User:Nextoy/Beta

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Barbarus is a DLC character in Dissidia Calamitas Infinita, originating from Alto.

Story
Xth Cycle=

Xth Cycle=

Xth Cycle=

Xth Cycle=

Battle
 X  X– 

EX Mode
Barbarus's EX Mode is Unrelenting Force

Like others, he gains increased critical rate and Regen. He also gains Pain and Anger, a EX-Skill where he can press R+[_]to release a roar of anger, stunning nearby opponents without knocking them away. This can be used while in hitstun but does not offer any extra protection during recovery frames.

Barbarus's EX Burst is Despotic Execution

Barbarus spartan kicks the opponent into the EX-Zone. Once inside he throws his chain forward, wrapping it around the opponent before pulling them close. Once there he grabs the opponent and holds his axe high. The cinematic pauses to show a gauge appear at the bottom of the screen, giving the player three seconds to hit the center of it as a slider quickly flings back and forth. Hitting the center has him swing his axe down onto the opponent’s head, while hitting anywhere else has him only embed it into their shoulder instead. In both cases he will rip out the axe and swing it horizontally afterwards, dealing the HP hit, before pulling his chain off of them.

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }