Sundry

Sundry is the name of the base world in which the Warriors of Light and Madness find themselves trapped. Aside from the Warriors brought in by an unknown force, Sundry is a dead world, littered with the remains of an ancient civilisation. At least part of the world is a simulation created by a godmachine known as The Embodiment.

General features
The vast majority of Sundry is carpeted in a pale grey material which I have chosen to call "ash", though in consistency it is closer to gritty sand. In most places, the ash blankets a perfectly flat plain. There are areas of Sundry which feature dunes of ash, but these are rare. The ash extends to at least three metres in depth, with no change in colour or consistency noted. Nothing appears to grow in this barren environment, nor does it hold any moisture. As such, I term the general landscape of Sundry "the ashlands".

Crystals.

Ruins.

Mountains.

Weather
The weather in Sundry is always uniformly overcast. Constantly roiling clouds hang oppressively low over the landscape, though it never rains. The effect is of a murky half-light, which leaches most of the colour from the world. There is never any breeze, though occasionally a sound like the wail of the wind can be heard.

Shards
Spliced with the world of Sundry are fragments of other realities, which I have termed "Shards". Their nature is uncertain: they may be replicas created by the Embodiment from the memories of Warriors, or actual fragments of other worlds which have somehow been woven into Sundry's fabric. Shards often possess their own physics, weather, geography, sky etc. Each Shard is strictly demarcated from the rest of Sundry; as soon as one steps into a Shard, it as if one has ventured into another world. From a distance, one can see utter stillness in the ashlands beyond windy groves, rivers stopped as if halted by an invisible border, lines between ash and grass so stark and straight that they could have been ruled.

Hubs
The bases belonging to Eris and Ragnarok both have a central hub, which allows access to most Shards. Shards appear to be more strongly attuned to one hub, allowing better ease of access for one side. However, I have had no difficulty using the hub belonging to Eris (the difficulty of sneaking into her fortress is another story)! The hub takes the appearance of a large crystal - red in Eris's hub, blue in Ragnarok's - approximately two metres in height. A protective field encircles the crystal, which levitates in place. Thirteen monitors atop small pedestals surround the crystal. Warriors can teleport to a Shard by placing their hand against a monitor and envisioning the location to which they wish to travel. Travelling in this manner drains energy, particularly if the Shard is poorly attuned to their particular hub. Some locations cannot be reached by hub at all.

Locations
This list of locations includes both Shards and unusual features of Sundry itself.
 * Bloodied Prairie
 * Library of Ithil
 * Remains
 * Ruined Temple
 * Tourmaline Peaks