Lust

Lust is a DLC character in Dissidia Calamitas Infinita, originating from Twilight Crystal 2.

Appearance
Lust appears as a well-developed girl, looking much older than she actually is. Her dark gray hair reaches to the middle of her back and is tied into two braids in front. She wears large circular-rimmed glasses due to poor vision. Her scales and wings are a deep violet color. Her default costume, Hard Worker, consists of a loose black halter top and and a ruffly black miniskirt worn over a gold bejeweled bikini.

Battle
 Lust  Bombshell – Blows the enemy away by means of flung incendiaries.

As a Bombshell, Lust focuses on dealing as much damage as possible as quickly as possible, from as far away as possible. With no proper combat training to speak of, Lust relies on incendiaries, which can deal explosive amounts of damage, and a special delivery system for them; the cesta. The cesta is a woven basket that allows Lust to fling her incendiaries at ridiculous speeds with very little effort. Lust is very frail, so she prefers to finish off enemies quickly. Overall, her speed and attack are high, and her magic, defense, and HP are dreadfully low.

EX Mode
Lust's EX Mode is Whore's Remorse

Lust's EX Burst is Pit of Despair

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }