User:Armageddon11/Sandbox 4

Characters
Innate Ability – Song of Souls: Upon killing an enemy Character, Gravesinger gains 1 Soul and heals by 10%/20%/30%/40% of his missing HP.

Q – Warp & Reap: Gravesinger blinks to a chosen location within a short distance and quickly swings his scythe around himself in a circle, dealing physical damage. 8 second CD, reduced by 1 second for every unit that Warp & Reap kills. W – Deathbringer: The blade of Gravesinger's scythe glows for 4 seconds, causing autoattacks and Warp & Reap to deal bonus physical damage scaling with the number of Souls collected. Acts as an AA reset. Whenever Gravesinger kills a non-Character unit with autoattacks or Warp & Reap while Deathbringer is active he gains 1 Soul. 16 second CD, reduced by 1 second whenever Gravesinger kills a unit during the CD period. E – Doom: Click on an enemy unit within a medium distance. Non-Character units are killed instantly by black flames, granting 1 Soul, whereas Characters just take magical damage from the black flames and are slowed by 50% for 0.75 seconds. 40 second CD, reduced by 75% if used on a Character. R – Dirge to Damnation: Gravesinger's ultimate has him breathe a large skull of black flames that slowly travels a respectable distance in a chosen direction, instantly killing all non-Character units in its travel path and granting him 1 Soul for each. Upon first making contact with an enemy Character, the skull vanishes and black flames deal magical damage and curse that Character while slowing them by 40% for 4 seconds. Upon Gravesinger landing four attacks on the cursed Character within that time period, the curse vanishes and they take 40% of their max HP as magical damage. 80 second CD.

Innate Ability – Flesh of Ink: For 2.5 seconds after performing an ability, or permanently while under 50% max HP, Raithel gains 10/20/30 bonus AR and MR.

Q – Rippling Blow: Raithel performs a powerful punch, dealing physical damage to the target and all enemies behind them in a cone while also inflicting Ink Marks. Acts as an AA reset. 6 second CD. W – Art of Pain: Passive: Every AA Raithel performs on a Character leaves behind an Ink Mark for a long period of time. Upon 5 Ink Marks being placed on a Character, the Ink Mark stacks merge to become a Tattoo, which inflicts bonus physical damage and triggers Flesh of Ink. A Character with a Tattoo cannot gain Ink Marks until the Tattoo fades after a set period of time. E – Tattoo Tendril: Click in a direction to have Raithel send out a thin ink tendril from his palm a medium distance in that direction while rooted in place, stopping at the first Character struck and dealing magical damage to them and all units it passes through. Inflicts an Ink Mark on the struck Character and slows them by 35% for 0.5 seconds; if that Character is inflicted with a Tattoo, the ink tendril pulls them closer to Raithel first. 15 second CD. R – Inkwell Slam: Raithel's ultimate has him slam the ground with his fist, sending a homing ink tendril across the ground to every enemy Character within a medium distance, inflicting a Tattoo, dealing magical damage and slowing the victims by 35% for 1.75 seconds. Any damaged Characters already inflicted with a tattoo are stunned for 0.75 seconds of that slow duration. 70 second CD.

Innate Ability – Frost Bash: Kris's first autoattack deals bonus physical damage and stuns that unit for 0.5 seconds, after which Frost Bash enters a 20 second CD. Slowing an enemy unit reduces this CD by 0.5 seconds.

Q – Ice Spike: Kris stabs his ice blade shooting a spike of ice a medium distance in a selected direction, dealing magical damage to the first two units struck and slowing them by 25% for 2.5 seconds. 6 second CD. W – Sleet Shield: Kris gains 30/40/50/60/70 bonus AR and becomes immune to Slow for 5 seconds. While active, taking damage reduces the CD of Frost Bash by 0.5 seconds. 14 second CD. E – Cone of Cold: Kris raises his frost blade sending out a cone of frost a short distance in a selected direction, dealing magical damage and slowing enemy units by 60% for 0.5 seconds. 8 second CD. R – Glacial Charge: Kris's ultimate has him charge a medium distance in a selected direction, during which he is immune to crowd control effects. Enemy non-Character units are knocked aside, take physical damage and are slowed by 99% for 0.5 seconds on contact, whereas on contact with an enemy Character, Kris stops his dash and freezes them solid, dealing magical damage and stunning them for 2 seconds. Upon reaching the end of his charge, Kris creates an icy aura over the ground for 3.5 seconds that slows all enemy units within it by 35%. 90 second CD.

