Vik Hyusei

Vik Hyusei is a DLC character in Dissidia Calamitas Infinita, originating from Kings of Strife. He is a soldier who blames himself for the slaughtering of his squad during a mission. Taking himself into a self-imposed exile, he seeks to take down the same people Crono Silverius targets, albeit with different methods, so he may be forgiven, and so he may forgive himself.

Appearance
Vik's attire consists of dirty brown, calf-high boots with dark khaki, somewhat torn pants tucked into them. On his side, a red cloth hangs out of his belt. Tucked into a red cloth belt is a faded blue short-sleeved shirt crossed by two belts on his chest, one to hold up the shoulder pad on his left shoulder and one to hold ammunition for his rifle. The shoulder pad's strap stops halfway on his chest, strapping directly to the ammunition belt and not continuing onward. On both of his wrists are bandage wraps, and on both wrists is a bracer strapped to his arm.

Battle
 Vik Hyusei  Blaze Gunner- Picks opponents off from a distance before finishing them with fire-based attacks.

EX Mode
X's EX Mode is  

X's EX Burst is  

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle: Arrest Them!, originally Arrest the Criminals
 * ''Boss Battle: Archaic Justice, originally Archaic Sealed Heat
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }