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Seraphina Angelica
Romaji
Japanese Name
Original Story Project Chaos
Age 24
Height 5'4"
Weight 110 lbs.
Side Warrior of Twilight
Weapon Staff
EX Mode Goddess' Offering
EX Burst Various
Dissidia Calamitas Infinita Character



Seraphina Angelica is a DLC character in Dissidia Calamitas Infinita, originating from Project Chaos.

AppearanceEdit

A pale and thin young women, with long white hair reach down to the ground. Her default outfit is wearing robes with long sleeves and skirt reaching down to the ground. Her first alt "Summoning Marks" expose most her body leaving only piece clothing covering her breast and skirt while exposing her tattoos of the 8 glyphs covering her body, on her right and left arms and hands, her stomach, chest, upper and lower back.

Her EX Mode depend on which form she decide to take. Zaria's form is her outfit is red evening dress with her tattoo only one shown on her right arm awhile glowing red and her hair is now fire. Garuda's form her hand are now talons and gain six wings while two is only use and mid set faction more has clothing and tattoo of her upper back is only shown glowing green with her hair now mostly feathers. Gaia's form most of her body is cover and stone and exposing her head and stomach showing her tattoo of glowing yellow, with her hair now endless sand flowing behind her. Nerthus's form her light blue and scales cover most her body but her shoulder arms and her face and her legs now merge to mermaid like sea serpent like tail, her hair is now more like sea weed and tattoo of her left arm glowing dark blue.

Tora's form her outfit mostly bikini top and skirt with bracelets with sparks flying and her hair mostly pure lightning, and tattoo of her lower back expose glowing purple. Shiva's In this form her skin is pale as snow wearing ice buster and light blue skirt and long gloves and ice like heels, tattoo on her chest is mostly shown glowing light blue. Athena's form she become angel with gold and white wings dress in white gown and golden bracelet and necklace, gold hair and tattoo on her right hand only shown awhile glowing white and gold. Izanami's form she become more demon like, wearing black dress and her hands grow long claws with decaying black wing, her hair turn silver skull mask with red eyes and tattoo on her left hand only showning glowing black and silver.

StoryEdit

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BattleEdit

Seraphina Angelica
Goddess Summoner – Using power of eight Mother Goddess of Ksudawn.


Seraphina is unique due her summoning nature, while in norm she plan and basic and somewhat weak lacking in any form of fighting styles while she can still perform fine outside of EX Mode her true strength lines in changing her fighting styles. Each of her eight Goddess grant her different fighting style with their own moves, all their moves do share same slot but due to this her attack cost more CP to use and more AP to master then normally.

Zaria gives her more strength and speed allow her perform a more rush down style move set while causing her attack to burn.

Gaurda gives her more speed while lowering defense and allowing her to glide in air. This makes her more of an aerial rushdown fighter that does poorly on the ground. Many of her moves here give her opponent Burn status, which makes them lose Brave over time and take more damage during Chases.

Gaia grants her a ton of defense but greatly slows her down. It also forces her to play more zoning, keeping her opponent away and become more of ground base fighter that does poorly in the air. Her attack also have a chance to cause Stone.

Nerthus is rushdown-heavy, with more moves involving grabbing her opponent and trying to do Wall Rush damage. This summon imbues good attack and defense and gives attacks Soak status, making enemies slower and take 10% more Wall Rush damage.

Tora trades speed for traps, allowing status effects to lure her opponent to set traps and giving them Shock status as well.

Shiva is a pretty balanced zoner that can do stance changes in close range to switch between ice attacks that knockback or Freeze foes.

Athena is a mostly balanced zoner, yet is the only style lacking in a status ailment to inflict. Instead she has an attack that restores Seraphina's HP.

Izanami, her final form, is a brutal rushdown style with strong of chance of Iai Strike, but is a frail glass cannon that cannot take hits well.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Ruin Ground/Aerial 40 (20) 200 Ranged Low Chase Magical Initial
Cast energy orbs at the opponent. Gains 5% EX force.
Ruinga Ground/Aerial 50 (25) 250 Ranged Low Wall Rush Magical Level 10
Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.
Ruined Sky Ground 60 (30) 300 Ranged Mid N/A Magical Level 20
Cast laser downward from the air. Gains 25% of EX Force when use.
Ruined Gun Aerial 60 (30) 300 Ranged Mid N/A Magical Level 30
Cast laser upward from the ground. Gains 25% of EX Force when use.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Meditation Ground/Aerial 80 (40) 500 N/A N/A N/A Initial
Charges up EX force when used.
Glyph Select Ground/Aerial 80 (40) 500 N/A N/A N/A Initial
Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami.
Meteor Ground 100 (50) 800 Ranged High N/A Magical Level 25
Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.
Ultima Aerial 100 (50) 800 Unblockable N/A Magical Level 40
Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Fiery Slash Ground/Aerial 40 (20) 200 Melee Mid Burn, Chase

Magical/Physical

Initial
Preform flaming slashes attack up to three times then perform chase.
Fiery Dash Ground/Aerial 50 (25) 250 Melee Mid Burn, Wall Rush Magical/Physical Level 10
Dash to the opponent while ramming them to nearest wall or floor.
Fiery Plumage Ground 60 (30) 300 Range Mid Burn Magical Level 20
Create patch of fire on ground surrounding her.
Fiery Wind Aerial 60 (30) 300 Range Mid Burn Magical Level 30
Surround herself in in heated air burning her opponent when near by.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Crimson Cyclone Ground/Aerial 80 (40) 500 Melee High Burn, Wall Rush Magical/Physical Initial
Create two copy of herself as all there dash to her Opponent.
Eruption Ground/Aerial 80 (40) 500 Melee High Burn, Wall Rush Magical/Physical Initial
Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.
Flare Ground 100 (50) 800 Ranged High Burn Magical Level 25
Cover the ground around her in fire engulf her opponent in fire when they stand in area.
Inferno Aerial 100 (50) 800 Ranged High Burn, Wall Rush Magical Level 40
Create huge blast of fire around herself smashing them to nearest wall or floor

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Air Blade Ground/Aerial 40 (20) 200 Ranged/Melee Mid Windburn, Chase Magical/Physical Initial
Slash at her opponent when range create wind blades that home at them.
Air Dive Ground/Aerial 50 (25) 250 Melee Mid Windburn, Wall Rush Magical/Physical Level 10
Divebomb or charges are her opponent while trying smash them to the wall.
Launching Torrent Ground 60 (30) 300 Ranged Mid Windburn, Chase Magical Level 20
Launch her opponent upward in the with stream of air.
Dust Feathers Aerial 60 (30) 300 Ranged Mid Windburn, Chase Magical Level 30
Fire of gust of air surrounded by feathers.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Slipstream Ground/Aerial 80 (40) 500 Melee/Ranged High Windburn, Wall Rush Magical/Physical Initial
Swipe at her opponent with her wing while creating gust of air.
Downburst Ground/Aerial 80 (40) 500 Melee/Ranged High Windburn, Wall Rush Magical/Physical Initial
Spin forward charging at her opponent while surrounded by wind.
Tornado Ground 100 (50) 800 Ranged High Windburn, Absorb Magical Level 25
Create Tornado where her opponent is trapping them in the Vortex.
Eye of the Storm Aerial 100 (50) 800 Ranged High Windburn, Absorb Magical Level 40
Surround herself in vortex of wind while trying trap them with her.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Stone Buster Ground/Aerial 40 (20) 200 Ranged Mid Stone, Chase Magical Initial
Create pillars of stone while in air or patch of sand on ground where her opponent stands
Gaia Bomb Ground/Aerial 50 (25) 250 Ranged Mid Stone Magical Level 10
Creating stone bombs around herself as they quickly explode shortly after summoning.
Bombard Ground 60 (30) 300 Ranged Mid Stone Magical Level 20
Summon stone around her opponent, if successful will trap them within the rocks.
Stone Wall Aerial 60 (30) 300 Block Mid N/A Magical Level 30
Creating stone wall in front of her blocking attack before reflecting them back.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Landslide Ground/Aerial 80 (40) 500 Melee High Wall Rush Physical Initial
Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.
Mountain Buster Ground/Aerial 80 (40) 500 Range High Stone, Wall Rush Magical Initial
Pushing land to her opponent pushing them back, when use in air create stones to push back on.
Quake Aerial 100 (50) 800 Ranged High Stone Magical Level 25
Stone on ground create short shockwaves around her while creating stone pillars around herself.
Geocrush Aerial 100 (50) 800 Unblockable Wall Rush Magical Level 40
Jump upward in air before landing creating shockwaves

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Aqua Jet Ground/Aerial 40 (20) 200 Range Mid Soak, Chase Magical Initial
Shoot a blast of water on to her opponent.
Slippery Tail Ground/Aerial 50 (25) 250 Melee Mid Soak, Wall Rush Magical/Psychical Level 10
Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.
Whirlpool Ground 60 (30) 300 Ranged Mid Soak, Absorb Magical Level 20
Create whirlpool drawing her opponent within and trapping them.
Storm Wave Aerial 60 (30) 300 Ranged Mid Soak Magical Level 30
Cast down huge blast water in wide area.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Body Slam Ground/Aerial 80 (40) 500 Melee High Wall Rush Psychical Initial
Grabbing her opponent with her tail, when use again will smash them to wall or floor.
Spinning Dive Ground/Aerial 80 (40) 500 Melee High Soak, Wall Rush Magical/Psychical Initial
Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time.
Flood Ground 100 (50) 800 Range Melee Soak, Absorb Magical Level 25
Summons a wave of water pushing her opponent close to herself.
Tidal Roar Aerial 100 (50) 800 Range/Melee High Soak Magical/Physical Level 40
Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Electrospheres Ground/Aerial 40 (20) 200 Ranged Mid Shock Magical Initial
Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.
Electric Ring Ground/Aerial 50 (25) 250 Ranged Mid Shock, Chase Magical Level 10
Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards.
Thunder Slam Ground 60 (30) 300 Ranged Mid Shock, Wall Rush Magical Level 20
Cast cone area of lighting in front of her pushing her opponent back
Thunderous Spectacle Aerial 60 (30) 300 Ranged Mid Shock Magical Level 30
Cast in lightning in large area around her only leaving safe spot where she at or outside the area.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Chaotic Strike Ground/Aerial 80 (40) 500 Ranged High Charm, Shock Magical Initial
Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning.
Thunderspark Ground/Aerial 80 (40) 500 Ranged High Shock Magical Initial
Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.
Shock Ground 100 (50) 800 Ranged High Shock, Wall Rush Magical Level 25
Summons three of the lighting bolts near by her opponent, after awhile will explode.
Thunderstorm Aerial 100 (50) 800 Ranged High Shock Magical Level 40
Charge up and cast down lightning storm around her opponent.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Frosty Impact Ground/Aerial 40 (20) 200 Ranged Mid Freeze Magical Initial
Create icicles down on to her her opponent.
Ice Guardian Ground/Aerial 50 (25) 250 Melee Mid Freeze, Chase Physical Level 10
In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent.
Dance in the Snow Ground 60 (30) 300 Ranged Mid Freeze, Chase Magical/Physical Level 20
In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.
Stormy Weather Aerial 60 (30) 300 Ranged Mid Freeze Magical Level 30
Surrounding her in snow storm before unleashing a gust of cold air around herself.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Frozen Dreams Ground/Aerial 80 (40) 500 Ranged High Freeze Magical Initial
Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow.
Hail Storm/Heavenly Strike/Avalanche Ground/Aerial 80 (40) 500 Ranged High Freeze, Wall Rush Magical/Physical Initial
She use one thise three forms in what from she is

HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.

Freeze Ground 100 (50) 800 Ranged High Freeze, Wall Rush Magical Level 25
Cast down glacier of ice down her opponent, if miss will explode with ice firing near by.
Absolute Zero Aerial 100 (50) 800 Unblockable Freeze Magical Level 40
Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Dia Ground/Aerial 50 (25) 250 Ranged Low Heal, Chase Magical Initial
Cast light down on her opponent healing 5% of the Brave damage.
Diara Ground/Aerial 50 (25) 250 Ranged Low Heal, Chase Magical Level 10
Cast light energy in wide area healing 5% of the damage.
Diaga Ground 60 (30) 300 Ranged Mid Heal, Wall Rush Magical Level 20
Cast down beam light on herself and in surround area healing herself 5% of damage.
Diaja Aerial 60 (30) 300 Ranged Mid Heal Magical Level 30
Fire Beam of light across area healing herself 5% of the damage.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Judgement Ground/Aerial 80 (40) 500 Ranged High Heal Magical Initial
Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.
Quasar Ground/Aerial 80 (40) 500 Ranged High Wall Rush Magical Initial
Begin casting down meteors, when landing let out large shockwave in area they land.
Holy Ground 100 (50) 800 Ranged High Heal, Wall Rush Magical Level 25
Cast holy light in area around her, if attack miss the Brave will restore her HP.
Salvation Aerial 100 (50) 800 Unblockable Heal Magical Level 40
Take half of her Brave points to deal damage to her oppoent and other half healing her HP.

Brave AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Dark Ripper Ground/Aerial 40 (20) 200 Melee Mid Iai Strike, Chase Physical Initial
Rapidly start attacking her with darkness in shape of a Scythe.
Harbinger Ground/Aerial 50 (25) 250 Ranged Mid Iai Strike Magical Level 10
Firs at her opponent with blade of darkness.
Evil Impulse Ground 60 (30) 300 Melee Mid Iai Strike, Wall Rush Physical Level 20
She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.
Onyx Spheres Aerial 60 (30) 300 Ranged Mid Iai Strike Magical Level 30
Cast down 5 large dark orbs and start homing at her opponent.

HP AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained
Shadow Walker Ground/Aerial 80 (40) 500 Melee High Evasion Physical Initial
Vanish with in darkness to appear behind her oppoent before slashing them from behind.
Eternal Darkness Ground/Aerial 80 (40) 500 Ranged High Iai Stike Magical Initial
Fires a barrage of dark orbs and start homing at her opponent.
Death Ground 100 (50) 800 Unblockable Iai Strike Magical Level 25
Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.
Doomsday Aerial 100 (50) 800 Unblockable Wall Rush Magical Level 40
She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends.

EX ModeEdit

Seraphina's EX Mode is Goddess' Offering which allow her allow one eight goddesses to take control of her body, due this she has 8 different EX forms because this she very limit of EX Mode abilities with Regen only on one this forms.

Zaria's ability Searing Wings will cause flaming air to burst out her dealing Low Ranged brave damage when near by. Gaurda's abilities, gains Glide allow her glide in air and Razor Plume having Feathers appear when Glide dealing Low Melee Brave Damage. Gaia's ability Stone Defense allow her only take Half damage from Brave Attacks. Nerthus' ability is Salted Water will cause her opponent will slowly lose Brave for how long they hold by her. Tora's ability Spark Trap cause lighting rings to appear where she was last was, if opponent is trap by one those will lose small amount Brave. Shiva's abilities Ice Storm will cause ice storm blow through deal Low Ranged brave damage and Permafrost a R + Square-button move cause ground to freeze over making impossible to run on. Athena's abilities is Regen being only one with this ability and gaining Glide herself. Finally Izanami;s ability is Living Dead this will allow her to survive with 1 HP, once then all Brave gain will go to her HP for 10 seconds.

Seraphina's EX Burst is different depend on which Goddess she take on, giving her 8 different EX Mode, while all them have their system they all work same in putting herself in her Opponent in different battle area giving her oppoent chance stop her EX Burst.

Zaria's EX Burst is Flames of Damnation; for this one her and her opponent are in arena in flames, her opponent need destroy 5 spikes plus large one in middle as Zaria tries stop them. Gaurda's EX Burst Aerial Blast; for this arena it surround by cyclone and Gaurda summons razor plumes which need be slain with one them that bringer green need be destroy last, however Garuda can destroy this too causing her opponent losing their only protection from her EX Burst. Gaia's EX Burst Wrecking of the Land will place them in small arena and locking them out from air comment, Gaia have second HP bar which need be depend before times of or she could knock her opponent off arena and being hit with full force of her EX Burst.

Nerthus' EX Burst Tsunami is very similar to Gaia's but arena is no on small ship surround by water, air combat is also lock and opponent need destroy four orbs before time up or being knock off ship, Nerthus is unable move on ship itself but is able use Body Slam attack to knock her opponet off the ship. Tora's EX Burst Thunder's Call, put her in her opponent in area with water around edge, it dangerous for her opponent be in this water as they lose more damage from her attacks, however there five clones of herself need be destroy or avoid most damage for her EX Burst while still avoid Tora's attacks. Shiva's EX Burst Diamond Dust is bit alike to Tora is need her opponent four Ice Knights awhile stil avoid her as well.

Athena's Ex Burst Equilibrium is mix of others combine EX Burst putting her opponent in scales like arena and needing to destroy two knights and one them healer healing Athena's HP, knights must be destroy before healer and trying avoid being knock off scales by Athena's attack, once she fully heal he EX Burst will active. Lastly Izanami's EX Burst Execution has Izanami forming massive Scythe while summoning waves demonic version of Races of Ksudawn Main ones being Seer and Nomad at least these two need be slain in order to avoid full power of her EX Mode, while this happen copy of herself attacking her opponent preventing them from slain the Demoinc Seer and Nomad.

EquipmentEdit

Exclusive WeaponsEdit

Name Level Description
50
90
100

Related AccessoriesEdit

Accessory Description/Effect Acquired
LUK+4 Shop, Duel Colosseum Lunar Whale Course
LUK+4 Battlegen from the ??? Friend Card
Summoner's Desire N/A LUK+1 Battlegen
Summoner's Dream N/A LUK+2 Battlegen
Summoner's Hopes N/A LUK+3 Battlegen

Musical ThemesEdit

  • Main Theme:
  • World Map Theme:
  • Dungeon Theme:
  • Normal Battle:
  • Boss Battle:
  • Final Boss Battle: Oath Nova Apocalypse

Rival BattleEdit

  • Vs X:

QuotesEdit

EncounterEdit

  • "It'll be wise for you leave us."
  • "We don't wish fight but, but we remove you if we must."
  • ""
  • ""
  • ""
    If HP is low
  • ""
    If HP is low
  • ""
    If opponent is stronger
  • ""
    If opponent is stronger
  • ""
    If opponent is weaker
  • ""
    If opponent is weaker

VictoryEdit

  • ""
  • ""
  • ""
  • ""
  • ""
    If HP is low
  • ""
    If HP is low
  • ""
    If opponent is stronger
  • ""
    If opponent is stronger
  • ""
    If opponent is weaker
  • ""
    If opponent is weaker

DefeatEdit

  • ""
  • ""
  • ""
  • ""
  • ""
    If opponent is stronger
  • ""
    If opponent is stronger
  • ""
    If opponent is weaker
  • ""
    If opponent is weaker

Default SpecificEdit

  • April: "Finally meet someone you're truly blind to, have you?"
  • Akito: "Seems you know nothing of summoning."
  • 0: "Such a shameful host from such a shameful god."
  • 8: ""
  • Noelle: ""
  • Alice: ""
  • Ryuu: ""
  • Coatl: "I'm afraid you're the one being played."
  • Gin: ""
  • Richter: ""
  • Zane: ""
  • Oavyce: "All I see is a frightened animal trying to act big."
  • Insiminy: ""

Boss Specific Edit

DLC SpecificEdit

  • Zeph: "A Nomad dares to interfere with our mission?"
  • Reaper: "We do not share pity to a sad Nomad like you."
  • Taarin: "You claim to be married to an Oracle?"
  • Cynthia (TC2): "You have blessed my quest with such wisdom..."
  • Ava: "A child of the Oracle... No, we must stay as one!"
  • Gluttony: "{{{gluttony}}}"
  • Lust: "The only person to forgive is yourself, child."
  • Greed: "We care not for your judgment, human."
  • Sloth: "Neither Shiva or Gaia would tolerate such a sloth."
  • Envy: "No use hiding your sins from Tora."
  • Wrath: "Your rage is just a spark to Zaria's wrath."
  • Pride: "We already know of this girl's 'impurity'."
  • Azazel: "You cannot escape from your sentence, Blood God!"
  • Divina: "You should know that respect must be earned."
  • Sabik: "{{{sabik}}}"
  • Hanji: "{{{hanji}}}"
  • Delta: "{{{delta}}}"

Story SpecificEdit

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