User:SilverCrono/Sandbox

Studio Ursoul Anime Seasons

 * Wings of Disorder - Spring 2008 - 26 episodes ( Finished )
 * Echoes of Strife - Summer 2008 - 39 episodes ( Canceled on-air )
 * Espers of Dusk - Summer 2009 - 3 OVAs planned ( Canceled )
 * EoD Full Remake - TBA - 12 episodes planned ( Unaired )


 * Twilight Crystal - Summer 2009 ~ Summer 2014 - 5 movies, 1 left ( Ongoing )
 * TC Sequel - TBA - 6 OVAs planned ( Unaired )


 * Kings of Strife - Spring 2010 - 6 episodes ( Canceled on-air )
 * KoS Full Remake - Fall 2012 ~ Present - 16 episodes, 50 planned ( Ongoing )


 * Alius Fabula Exertus - Spring 2010 - 3 episodes ( Canceled on-air )
 * AFE Mk. II - ??? - Rumored ( Unaired & Canceled )
 * Alius Fabulae Exertus Full Remake - Fall 2014 - 26 episodes planned ( Unaired )


 * Clouds of Judgment - Summer 2010 - 6 episodes ( Hiatus : 24 planned)
 * Extraordinary Children - Summer 2010 - 3 episodes ( Hiatus : 12 planned)
 * Rule of Cool - Fall 2010 - 12 episodes planned ( Unaired & Canceled )
 * Amelioratory Benevolence - Fall 2010 - Hiatus
 * Conquest of Ivalice - Winter 2011 ~ Present - Hiatus : 12 episodes planned
 * Dragon Soul - Spring 2011 ~ Present - 4 OVAs ( Hiatus : 24 planned)
 * Umbrian Epidemic - Fall 2011 ~ Present - 1 movie ( Hiatus : 3 planned)
 * Unknown Aspirations - TBA - Confirmed ( Unaired )
 * Crimson Shadow - Winter 2013 ~ Present - 3 episodes ( Hiatus : 26 planned)
 * Reach of Consciousness: The Liberator - Fall 2013 ~ Present - 2 OVAs, 20 planned ( Ongoing )

Crono Silverius

 * Bio: A mercenary with a bit of a lonely, bloody past. His number one goal in life is to amass enough money to live a quiet, peaceful life for himself, but eventually he learns that may not really be what his heart wants. A bit crude and awkward to strangers, but genuinely good at heart.
 * Gameplay: A fast, stronger than average mid to close ranged fighter. In this tale of bred warriors and immortal berserkers, however, it's his quick wits and natural battle instinct that keeps Crono alive. Fights with a gunblade that isn't so sturdy or efficient up close, thus his preference for finishing a fight before it gets in his face.
 * Innate Class:
 * Mercenary, a class that focuses almost entirely on speed, dexterity, and strength. Surprisingly little endurance. Can Awaken upon story events. Its various limit breaks activate passively, usually saving Crono's life or giving him an edge in battle.
 * Avenger, an Awakened form of Mercenary that is not permanent after it is attained until a major part of the story (admittedly rather late). It is a class that is very balanced in that all of its stats are very high. Gives even more major boosts to all stats when health is low, but offers very little in terms of weapon choices.

Maria Zorphanul

 * Bio: A shy, self-doubting girl who is found in a crisis with no memories. Struggles to figure out just what she wants to with with her life, as well as whether or not it's alright for her to succumb to her emotions. An already piteous struggle intensifies upon her realizing that her subconscious may be more dangerous - to herself and those she loves - than she thought possible.
 * Gameplay: A quick yet weak support character that should not fight in the front lines. If supported correctly, she can escape battle and provide crucial covering fire. But watch out - when pushed into her Fragmented mode, she becomes a blazing force of destruction that knows neither friend nor foe.
 * Innate Class:
 * Apprentice, a class that uses bows, knives, or fights unarmed. What it focuses on is not offense but defensive stats and abilities that can augment allies. Usually quite fragile.
 * Psyche Remnant, an Awakened version of Apprentice that activates upon story events. It completely rehauls its parent class, removing some of its defensive perks and buff abilities and dumping it all on offense. As a result, the class is immensely powerful and still retains the speed of an Apprentice, at some point allowing multiple strong attacks per turn. It's large drawback is that using it causes the wearer to be in a berserk mode, and can attack allies if they are within range.
 * Lagia Rogue, an Epilogue-only class that has completely retooled the abilities of an Apprentice. It now relies entirely on itself and balances medium offense with many self-buffs and high survivability.

Vik Hyusei

 * Bio: A nationalistic, patriotic Nneonian soldier. During a mission investigating the secret society Ouroboros, his comrades were killed while he was frozen with fear. As a result, he makes it his mission to avenge them and bring Ouroboros down. Eventually his mission becomes corrupted when he finds his very existence depending solely on the Crystals he finds during his quest, and he struggles with his pure mission, his illegal and dangerous addiction, and his own naivete.
 * Gameplay: A balanced gunner who can attack from far away and close up with equal proficiency. Works very well with the support of a team, but is manageable solo. As he collects Crystals from story events, his offense game increases, often at the expense of his own life. Eventually allows his class choices to branch off between the two playstyles.
 * Innate Class:
 * Infantry, a class that uses various types of guns to engage the enemy at close or long range. Provides various health buffs, but often forgoes actual defense and evasion.
 * Blaze Runner, an alternate version of Infantry that focuses on using the Crystal's power to focus on close-range, short burst attacks. Uses a few AoE attacks that can derive more power by syphoning off the user's health. In order to help combat this, it continues the trend of health buffs.
 * General, an Awakened version of Infantry that emphasizes mobility and ease of use. Continues to give amazing health buffs, eventually resulting in the user maxing out their health stat. High survivability balances out the mediocre offensive abilities, and it also builds on a few abilities that can weaken the enemy. Works well in one on one battles.
 * Flame Legend, an Awakened version of Blaze Runner that depends entirely on the power of the Crystals. By forgoing a physical weapon, it increases the speed of the user but decreases defense. It's offense, however, is very strong, and its various AoE attacks allow for a very aggressive player. It does not continue the health buffs of Blaze Runner, however, and thus creates a situation in which the player must be quick and powerful in order to avoid retaliation, which will most often kill the player before long.

Cidolas Teftah

 * Bio: A pair of identical warriors who strangely go under the same name and have the same memories, even across impossible distances. Their entire existence is one of uncanny, inexplicable coincidences, ones that they make no efforts to dispel in their mysterious - yet protagonistic - actions.
 * Gameplay: A quick rushdown character with amazingly little HP or critical chance. Defeating one of them leads to the other taking their place with full health, accounting somewhat for their almost inexistent defenses.
 * Innate Class:
 * Obverse
 * Binate

Gin Taoris

 * Bio: A middle-aged wanderer with no purpose in his life or will to live after a calamity inflicted upon his homeland killed all of his people and left him curiously immune to pain or disabilities. Hopelessly seeking the perfect death, he begins to drift around the world with only the clothes on his back and his two swords. Eventually he grows amazingly strong from years of prolonged battles, and his infamous reputation leaves him known around the world as the Crimson Death because of his trademark red hair and coat, along with the fact that he has a bit of an unhealthy obsession with blood.
 * Gameplay: A slow attacker with amazing resistances to pain. Once he begins to attack, there is nothing that can interrupt him until he has finished. Twice per battle, he can move with extreme speed, but this quickly incapacitates him, provoking him to escape or kill his enemies quickly. Cannot die, but can be hindered or mutilated.

Nolstuvainia Sestrum

 * Bio: The princess of a small, weak nation with almost all of its people suffering from severe poverty. She believes herself to be a gift to her country from the gods, and indeed acts with a unique determination and an antique manner. Preferring to go by "Vainia", she happily embraces a radical and revolutionary view in order to profit her country and its ideals. She leaves her country before she is set to completely inherit the crown and enrolls incognito in the largest, most prestigious grooming/pseudo-military academy in Inusia, the country in direct competition to hers, in order to both learn about the gargantuan nation's political workings and strengthen/prepare herself for her planned revolution of the continent.
 * Gameplay: A swift yet weak physical attacker with a unique gimmick in her Rune Skills. She excels in stopping or hindering enemies with unpredictable runes before using them to strengthen her own attacks and finish them off. Works well as a teammate of Gin Taoris.
 * Innate Class:
 * Rebel Lady, one of the only two classes in the game that can use Rune Skills. As described above, it trades off somewhat weak physical strength and constitution for various useable rune spells that can manifest phantom weapons, set explosive traps, or shackle enemies. Can Awaken to Queen near the end of the story, upon a certain someone's death.
 * Queen, Vainia's final class and the second of the two only classes that can use Rune Skills. It improves on Vainia's personal skills, making her a specialized speedy attacker who can hit two physical attacks in one turn, as well as giving some very powerful new Rune Skills. It's only drawback is how late it is obtained in the story.

Lance Knight

 * Bio: A lifelong servant of Ouroboros who has no life or purpose outside of doing its bidding. She hardly speaks with small talk or irrelevant topics, but when the honor of her Lord is jeopardized or insulted, neither she nor her gigantic lance will rest until heaven's retribution rains down on all evil ones. Happily embraces whatever future her father figure of a leader seeks.
 * Gameplay: The physically strongest character in the game with surprisingly high speed. Despite her heavy armor, she has no defense to speak of, and is the very epitome of a glass cannon.

Cardinal Knight

 * Bio: A Shimurian who was born in the nape of its plague. Misguided throughout his life to believe someone very close to him caused the calamity that literally caused a genocide of his people, the Cardinal Knight eschews a traditional name and devotes his entire being to defeating said close person - while he, curiously, emulates him.
 * Gameplay: At first look, the Cardinal Knight has very little memorable traits to offer for offense. Upon further inspection, his stats quickly bloom out in unorthodox ways, eschewing conventional strength or defense for high speed, intelligence, and luck. These manifest in battle in his various Gambits and limit breaks, giving almost broken levels of constant buffs and unforeseen environmental manipulation. In other words, he relies on battle plans and buffs in order to turn the tables on an enemy and outsmart them.

Stages

 * Crystal Tower: The Crystal Room of the Tower of Inusia. A somewhat small room with a high ceiling and surroundings of opaque cerulean crystal. Platforms and pitfalls materialize occasionally in the air, encouraging aerial combat. Omega version: The pitfalls are now larger and platforms appear more often. If a player falls down the pitfall, they have the chance to mash a button to survive the now lethal fall, but if they fail they will lose major HP damage.
 * Sky Comet: The upper deck of the airship "Rinomas". In the atmosphere, Azuleh's Comet blazes through the night sky. It is a wide open stage with little to no obstructions to a clear battle. A player can jump over the railing of the ship, but this leads to teleportation back onto the stage and a loss of Brave points. Omega version: Pirates attack the ship, causing cannonballs to fall and explode.
 * Mt. Gulg: The tallest mountain in the world, coated with a huge layer of snow, as well as a snowstorm that blankets footprints and muffles sound. A multi-tiered stage that has a few ice spike hazards and cave openings that allow for teleportation around the stage. Omega version: The caves lead to the Flame Crystal room and the spikes are coated with fire, dealing additional damage and barring teleportations.
 * Black Fortress: The dark fortress that oversees the Black Pass, the last living testament of a genocidal plague in years past. An average-sized stage with lots of destructible environments. Because of the darkness, enemies that aren't in range of the immediate player do not show up on the radar. Omega version: The Black Mist rolls in and moonlight illuminates the stage, removing the innate stealth effect. Any player that is hit by the Mist is affected by Paralyze status and none of the other players appear on their radar until the effect wears off.
 * Mirage Tower: A legendary tower said to have been erected as a way to view the stars. Over time, erosion of the land around it caused it to be in the very epicenter of a very arid desert. The stage itself takes place among the highest floors of the tower, resulting in a narrow and multi-tiered area that culminates in a room with no ceiling. As intended, the starry night lights up the floor. Omega version: The Lust Crystal is held at the top of the Tower, causing movement speed of any player to be reduced exponentially the higher they rise in the tower's stairs.
 * Siege of Shorekeep: A huge battle on a port city that features flaming ships, exploding buildings, riots in the streets, and the power of revolution galore. Player battles take place in a horizontally-tiered area of a small city circle, an alley, and a ship in the harbor. The streets are mostly empty, but the ship eventually catches fire and sinks, halving the size of the arena. Omega version: Rebels sweep through the streets at times, dealing HP damage to any caught in it.
 * Battle of "Icarun": A gigantic battle between the forces of Nolstuvainia's Shorica rebellion aided by a few Nneonian airships against the Inusian forces. Battle takes place on the top of the Icarun Fort, in which Silverius and L9 had their battle. Omega version: The Nneonians betray the rebellion forces, and the air combat is especially frenzied. Parts of the coastal cliffs began to fall down, and any player unlucky enough to be standing on them when they do experiences instant defeat.
 * [undecided]
 * Sea Palace:
 * Kornelia Arisen:

AUs

 * Kings of Strife: World's Destiny Awakened - An alternate ending to the KoS saga. Instead of [SPOILERS] dying and the Crystal Tower leading all of humanity into their next evolution, the Tower is met with hatred from humanity and is gradually torn down. As a result, Kornelia Arisen collapses to the world below, causing yet another cataclysm that destroys 70% of the remaining population (which was already at a 40% loss from the penultimate events of KoS). 300 years into the future, Singun C. Silverius awakes and finds himself somehow still alive and well despite the huge leap into the future. His body shows little signs of age besides his long gray hair, and he listlessly wanders the scarred planet in search of a meaning. Some time later he finds that Gin Taoris is still alive as well, but has adjusted to the future much better than he has (and shows even less age than Silverius does). Now much closer than any of the two would like to be, they fight one last time - against the world - to reach both humanity's potential and their own destiny.

Stands
A sort of "what-if" scenario; the stands that my characters would have. Inspired by this.

Crono Silverius

 * Name - In Jester (ジェスターで)
 * Appearance - Manifests from the user's shadow. It takes the appearance of a formless, cyan cloak filled with shadows, the only things protruding from it being fists and a face. Steel skin and metallic like features.
 * Ability - Transmutation - Can instantly change any inanimate object into another inanimate object. The change only takes effect in Jester's range, but will last forever if it stays in range. Most often used to change useless objects into quick money, or even change blades of grass into swords. In addition, any damage done to the changed object is reflected back to the user.
 * Super Strength - As is the case with most stands, In Jester has abnormally strong physical attacks.


 * Range - 10 m
 * Quote - "I'll remove my failures from this earth! Never forget how I defeated you... IN JESTER!"

Maria Zorphanul

 * Name - December Flower
 * Appearance - An oversized butterfly with some humanoid features such as a head and hands that grow from wings. Has a purple color scheme, and any flower affected by its power is dyed purple.
 * Ability - Flora Manipulation - Has complete control of any plant in range. Can control growth, reverse it, or cause the plant to alter its biology and grow a different function. These changes reverse when out of range.
 * Psyche Reversal - Any human that has their flesh cut by a plant controlled by December Flower will lose all control over themself and act in the exact opposite of their usual behavior. A coward will become exceedingly brave, an experienced warrior will make simple battle mistakes, etc, etc.


 * Range - 8 m
 * Quote - "I'll stop you...Here! December Flower!"

Vik Hyusei

 * Name - Xeno Christian
 * Appearance - A small, skinny flying lizard that is blood red and has a crystalline quality.
 * Ability - Incendiary Consumption - Anything that ingests the stand bursts into flames that do not extinguish until the victim is dead. Because of the stand's small size, eating the stand is possible, but the trick comes into finding clever ways to making it happen. It user has been known to forcefully toss his stand into an enemy's gaping mouth after a particularly painful attack, or somethings like that.
 * Range - 10 m
 * Quote - "Now...Burn!! XENO CHRISTIAN!"

Vainia Sestrum

 * Name - Empire Queen
 * Appearance - A humanoid woman with steel blue skin. Her head is covered with bandages, and dual eyepatches on top of the bandages cover where her eyes would be. She wears a tight gray bodysuit with short, flowing robes attached to the waist and each elbow.
 * Ability - Intellect Syphon - Can absorb intelligence and knowledge from any struck target. This begins with battle tactics, after which another hit removes knowledge of the user's stand mechanics, then to inducing short term memory loss, and then to the victim forgetting how to use their stand. Any further hits render the enemy essentially braindead and less and less functional. The taken intelligence can be returned or given to anyone in range, even the user, in order to strengthen battle tactics and come up with better ideas, and eventually speed up bodily functions. Main drawback is its small range, but it is very useful to enemies that rely on tactics instead of strength.
 * Super Strength - As is the case with most stands, Empire Queen has abnormally strong physical attacks.


 * Range - 2 m
 * Quote - "Not even worth my time, you babbling puddle of ignorance. Empire Queen!"

Gin Taoris

 * Name - Primal Concrete Sledge
 * Appearance - A withered, short man with no shirt and leg chainmail armor. Rocky skin texture, light brown skin color.
 * Ability - Shared Obsolescence - Can place a crimson red crescent mark on something living. Up to 20 meters from the user, this mark makes the victim have the exact same biometrics as the user, meaning that they share any pain or injuries. Considering the user is essentially immortal, this ability cannot be used to kill anyone, but the wounds incurred do not disappear, so theoretically it can be used to injure someone (or a group of people; there is no limit on the number of active marks) and the user can leave the range, causing those afflicted to die from their injuries.
 * Ignorance - The stand simply ignores any attempts to hurt it. If critically injured, it will disappear and so will the marks, but it can be recalled and the user suffers no damage.


 * Range - 20 m
 * Quote - "Once again, I've proven superior to you. And inferiorities...will not be dealt with! Primal...CONCRETE SLEDGE!"

Lance Knight

 * Name - God of Kala
 * Appearance - A werewolf-like, female humanoid with very long hair. It covers her breasts and crotch, but she is otherwise naked. Dark grey skin, pure gold eyes.
 * Ability - Behind Space - Allows the user to "shift" from the current universe to a parallel one. When this happens, the user has a translucent view of their original universe, and any actions that take place in it are in very slow motion, to the point that the user sees "afterimages" of sorts that show the past and future actions of anything moving in the stand's range, plus or minus 10 seconds. To those outside of this ability, the stand user seems to have become translucent. Although movement is possible, and if done so it will be unfollowable due to how "quick" it is, nothing in the original universe can affect those in the alternate dimension, so dodging is not really necessary.
 * Lunatic Eyes - If looked into the eyes when Behind Space is activated, a sub-effect of GoK takes presence in the victim who looked at the stand user. The normal translucent image is the disappearing user does not appear translucent to the victim, and the stand user can control this illusion for as long as they are in range and are using Behind Space. The illusion feels entirely real to the victim.
 * Super Strength - As is the case with most stands, God of Kala has abnormally strong physical attacks.


 * Range - 5 m
 * Quote - "Kala! You'll never be able to touch me, or my Lord!"

Max

 * Name - Abyssal Empty
 * Appearance - A humanoid man in a black tuxedo with tentacles for a face and no skin on his hands.
 * Ability - Scar Existence - Can, upon contact with any object within its (considerable) range, create scars from the point of contact, on any object, living or not. Upon the whim of the user, these scars can them open up, and anything that was inside will cease to exist, and anything attached to the scarred skin/surface becomes detached. The uses vary from using a scar on a wall to destroy it, creating a scar on a floor and opening it to go downward, or even creating a scar around an appendage and removing its contents while also detaching the appendage. Its effects can be reversed if the user wills it, but will not if it isn't.
 * Scar Predestiny - The stand user also has the peculiar ability to see previous wounds on any target, appearing as neon-red scar lines. When attacked, these lines can be opened, causing the old wound's damage as well as the new damage to stack on each other. As well, the user can also see seams or repair marks on any non-living target, allowing them to cut open or destroy such objects. This is particularly useful to open locks or remove barriers.
 * Super Strength - As is the case with most stands, Abyssal Empty has abnormally strong physical attacks.


 * Range - 5 m
 * Quote - "I'll rip you apart into a thousand pieces!! ABYSSAL EMPTY!!"

Victor von Dieter
Act 1
 * Name - Justice for All
 * Appearance - A humanoid man in long black robes and sparsely covered in chainmail armor. Long blond hair covers most of its face.
 * Ability - Judge's Rules - Can set about laws that must be followed within the stand's rules, such as "Nobody can speak" or "Nobody else may summon their stand". Any thing that violates this law is frozen in place for 10 seconds, and the stand's Omega Strength ability is activated. Only one law can be set every two hours. The laws do not apply outside of the stand's range.
 * Super Strength - As is the case with most stands, Justice for All has abnormally strong physical attacks.
 * Omega Strength - When something has broken the Judge's Rules, J4A gains even more strength than before, creating possibly the stand with the most brute strength. It is only applicable during the 10 seconds that something is frozen, however.


 * Range - 15 m
 * Quote - "You...And me! ME and YOU! Let's go, let's go, let's go, LET'S GO! And... Justice...FOR ALL!!!"

Act 2
 * Name - Justice for You
 * Appearance - A humanoid man with scant, horribly damaged black robes. Chains cover much of the torso and arms, and the blond hair spikes upwards to reveal two black, empty eye sockets, and a constantly glaring mouth.
 * Ability - Infinite Verdict - Can set about laws that must be followed. Now that J4A has evolved, these rules can literally be anything, such as "Nobody else may breathe" or even something as outrageous as "Nobody else may exist". Anything that violates these laws is frozen in time indefinitely until the user deactivates their stand's abilities, and the stand's Dimension Strength ability is activated. Only one living thing may be frozen in this manner at a time.
 * Super Strength - As is the case with most stands, Justice for You has abnormally strong physical attacks.
 * Dimension Strength - Activated once Infinite Verdict renders something frozen, Justice for You gains the ability to make the victim either cease to exist in this dimension and be banished to another one altogether. Because of the sheer improbability and incredible power of this attack, little details exist to explain it.


 * Range - 10 m (Infinite Verdict), ∞ (Dimension Strength)
 * Quote - "Don't you see yet?! This is my true future, my true fate! Now...Be removed to yours! Justice...FOORRRRR YOU!!!"
 * Notes - J4A evolves into this once infused with an amount of spiritual power that would be enough to fuel the sun, and after a use of Dimension Strength, it reverts to its normal form and is never brought back again. It is unknown if the transformation is repeatable.

Oavyce de la Mancha
Act 1
 * Name - Moonlight Sonata
 * Appearance - A humanoid man with large beetle wings protruding from its back. It wears pitch black armor and has red boots and red hands, along with a red helmet that completely covers its face.
 * Ability - Shadow Nullification - Can manipulate the dimensions inside any shadow or darkness to remove the distance between them. This allows the user to perform many actions, such as teleport between shadows, switch objects with each other, or at higher levels, make enemies cloaked in shadows get hurt or be moved to a realm of shadow for a short amount of time.
 * Super Strength - As with most stands, Moonlight Sonata has abnormally strong physical attacks, although it only activates when the user is in a shadow or otherwise cloaked in darkness, otherwise it has normal human strength.