Innate Ability – Under Pressure: Tanya's damaging attacks leave behind Bolt stacks on enemy Characters. Upon a Character reaching 10 stacks, they are spent to deal bonus true damage and inflict Silence on that Character for 0.75 seconds.

Q – Outmaneuver: Tayna leaps a set distance in a selected direction while firing each of her crossbows once at the closest unit, dealing physical damage, applying on-hit effects, and prioritizing enemy Characters. 10 second CD. W – Round Volley: Tayna extends her crossbows and turns while firing them, creating a circular volley of bolts that travel a medium distance, each bolt dealing a small amount of physical damage and slowing by 15% for 1.25 seconds. 10 second CD. E – Smokebomb: Tanya throws a smokebomb at a location within a medium distance, inflicting Blind for 1.5 seconds on all units within a small area. 20 second CD. R – Pursuit: Tanya's ultimate is a buff that lasts for 10 seconds. Tanya's MS is increased when moving towards enemy Characters, her AS is increased by 40%/60%/80%, she becomes invulnerable and immune to crowd control effects during Outmaneuver, she fires 1/2/3 additional shots during Outmaneuver, and she creates a larger number of projectiles during Round Volley. 90 second CD.

Innate Ability – Cosmic Balance: Using certain abilities on a Character will grant either 1 Solar Scale stack or 1 Luna Howl stack, up to a max of 4 each. These stacks upgrade their abilities ad degrade gradually, but if both types of stack are not identical in number then only the majority stack type takes effect. Q – Solar Flare: ??? sends a blazing star that travels to a location within a medium distance before briefly expanding in a fiery slash, dealing magical damage and revealing enemy Characters. Grants 1 Solar Scale upon damaging an enemy Character, which boost the damage dealt and reveal duration. 5 second CD. E – Luna Barrier: ??? shields a friendly Character. Grants 1 Luna Howl if used on an ally, which boost the shield strength and duration. 5 second CD. W – Celestial Might: ???'s next two basic attacks also shoot a small homing comet at the target that deals bonus magical damage and is imbued with either fire or light depending on the dominant stack; Solar Stacks add an additional DoT effect, while Luna Howls add a decaying slow. If the stacks are equal in amount, both effects occur simultaneously. 10 second CD. R – Equinox: ???'s ultimate (basically Redemption from League of Legends, Solar Stacks buff the burn, Luna Howls buff the heal)

Innate Ability – Jagged Arrows: ???'s basic attacks have 15% AR penetration.

Q – Dragon Shot:??? fires an arrow a far distance in a selected direction, dealing physical damage and piercing through units, sticking in the first Character or large Beast struck and revealing them for 5 seconds. His next basic attack against that target causes the arrow to explode, dealing bonus magical damage and boosting his MS by 5% for 3 seconds. 8 second CD. W – Hunter's Snare: ??? places a trap within a short distance that becomes active after a short delay and lasts for 180 seconds. On contact with an enemy Character or large Beast, the trap shoots an arrow into them that deals physical damage and reveals them for 5 seconds. His next basic attack against that target causes the arrow to explode, dealing bonus magical damage and boosting his MS by 5% for 3 seconds. Has an ammo system: traps are created every 20 seconds, up to 3 can be held at a time, with a 2.5 second CD upon setting a trap. E – Explosive Arrows: ??? leaps backwards into the air while firing two arrows at the ground a location within a medium distance a set distance from each other, both creating a small AoE explosion that deals physical damage and slows enemies by 25% for 1.25 seconds. 12 second CD. R – Camouflage: Passive: Standing still in a bush for 2 seconds turns ??? invisible, which is broken upon leaving the bush. While invisible, ???'s MS is increased by 15%. Upon an invisibility effect ending on ???, his AS his increased by 15%/30%/45% for 5 seconds. Active: ???'s ultimate has him turn invisible for 10 seconds after a short channel time. The invisibility duration is reset whenever ??? enters a bush. 60 second CD.

Items
{|width="100%"
 * width="100%" valign="top"|
 * Name: Bittercold Trinket
 * +5 AP
 * Passive: The owner's slow effects deal bonus DoT magical damage to Characters scaling with the victim's current HP.