User:NeoBahamutZEROX/Raids

Genesis in CoA
Just my idea of Genesis fight in CoA.


 * Boss - Genesis: Much like Mother before, Genesis is just a long of a fight and more chaotic of fight.


 * Phase 1: Genesis begins in his child form, as this simplest part fight with very few attacks to worry about and his auto attack does large cleaves as well.
 * Destruction - places aoes where players are at and stacking damage if they're stack together.
 * Doomsday - Places large mark on one player party must attack together or damage will be to high to survive.
 * Judgement - Everyone must look away from Genesis or else will have Doom place on them with only way survive with players health to be full.

After Gensis loses 10% of his health he will disappear from fight and summon his Weapons to take his places, Oynx and Amethyst will be first set of Weapons appear as area change to lifeless plant in open space.


 * Oynx: Oynx need to be defeated first or else Amethyst will just be revive
 * Double & Triple - will cast on Amethyst allow it to preform the same spell twice or triple
 * Stopga - summons four hourglass around area, all four must be destroy or will cause whole party to be unable move ending with a wipe.
 * Haste & Slow  - Speed up it own or Amethyst casting time or slow down party's casting time
 * Reverse Time - Full heal Amethyst HP when defeated.


 * Amethyst: Amethyst will use Meteor once defeated and not brought back by Reverse Time
 * Gravija - Reduce target HP about 90%.
 * Lightspeed Slash - Deals massive cleave attack from half the area.
 * Meteor - Places four small meteor nodes around area and one large in in middle, at least three small and large node one must be destroy or ends in a wipe.

Once they defeated, Topaz and Ruby will appear and land below begins to raise and lava flow from the mountains tops, some time later Emerald will appear as marks one player who need move away from the group and OT must pick him up, once appear wind will start blowing. Sapphire will appear soon after Emerald and begins healing other three Weapons, ocean will begin form in area and heavy rain starts. Once either Ruby or Emerald is defeated Peridot wither OT or one DPS need pick up Peridot once it appear, Rain will also turn to thunderstorm afterwards. Once another one DPS Weapon fall Jade weapon will now appear as plant life will start grow around area, once another DPS Weapon falls Peral Weapon will appear casting down hail storm of arrows and area start froze over.


 * Topaz: Will gain stacking attack bonus for every auto attack, buff will be gone once Stone Cleave or Destructive Quaga is use.
 * Overpower Buster - Deals large cleave attack.
 * Stone Cleave - Tank Buster, dealing massive damage to the tank.
 * Destructive Quaga  - Rupturing earth and deal damage to whole party
 * Rage of the Earth -


 * Ruby: Once appear will cast three lines of circle fire aoes and three flaming tethers which need break by running away person they're tether too.
 * Firaja - Marks one players dealing massive damage if not stack with party.
 * Flare - Marks one player whom need move away from party or else deal damage to everyone around them.


 * Emerald: Before appear will mark one player whom need move around from party.
 * Aeroga - Marks one player infecting them with DoT and everyone near them.
 * Twister - Party needs move no or be instead kill by the twister mark where they were.
 * Cyclone Trust - Given Emerald an attack boost after the attack.


 * Sapphire: When appear will caster bubble barrier to everyone and any other Weapon appearing later, Sapphire also doesn't auto attack but instead auto heals Weapons that are active, Sapphire can only be attack once all other Weapons are gone.
 * Waterga - large aoe appears and will deal damage with DoT and knocking all who in back.
 * Healing Rain - Given Regen effect to one Weapons


 * Peridot: All Peridot auto attacks deal a DoT to anyone it attacks.
 * Lightning Slashes - Deals three power attacks which need be heal through.
 * Thundaga - Deal large bust damage awhile affect Dot on them.
 * Shock - Deal heavy attack causing awhile increases damage taken.


 * Jade: When appear will quickly Dash to random player and stunning them.
 * Bio Blast - Jumps up firing stream of poison down affecting anyone near by with DoT
 * Venom Build/Venom Strike - Stops attacking to deal heavy burst of damage, once use will deal heavy damage and DoT


 * Pearl: Will be able deal critical hit more often then other weapons.
 * Hailstorm of Death - Fire upwards casting down rain of frozen arrows on whole party.
 * Blizaga - Deal heavy attack awhile given them heavy and slow.
 * Freeze - Fires Arrow upward once landed cause area freeze over and party will start slipping around.

As these seven Weapons appear area start slow grow in world of Sundry, after last seven Weapons are defeated Diamond and Obsidian will appear and both tanks need take both these weapons and away from each other. Diamond and Obsidain will soon preform Sword Dance tank buster on both tanks if not defeated in time, once they both them defeated Bloodstone appear preparing for the 2nd phase.


 * Diamond: Diamond weapon will switch between Light and Mirror phase, in Light phase will deal more damage but lower defense, in Mirror effects or opposite, dps should focus on Diamond during Light phase.
 * Mirror Smash - Smash tank it aggro on and stunning
 * Diaga - Tank buster dealing massive damage to tank
 * Holy - Cast large aoe around itself.


 * Obsidian: Obsidian unlike Diamond will have both Attack and Defense Phases on, Dark Blade and Shadow Skin, but will drop Shadow Skin sometimes to do more damage usually when Diamond has Mirror phase on.
 * Darkga - Deals huge line aoe to the party, while giving them blindness.
 * Darkness Unleash - Cast aoe around itself.
 * Slice and Dice - Starts chains of attacks which healer need heal through.


 * Bloodstone: Final weapon to appear in first phase, Bloodstone will start by casting Doom on whole party which which healers need keep while party HP full
 * The Requiem - Bloodstone will start revive other weapons back dealing blast damage to party for how long each one as alive, healers must keep party HP full or end in wipe once Doom countdown is finish.


 * Phase 2: