User:Deadlyslashsword/Solem

Solem is a DLC character in Dissidia Calamitas Infinita, originating from Insurrection: Ironclad Iconoclasts. One of the final remnants of the deities that once used to be worshiped far and wide across the land, Solem is a muse, living a solitary life on a wispy misty isle far off the mainland. Though his official duties are no more, he finds pleasure and fulfillment in creating inspiration in all walks of life, and in the divination and implantation of ideas into eager minds. A gentle and fragile soul, he is yet kind, and welcomes all to try and achieve the best that they can be.

Appearance
Solem takes the shape of a handsome young man with long flowing blonde hair and blue eyes sparkling with ingenuity. He has a fairly athletic build, curly horns erupting from the his temples, and almost always a serene gleaming smile. His default costume, Amusement, consists of a simple white tie off covering his lower half to his ankles, and a piece of loose white cloth draped around his shoulders over his bare chest.

Battle
 Solem  Musing Inspirer – Utilizes the power of suggestion to avoid overmuch bloodshed.

As a Musing Inspirer, Solem uses his power as a Muse to avoid conflict rather than participate in it, when possible. This may be accomplished by directly implanting a suggestion or idea into the opponent's mind, or by strumming one of a number of different melodies on his lute. These suggestions and ideas can cause an opponent's attack to miss wide, attack themselves, or not happen at all. They can even directly affect the input of an opponent. Not an attacker by any sort of standard, many of Solem's moves function as blocks or parries, reacting to the enemy's attacks and then performing a preferential follow-up sequence. Overall,

EX Mode
Solem's EX Mode is  

Solem's EX Burst is  

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }