Helel | |
Romaji | Herueru |
---|---|
Japanese Name | ヘルエル |
Original Story | Dissidia Calamitas Infinita |
Age | ??? |
Height | 7'0" |
Weight | ??? lbs. |
Weapon | Various |
EX Mode | ??? |
EX Burst | ??? |
Dissidia Calamitas Infinita Character |
Helel is the main antagonist and true final boss of Dissidia Calamitas Infinita. He can only be fought in story mode by all 13 main Warriors of Light in order and they must defeat his Warriors of Madness-empowered skillsets.
Story[]
Helel is the true ruler of the realm that the war is fought in and the creator of Ragnarok and Eris. The true reason the war was started is to create enough conflict energy to power The Embodiment, which Helel was using to keep his wife Amaterasu in stasis and keep her growing powers in control. At first, he used two long lost warriors who would become Ragnarok and Eris over millenia of conflict, but eventually they grew stagnant and Amaterasu's condition began to worsen once again. Desperate, he tricked Genesis to lend him his power and used it to summon warriors from alternate worlds and planets for one war on the dead planet, resetting the timeline when things grew stagnant again.
Eventually the warriors became too powerful and destroyed both Ragnarok and Eris. The conflict unbalanced, Helel's power over the realm grew unstable, and he descended upon their mortal plane in an effort to destroy all the warriors and reassert his control one last time.
When the Warriors of Light face the almighty ruler, Ike Sanford attacks him first, only to fail and die by vanishing into pyreflies, then with the snap of his figures the other die off in the same way.
Appearance[]
Helel appears as a very tall, muscular man, with long white hair and only wears a robe, baggy pants, and boots to cover his lower body. His form will change during each passing phase.
Battle[]
Helel
The Universe – Unspeakable power...
Helel is the The Universe, who uses his power to change his form based on different worlds for 12 phases.
Phase 0: Blank[]
This phase is scripted, and fought by Cynthia who is the last remaining warrior, and is suffering from Break for the whole battle. She must survive and fill up her EX Gauge 10 times in order to revive the other warriors. The warrior will play as her assist until the next warrior is revived.
Bravery Attacks[]
Type | Description |
Ground/Aerial | Create a shield, that blocks all attacks. Additional Effect: Block, Magic Block |
HP Attacks[]
Move | Type | Description |
Solar Star | Ground/Aerial | Summons the sun to engulf you. In a Chase Scene the sun will do the attacking and Helel can't be harmed. Additional Effect: Absorb, Wall Rush, Chase. |
---|
Phase 1: Amelioratory Benevolence[]
Phase 2: Conquest[]
In Phase 2, Helel summons Oavyce and smashes him on the ground before stomping on him multiple times. During this phase, Helel gains the ability to teleport in a blaze of dark magic, allowing him to escape or chain moves even in the middle of attacks, and the teleport has invincibility frames. Victor is playable for this phase.
Bravery Attacks[]
Move | Type | Description |
No Slave | Ground/Aerial | Summoning two blades of pure darkness, Helel slashes forward in a brutal combo. Additional Effect: Wall Rush |
---|---|---|
Turkmenbashi | Ground | Helel summons three clones of himself made out of darkness, and all three rush forward with a brutal hand-to-hand attack combo. |
Ceausescu | Ground/Aerial | Thrusts an arm through a gate of darkness. The portal opens up near the player, and if the thrust connects, Helel pulls the player through the portal and slams them onto the ground. Additional Effect: Guard Crush, Wall Rush |
HP Attacks[]
Move | Type | Description |
Doctrine: Hoxna Revne | Ground/Aerial | Crossing his arms over his chest, Helel forces the world to conform to his law of no blocking. The law only applies for as long as the HP attack is occurring and the stance is held. If broken during this time, Helel instantly counteracts the enemy and Breaks their Brave; the HP attack deals damage corresponding to the Brave damage taken. |
---|---|---|
Doctrine: Saavedra | Ground/Aerial | Raising his arms into a cross-like formation, Helel forces the world to conform to his law of no Brave attacks used. The law only applies for as long as the HP attack is occurring and the stance is held. If broken during this time, Helel instantly counteracts the enemy and steals all of the brave in the stage brave pool, with the attack dealing damage equal to (stage brave + current brave). |
Phase 3: Esper of Dusk[]
Phase 4: Unknown Aspirations[]
Phase 5: Crimson Shadow[]
During Phase 5, Helel summons Coatl and his minion Ouroboros, and forces it to devour the madly laughing Coatl. Ouroboros then turns into a multi-headed snake and surrounds Helel; Helel will now attack with the snake and use many venomous attacks. Deryk will be used for this Phase.
