Story:Pokemon Guava and Mango/Centre of the Hand and Land

Located on the cliffs above Olivine City, the Centre of the Land and Hand is a large complex dedicated to gardening and the arts. The Centre was founded by three friends: Iae, Evon and Reni, who have since risen to the heights of their respective crafts. The grounds surrounding the Centre are host to a vast garden with plants ranging from an orchard of Berry Trees in every variety available, to a greenhouse that hosts exotic plants from other regions, to a nursery for Grass Pokemon. The Centre itself has rooms and workshops for every craft imaginable, but its central feature is a vast and incredibly well-stocked kitchen with shelves and benches available for every height. Behind the Centre lies the forge in which Reni works.

Inspired by the Ampharos-powered Lighthouse, Iae, Evon and Reni have made the Centre a haven where humans and Pokemon pool their abilities to work together. In Iae's kitchens, both Pokemon and humans are welcome to learn how to cook. Fire Pokemon are taught to control their Embers to the finest flame to perfectly bake cakes and caramelise crème brûlée, or to blast them at full strength to power Reni's forge. Grass Pokemon tend to the plants, Ground and Rock Pokemon plough the fields and enrich the soil, whilst Water Pokemon water the crops under Evon's watchful eyes. Even Bugs and Flying Pokemon have a place in the Centre, pollinating the flowers and transporting packages. Regardless of their role, all Pokemon are welcome to share in the bounty created by the Centre.

Iae Kallinar=

Evon Taviane=

Reni Lintere=

{|border="0" cellspacing="0" cellpadding="1" width="100%"
 * width="20%"| Pk8_Reni.png
 * width="80%"|Master Armorsmith. Perpetually brooding smithy of Poke-Armor, customizable held items made unique for a specific Pokemon. Require various other items brought to him as material fodder.
 * width="80%"|Master Armorsmith. Perpetually brooding smithy of Poke-Armor, customizable held items made unique for a specific Pokemon. Require various other items brought to him as material fodder.

The Forge

A magical (and loud, and hot) place where materials fulfill their true purpose and ascend to a greater cause - with the aid of sweat, tears, and many tools. Reni hates children, but doesn't mind letting Sau work in his shop to make the lesser materials for him to process into his final commissions. Best case, he gets paid, and worst case, the runt trips into the furnace - a win-win so far as Reni is concerned.

The forge is filled with tools and Pokemon for Sau to use in order to process the raw goods he procures into finished materials, which he then gives Reni to forge into Poke-Armor. Each tool has a different minigame associated with it, each of which is timed, and the overall process has a time limit, otherwise the furnace will cool down (and Reni will lose interest).

From when the manufacturing process starts, Sau will have ten minutes to complete the processing of all materials while Reni gets his Camerupt warmed up for smelting.

Tools available:
 * Hammer and Anvil: For percussive maintenance. Set the material, then whack (by swinging the Switch remote) as hard as you can! If you don't whack hard enough, you have three total attempts, before the material becomes too brittle and must be put aside.


 * Jeweler's Hammer: For carving gems and other precious minerals. Perform the requisite number of small taps. Go too hard, and the material may crack - go too hard three times, and you'll render the material unusable and it must be put aside.


 * Mortar: For grinding materials. Grind and grind (in a circular motion) until the material is appropriately reduced. Go too slow and nothing will happen, go too fast and you may lose material!


 * Alembic: For purification of materials, usually in powder or liquid form. Pump the bellows at a steady rate - slow or fast is fine, so long as it's consistent. Ten seconds of perfectly consistent pumping is sufficient to distill most materials - but take too long to get it right, and you'll scald the materials and have to put them aside.


 * Cleaving Blade: Use Reni's Bisharp to cut hard materials into smaller pieces. Often a pre-requisite to grinding them down into powder in the mortar. Slice with the remote to show Bisharp where to cut, and cut the block of material into small enough pieces.


 * Donation Box: While not technically a tool, Sau can leave donations of materials in Reni's little box. Donations are required to raise Reni's affinity with Sau, as well as decorate his Forge with various items.

Affinity  As Sau crafts with Reni and helps him out (but mostly as Sau donates free goods to Reni), Reni's affinity with Sau will rise, unlocking new item drops in the wild, as well as new crafting options and discounts.

Affinity Level 1 “Tolerated”
Rank up: Donate any 25 common items.
 * Can find common items in the wild
 * Reni will craft simple armors
 * Reni can be Donated to. Raises affinity and fills out Reni’s warehouse with decorative items.