Act 2
 * Range - 8 m
 * Quote - "You WILL NOT tell me what to do! Burn in the seven hells, you disgusting peasant! Moonlight Sonata!"
 * Name - Messiah
 * Appearance - A golden, heavily robed humanoid man with a prominent crown motif and a beautiful, immensely jeweled crown atop its head.
 * Ability - Light Absence - Can funnel a powerful fluctuation in light itself in the stand's range. Within this cone-shaped area, all light is eradicated, and onlookers from the outside of the field look right past the object like it doesn't exist. Inside the dark pocket is an environment much like a black hole; no oxygen, no water vapor, a complete vacuum. Anything left in this field will die in a matter of minutes unless the user of the stand is attacked directly, as this ability leaves them motionless and defenseless.
 * Range - 10 m
 * Quote - "I have done it! My dreams have come true! Now...Now, you won't be able to hide from me! I'll isolate every living cockroach in the light of this planet...and I'll crush them all! Pray to thine gutter gods...For here strikes, MESSIAH!"

Draken Silverius

 * Name - Last Creation
 * Appearance - Appears as a humanoid with long, curling horns and wings, and its legs form a sort of mermaid tail that looks like a dragon's tail. Its eyes are perpetually closed.
 * Ability - Instant Rest - Can induce instant sleep in any target within its range. Theoretically this could evolve to instantly causing death to any living thing within the range, but the user most likely will never get that strong, or even discover that this possibility exists.
 * Reduced Strength - Somehow, Last Creation is even weaker than its user, and any physical attack landed on it does double damage to its user.


 * Range - 3 m
 * Quote - "Meh...Let's take a nap. Last Creation....zzzz...."

James Valharen

 * Name - Hand of Belial
 * Appearance - A humanoid male with maroon accents and a crystalline appearance. From its head spouts a dark brown mane of hair-like texture, and a large fur-like purple mane extends from its neck a good distance behind it.
 * Ability - Crystallization - Anything stricken by the Hand of Belial can and will become frozen by a crystal-like substance. It is unbreakable and can only be reversed by the stand itself. The only thing that can destroy the crystal stasis, besides Hand of Belial itself, is a lack of air, such as a space vacuum. Hand of Belial can /not/ destroy anything encased in crystal, but all time and space inside of a crystal stops. Striking the crystal while something is encased in it and then dispersing the crystal causes the victim to feel all of the attacks at once, usually proving too much to handle for a human, inducing unconsciousness or severe shock.
 * Super Strength - As with most stands, Hand of Belial has abnormally strong physical attacks.


 * Range - 4 m
 * Quote - "Allow me to show you how flawed you are. I'll make you sit there until you come to the light about what's true in this world! Hand of BELIAL!"

Hero

 * Name - Brave New World
 * Appearance - An exact replica of the moon that has about 0.6 meters of diameter. It floats near the user and rotates slowly.
 * Ability - World is Mine - Manipulates gravity within range of the stand, usually simply negating it. Because it only takes affect around the stand's range, the user can move the stand to control enemies, the environment, or most other things.
 * Metal Magic - Can encase the user in a space/pilot suit that is unbreakable. While inside the suit, the user and the stand cannot move. The suit can also be given to others within the stand's range.


 * Range - 10m (Stand) - 2m (World is Mine)
 * Quote - "I won't let you hurt anyone else, I swear it! Brave New World!"

Extrinsic Enmity

 * Name: Szenpus Elfaed
 * Gender: Male
 * Age: 29
 * Hair: Light blonde
 * Build: Tall and lanky, with broad shoulders. His right arm was burned off in an accident resulting from a duel, and is replaced by an advanced prosthetic arm that attaches into his shoulder.
 * Personality: Originally a spiteful, boisterous soldier and mecha pilot, Szenpus was a man with a lot to say that he never hesitated to bring to action. He was easy to irritate and hard to calm, and in one of these periods he challenged his best friend to a mecha duel over the hand of a girl. Due to an accident (which he believes was sabotage), his best friend's mech exploded during battle and his was caught in the fire, ruining it beyond repair and destroying his right arm. Since then, he has been a quiet, brooding, tempestuous, and distant man who speaks only when absolutely necessary.
 * Weapon: Trained in submachine weaponry and close quarters combat.
 * Mecha: Zodiark, a bipedal mech with four arms, two that can extend out longer than the primary ones. All four arms are equipped with both energy swords and hull swords for defeating various enemy types. The mech also has a long tail on its end, which can fire energy beams at distant enemies. It is the only ranged weapon the mech has; it sacrifices ranged versatility for many-jointed arms that allow for high offense.
 * Fighting Style: "Scion of Precepts" - Applies heavy pressure from all ranges. Fights with pretty good speed in close and mid range, uses the mech for mid and long range attacks.

Story
The first expansion pack for Dissidia Calamitas Infinita. Taking place between the 4th and 5th Cycles, an abnormal wiping of the warriors from the previous cycle creates a space-time pocket in which a twisted version of the God's War has been created. After choosing a character that appears in the dimension, this DLC chapter explores the fates of the plight of confused, original warriors as they struggle to survive and exist amongst a seemingly endless army of unfamiliar Manikins.

Setting

 * Ice Ridge - the area where Noltia fights her final battle. Battle takes place on a barren, icy cliff overlooking a sheer drop onto rocky cliffs leading to a frozen shore. The cliff is surrounded by a broken down wall, or it's remains. The stage is a wide, mostly open area with a few pitfalls. Wall Rush on te floor can lead to the ice cracking. Further Wall Rush on or near the cracks lead to the floor breaking in that spot and leading to a Brave portal.
 * In the Omega version, the surrounding sky glows with a violet haze, and the shore below the cliff unthaws. Manikins wade up from the shore and climb the cliff, eventually ascending to the area and attacking players. They utilize few basic attacks, and can easily be destroyed with HP attacks.


 * Lunar Strain - the area where Salvus confronts Helel and the player. It takes place in the dying, degrading world as it begins to crash down. Fighting takes place on a dark, medium sized desolate wasteland overlooking a few craters. In the background is a hugely enlarged Moon and beams of light breaking from it's various craters as it slowly flies towards the planet.
 * In the Omega version, the craters on the ground begin to erupt with damaging light beams of their own periodically. As the moon grows ever closer, chunks of lunar rock begin to fall on the stage that deal moderate Brave damage.

Characters

 * Name: Salvus Ricon
 * Gender: Male
 * Age: 27
 * Hair: Dark blue, long
 * Build: Muscular
 * Personality: A brooding, solitary warrior. He is resigned to his secretive fate, and acts based on his personal flawed reasoning. Trusting no one, he blazes his own path in search of power to achieve his "ultimate destiny".
 * Weapon: An extremely large, oddly shaped greatsword.
 * Fighting Style: "Sentient Enfolder" - Salvus controls his sword psychically, leaving his arms crossed as his weapon floats around him leisurely. He uses it to guard attacks and attack safely from a good range with frightening accuracy, but can leave himself open to attack if he does so for too long.
 * Story:


 * Name: Noltia R. Vaikross
 * Gender: Female
 * Age: 28
 * Hair: Emerald blue, very long and curly
 * Build: Tall and slender
 * Personality: Noltia is a brash and rude-mouthed woman. Supremely confident in herself, she fights with no hesitation and would never back down from a challenge. Her ultimate goal is to use her own abilities to search the world for other sentient warriors and destroy all the Manikins, in belief that if they are all defeated, she will return to wherever she belongs. She has a crush on Salvus, and he is the only person she ever refuses to fight.
 * Weapon: A rapier
 * Fighting Style: "Miasma Fencer" - As a jack of all trades, Noltia prides herself in being able to fight toe to toe with blades and devastate enemies with magic. In addition, she possesses the ability to enfuse her rapier with elements and statuses to further bombard her enemy. Fights best one-on-one.
 * Story:
 * Themes: Human Nature

Type 0
If only.