Bravery Attacks[]
Move | Type | Description |
Viper Fang | Ground/Aerial | [Mid] Ouroboros's extends to its maximum length and one head tries to bite the opponent. If it hits then all the heads clamp down on the opponent and begin to devour them, before Helel pulls on the snake's body and uses the force to send the opponent flying behind him. Additional Effect: Wall Rush |
---|---|---|
Traitor Fist | Ground | [Close] Helel kicks the opponent, sending them into the air where Ouroboros bites them and drags them down. Helel's fist then ignites and he punches them across the stage. Additional Effect: Wall Rush |
Venom Miasma | Ground/Aerial | [Long] Each of Ouroboros's heads shoots from its mouths green poisonous projectile in a gradual stream. Each individual blast inflicts Poison for 1 second, with every extra hit stacking with the effect. |
Snakeskin | Ground/Aerial | Ouroboros tightly wraps around Helel, protecting him from harm. Additional Effect: Block, Magic Block |
HP Attacks[]
Move | Type | Description |
Anguine Thorn | Ground | Ouroboros burrows into the ground as countless snake-heads appear continuously for several seconds, either biting or blocking the player's movement. Inflicts poison. |
---|
Phase 6: Kings of Strife[]
For Phase 6, Helel summons Gin and rips him apart, spilling his blood over himself and nullifying his chance of getting his attacks interrupted. His arms also take on a crystalline appearance. Crono is used for this phase.
Bravery Attacks[]
Move | Type | Description |
Tempest | Ground | Helel summons a gigantic aegis of crystal that blocks any attack, and then rushes towards the player with it. Additional Effect: Absorb, Wall Rush |
---|---|---|
Jealousy | Ground | Falling to his knees with a cry, Helel gathers his magical energies; after a random length of pause, he explodes to his feet, and crystalline blades protrude from his back. |
Ambition | Ground/Aerial | Summoning an throne of crystal above the player, Helel teleports and jumps on it, slamming the throne - and the player beneath it - to the ground. Additional Effect: Wall Rush |
Paroxysm | Ground/Aerial | Helel summons two huge swords of crystal and slash wildly with them. Additional Effect: Wall Rush |
HP Attacks[]
Move | Type | Description |
Fleshgod | Ground | Helel walks forward a few paces, black winds surrounding him and his hand outstretched. He has the strongest Super Armor (dubbed the unique Universal Armor) in the game at this moment, surpassing the defensive abilities even of Gin's Crimson Armor. If he reaches the player, he grabs them and slams them into the ground or surrounding walls furiously. Additional Effect: Wall Rush, Guard Crush, Universal Armor |
---|---|---|
Twelfth Apocalypse | Ground/Aerial | Jump upwards with a gust of black winds before immediately crashing downwards. Will occasionally chain right into Fleshgod after HP damage is done and the player has recovered. Additional Effect: Wall Rush, Guard Crush |
Pillar of Winter | Ground/Aerial | Helel summons a gigantic lance of pure crystal; after spinning it in the air above him for a second, he viciously throws it at the player. If the player is caught in the initial flourish, this attack always deals critical damage for the final strike. Additional Effect: Wall Rush, Guard Crush |
Phase 7: Umbran Epidemic[]
Phase 6, Helel summons Ryuu and sets him ablaze, whose body then covers Helel's with black bones. Helel will use Ryuu's body to preform pierce attacks and create various bone-made weapons. Kasumi will be used for this phase.
Phase 8: Extraordinary Children[]
Jessie will be used for this phase.
Phase 9: Dragon Soul[]
Phase 10: Echoes of Strife[]
In Phase 10, Helel summons 8, then syphons his body of all energy until there is nothing left but 8's robes, which rot away into dust. The energy twists itself into iridescent coils around Helel's extremities, which occasionally and unblockably lash out, grab, and toss Yuan away if she is too close to Helel when he is not charging an attack. Helel also gains large area of effect elemental spells, all of which have short execution delays, during which he can begin charging another attack. Yuan will be used during this phase.
Move | Type | Description |
Tremor's Key | Ground/Aerial | A monolith of earth erupts in the center of the arena. After 3 seconds, it leans and falls towards Yuan's location. |
---|---|---|
Vortex's Will | Ground/Aerial | A wreath of wind howls along the outer ring of the arena. After 2 seconds, the wind fades as a tornado rages in the center of the arena. |
Whorl's Mirror | Ground/Aerial | A jet of water slices through a rectangular section of the arena. After 1 second, another water jet at a perpendicular angle to the first follows. These jets are randomly located laterally along the arena. |
HP Attacks[]
Move | Type | Description |
Inferno's Claws | Ground/Aerial | Helel superheats the air immediately around him, then dashes 3 times to Yuan's location. |
---|---|---|
Frost's Tears | Ground/Aerial | Helel summons five glyphs of ice in a cross pattern across the stage that rain down hail over 2 seconds. After 2 seconds, another slightly rotated cross pattern appears. |
Thunder's Gavel | Ground/Aerial | Helel commands a tracking ring of electricity to follow Yuan. After 4 seconds, the ring will pulse every second for the next 4 seconds. |
Octavalent | Ground/Aerial | The arena is divided into 8 wedges as Helel becomes invulnerable and disappears into a swath of oil. Random wedges begin exploding with shadowy energy; the lower the number of wedges active at once, the faster they detonate. Lasts for 8 seconds. |
Phase 11: A.F.E[]
Phase 11, Helel smashes 0 into the ground and absorbs his blood powers, heavily tinting Helel's skin a sickly crimson, as his hand form in Azazel's claws and gain blood soak wings and Azazel tentacles and bloody red eye on his chest. Jarek will be used for this phase.
Brave Attacks[]
Move | Type | Description |
Pools of Damnation | Ground/Aerial | Helel create pools of blood around area as for him to go through and and reappear in another pool. |
---|---|---|
Veins of Suffering | Aerial | The tentacles on Helel's back go through the pools Helel created and start appearing in random pools, attacking Jarek on all sides. |
Painful Pulse | Ground | Helel place his hand on ground, as blood red ring appears around Jarek. Helel release a pulse of blood to the ring launching him in the air. |
HP Attacks[]
Move | Type | Description |
Red Moon | Ground/Aerial | Helel grabs Jarek and drags in him the air. Once airborne him and Jarek are consume in red sphere then crash down to the ground with Helel smashing him there while holding down on his head. |
---|---|---|
Deep Wounds | Ground | Helel creates to rips on the ground, creating two opens of the blood realm. They will then create two massive explosion of blood. |
The Eye | Aerial | Helel hovers in the air as the eye in his chest will face Jarek as the tentacles tip are place in front the eye as is charges up. Once fully charged the eye release a powerful massive beam of blood and keep firing for a set time. |
Azazel | Ground/Aerial | Helel covers area with masstive pool of blood summoning a large and pure red version of Azazel. Azazel will then start stab Jarek with his tentacles and left him up in air and fires massive blast of energy then slam him back on ground. Azazel then disappear and removing all pools that were placed before. |
Phase 12: Clouds of Judgement[]
Phase 13: Twilight Crystal[]
Phase 13, Helel will now summon April and trap her within a Twilight Crystal before shattering it. Absorbing the crystal's golden aura, Helel grows three pairs of seraph wings, with a final pair covering his eyes, and creates a golden burning sword. Helel's attacks are designed to interrupt chain attacks from a distance; his recovery time is most impaired after he has executed a non-counter HP attack, during which the player's own chain attacks will have the highest chance of succeeding. Cynthia will be used for this Phase.
Bravery Attacks[]
Move | Type | Description |
Fires of Charity | Ground/Aerial | Slash forward with a horizontal then vertical sword swing, leaving behind trails of golden flame Additional Effect: Wall Rush |
---|---|---|
Braille | Ground/Aerial | Create six flames at the tip of each wing, firing them in rapid succession. Additional Effect: Absorb |
Carbuncle | Ground/Aerial | Surround self in a burning golden sphere, countering any attacks with a vicious sword swing. Tends to be cast after a Brave to Brave attack. |
HP Attacks[]
Move | Type | Description |
Iconoclasm | Ground/Aerial | Slices three times in succession with the burning sword, sending crescents of light out at angles aligning with each sword slice. Can be vertically or horizontally aligned. |
---|---|---|
Exarchate | Ground/Aerial | Releases a single feather near Cynthia's location. After a short delay, the feather explodes in a shower of light. Also triggered if Cynthia strikes it with any attack. |
Orthodoxy | Ground/Aerial | Sheaths Helel in a flurry of golden wings, countering any attacks by launching the sphere of wings. Tends to be cast after an HP attack. |
Final Phase: Calamitas Infinita[]
EX Mode[]
Equipment[]
Exclusive Weapons[]
Name | Level | Type |
Lucifer's Blade | 130 | Weapon |
Music Theme[]
- Main Theme:
- Phase 0 (Despair): Struggle to Survive
- Phase 0 (Hope): Hopes and Dreams
- Phase 1, Amelioratory Benevolence: Indomitability Never Alone
- Phase 2, Conquest: Of Infinite Inheritance
- Phase 3, Esper of Dusk: Rising of the Dusk
- Phase 4, Unknown Aspirations: Mysterious Reality
- Phase 5, Crimson Shadow: Crimson Battle
- Phase 6, Kings of Strife: The Heart and Its Fury
- Phase 7, Umbran Epidemic: The Rising Sun, The Final Blossoming
- Phase 8, Extraordinary Children: Justice Maneuver
- Phase 9, Dragon Soul: Living in my Fantasia
- Phase 10, Echoes of Strife: The Lord God
- Phase 11, Alius Fabula Exertus: 02
- Phase 12, Cloud of Judgement: Battle for Everyone's Soul
- Phase 13, Twilight Crystal: Ultima
- Final Phase, Calamitas Infinita: The End of the Endless War
Quotes[]
Attacks[] |
Encounter[]
Defeat[]"Forgive me.... Ama..." |