User:NeloAngelo/KStuff/Mechanics/Shade Green

Field Combat
Combat in Shade Green is so much simpler than in SY/B.


 * Lock-On: When locked onto an enemy, the character's movement options changes a little; moving back will have the character move backwards while facing the locked target, and double tapping back with result in a backdash instead of switching direction/sides. The character will also automatically switch direction if the locked target switches side. In addition, the character's run/air dash trajectory will auto-adjust as much as possible towards the target. Lock-On is also used to access Command Skills.


 * Light Attack: Basic attack command. Follows basic gatlings of 5P>5K>5LS>5HS series. Does not deplete stamina.
 * Air Light Attack: Aerial basic attack command. Follows basic gatlings of j.5P>j.5K>j.5LS series.


 * Heavy Attack: Slower but stronger attack chains. Follows basic gatlings of 6P>6K>6LS>6HS, but there is a noticeably lag between each attack, sometime slow enough to get mauled by higher tier monsters. Depletes stamina.
 * Air Heavy Attack: Aerial heavy attack command. Uses j.5HS. Depletes stamina.


 * L-H branching: (Ground) light attacks can can branch into heavy attacks by inputting H after a series of L attacks. Ex: L>L>L>H will result in 5P>5K>5LS>6HS.


 * Command Skills: Special techniques that requires more inputs (Ex: Lock+FWD+L). Depletes stamina.


 * Force/Ovedrive: Powerful but costly techniques. R1+L uses Force while R1+H uses OD. All Force/OD have a set amount of stamina cost, and you cannot "cheat" the system by using it if your current ST is lower than the requirement. In addition, Force/OD will slow your ST regeneration once used.


 * Execution Drive: Haha, no.