Affinity Level 2 “Accepted”
Rank up: Donate any 10 rare items.
 * Can find rare items in the wild, and can reforge armor
 * Reni will craft advanced armors
 * Simple item cost reduced by 50%

Affinity Level 3 “Appreciated”
Rank up: Donate one of each rare item.
 * Drop rate of common and rare items doubled
 * Unique item cost reduced by 25%
 * Reni will craft advanced armors for legendary Pokemon

Affinity Level 4: “Liked!?” (Max rank)

 * All crafting is free, including reforging (materials must still be supplied)
 * Duel of the Smithies unlocked
 * Turkey Hat available as a glamour item for Sau

Crafting Materials  Upon reaching Tolerated (1) affinity with Reni, Sau will be able to spot and collect common items from wild Pokemon battles, and at Accepted (2) affinity, he will be able to obtain rare items. Each item is associated with a type of Pokemon, with drop rates as follows: Once Sau gains the ability to find these items, they have a uniform drop rate (as above) for all Pokemon in the wild of that type. Items listed in order of Common, then Rare. Bug: Dark: Dragon: Electric: Fairy: Fighting: Fire: Flying: Ghost: Grass: Ground: Ice: Normal: Poison: Psychic: Rock: Steel: Water:
 * Common: 5% from single type, 2.5% from dual type
 * Rare: 0.5% from single type, 0.25% from dual type
 * Second stage evolution: drop rate x2
 * No evolutions: drop rate x2
 * Third stage evolution: drop rate x4
 * Bright Pollen: A particularly reflective pollen harvested off a Bug-type Pokemon.
 * Mysterious Fluid: Reni insists it has useful metallurgic properties, but right now you just want to get it off your hands… and your shirt, and your bag, and your Magnemite...
 * Black Scale: An incredibly strong, pitch black scale harvested off a Dark-type Pokemon.
 * Twilight Crystal: Since the beginning of time, Power has always been an endless cycle of pain and corruption - such wisdom seeps into your mind as you gaze into this swirling periwinkle jewel.
 * Bloodied Claw: A claw permamently stained red with blood, harvested off a Dragon-type Pokemon.
 * Burning Heart: Said to be the soul of a dragon that died in a great battle that still burns with ferocity, you wonder at its seemingly perpetual source of heat and flame.
 * Static Pelt: A clump of fur that bristles with electricity, harvested off an Electric-type Pokemon.
 * Amplification Coil: Presumably stolen from a power plant, this coil theoretically lets Electric-type Pokemon communicate long distances by converting their energy into radio waves. This has never been confirmed, though.
 * White Feather: A pristine, unblemished white feather harvested off a Fairy-type Pokemon.
 * Diaphanous Bagatelle: A mysterious, feather-weight bauble so light and ephemeral you’re not sure it’s really there at all.
 * Training Pumice: A rock that certain Pokemon harden themselves against, harvested off a Fighting-type Pokemon.
 * Gold Heavyweight Champion Belt: A gigantic, heavy golden belt awarded to the “Best Heavyweight Fighter” of the year, apparently. You’re not sure how a wild Pokemon got a hold of it, or where it came from.
 * Solid Charcoal: The blackened remains of organic matter, harvested off a Fire-type Pokemon.
 * Flame Ruby: A precious red gemstone that exudes uncanny warmth. Not quite as much as a Burning Heart, but still useful in its own right.
 * Pellet: The digested and dessicated remains of yesterday’s lunch, harvested off a Flying-type Pokemon.
 * Updraft Feather: What appears to be a simple bird feather, but when let go it perpetually drifts around, never lying flat on a surface even after hours. Useful for certain aspects of Poke-Armors, if not incredibly annoying to work with.
 * Pearl Necklace: A pristine necklace that’s cold to the touch, harvested off a Ghost-type Pokemon.
 * Liquid Shadow: A viscous, black substance between liquid and gas that you have captured in a vial. Not even Reni understands it fully, but certain Pokemon react strongly to it.
 * Simple Bouquet: A cluster of wildflowers, harvested off a Grass-type Pokemon.
 * Living Grass: A cluster of weeds and trim harvested from the body of a Grass-type Pokemon. Moves around with a mind of its own, as though still connected to the Pokemon it was removed from. Particularly difficult for Reni to work with, as he constantly swats at the swaying grass.
 * Sandstone Slab: A chunk of rock harvested off a Ground-type Pokemon.
 * Red Clay: Soft and malleable at first use, soaking it in water then heating it up solidifies it harder than most metals. Reni prefers this to solder whenever possible.
 * Ice: Ice. Harvested from an Ice-type Pokemon.
 * Deep Salt: A mineral that condenses in certain caves that, when applied to water or ice, causes it to freeze at much cooler temperatures than normal. Reni shares this with Iae when particularly chilled drinks are in order.
 * Bow: A simple ribbon, harvested from a Normal-type Pokemon.
 * Beige Blob: A sphere of… something. Its dull color, smooth texture, and complete lack of purpose seems to perfectly encapsulte the aspect of normalcy.
 * Poison: Poison. Harvested from a Poison-type Pokemon.
 * White Venom: A toxin so powerful that even direct eye contact is avoided. Reni has trained his Bisharp to work with it, due to its natural immunity, and definitely not due to fear.
 * Focus Headband: Even if you don’t feel focused wearing it, you certainly look focused. Harvested from a Psychic-type Pokemon.
 * Bent Spoon: Somewhere, an Alakazam is very pissed.
 * Rock: Rock. Harvested from a Rock-type Pokemon.
 * Handful of Rainbow Gems: While sorting these out and appraising them may reveal untold riches, Reni certainly can’t be arsed to do so, and neither can you.
 * Steel: Steel. Harvested from a Steel-type Pokemon.
 * Seven Trillion Light-Years of Diamond Filament Rope: A coil of rope woven with gemstone filaments, made by some cave-dwelling Steel type Pokemon for sharpening their various edges and hides. For some reason, Reni insists on the ridiculous name, and has never explained even to Evon and Iae what it fully means.
 * Bubbles: Yay! Bubbles! Harvested off a Water-type Pokemon. Known to make Reni devolve into laughing, spasmodic fits as he chases them around the room.
 * Rain Charm: Allegedly used to invoke rain, if a very specific dance is performed. Reni is absolutely insistent on this, but refuses to demonstrate the dance in question.

Armors  Armor counts as a “held item”, but allows another held item to be used. Only one Armor is allowed at a time. Simple Armors are crafted for specific Types. Only those Types can use it. Advanced Armors are made for specific Pokemon. Only those Pokemon can use it. If the Pokemon evolves, it will no longer be able to use the (Advanced) armor its previous evolution had, but that armor can be used on other of its type (e.g. if Combusken has an Advanced Armor crafted for it, when it evolves into Blaziken it will not be able to use the armor it had as a Combusken, but other Combusken can use that armor). At affinity level 2, Reni allows armors to be reforged to fit later evolutions.

Simple Armors
All Simple Armors require the same components: Sample Simple Armors
 * Three common items of that type
 * 50,000 Pokedollars (or one Sparkling Bream, won in Evon and Iae minigames)
 * 2 crafting minigames based on materials used
 * Fire Claws: Increases physical Fire damage by 15%.
 * Crown of Ice: Physical attacks made on the Pokemon are retaliated with a 50 power Ice attack.
 * Reinforced Wingtips: Boost AGI when landing a critical hit with a Flying-type attack.

Advanced and Legendary Armors
All Advanced Armors require the same components: Single-type Pokemon: Double-type Pokemon: Legendaries: Reforging:
 * Five common items of that Pokemon’s type
 * Two rare items of that Pokemon’s type
 * 100,000 Pokedollars (or one Crystal Catfish, won in Evon and Iae minigames)
 * 3 crafting minigames based on materials used
 * Three common items for each of the Pokemon’s types
 * One rare item for each of the Pokemon’s type
 * 120,000 Pokedollars (or one Crystal Catfish)
 * 4 crafting minigames based on materials used
 * Number of required items tripled
 * One Astral Tuna (obtained by defeating a 5-star chef in Iae’s Culinary Challenge)
 * One Umbral Tuna (obtained by harvesting berries from a plant cross-bred five times successfully in Evon’s garden)
 * 400,000 Pokedollars
 * 7 crafting minigames based on materials used
 * Four common items of that Pokemon's type OR two rare items of that Pokemon's type. For dual types, either type works, at a cumulative total of four or two.
 * 50,000 Pokedollars
 * 4 crafting minigames based on materials used

Sample Advanced and Legendary Armors

 * Small Armored Sphere (Torchic): Increases EXP earned by 50%. Increases the potency of repeated attacks by 10% per use, up to 100%.
 * Fireproof Body Armor (Combusken): Increases EXP earned by 25%. Increases the potency of Flying and Steel attacks by 25%. Reduce Fire damage taken by 50%.
 * Experimental Thermogenic Suit (Blaziken): Increases the potency of Fire and Fighting attacks by 25%. Adds the Fighting type to Fire attacks and the Fire type to Fighting attacks, except in cases where it would cause resistance or immunity.
 * Gjallarhorn (Articuno): Increases the potency of Ice and Flying attacks by 25%. Every second attack made by Articuno is followed up with Song On The Wind, dealing 80 power Ice damage to all enemies with a 20% chance to Freeze, and healing Articuno for 50 power.

Dialogue - Intro/Affinity Rank Up (Tolerated)  ''Reni's forge door is usually closed. However, after growing at least one plant from seed to fruit in Evon's garden, Sau will find the door cracked open.'' A pair of Machoke march past the two of them hoisting several large crates, depositing them next to Reni with loud slams. Reni turns back to the forge. Evon pauses, a grin coming to his face. Evon steps threateningly towards Reni. Reni steps towards Evon. Evon steps closer. ''The two are locked in a stare. In the back of the forge, a giant Camerupt yawns.'' ''Evon leaves the forge. Reni sighs.''
 * Reni: Did you get that shipment of steel in? The center's asking for a 'stretcher that can hold a Wailord', and I personally think they're out of their goddamn-
 * Sau: Um...
 * Reni: Oh. Who the hell are you?
 * Sau: I, uh-
 * Reni: I thought you were Evon coming in to drop off my shipment. Listen, kid, this isn't a place for children. Lots of dangerous stuff here. You'll end up hurting yourself, or me.
 * Evon: Reni, I brought the- oh, hey Sau. I see you've met our resident smithy.
 * Reni: Oh, is he yours? Get 'im outta here, would you? I'm busy.
 * Evon: Actually, Sau's been a great help in the Centre. He can probably help you out with some of your-
 * Reni: No, he can't. This is professional work. Sorry, kid.
 * Reni: Now Evon, once you get him out, can you help me cut some of these fire stones? Kinda slammed here.
 * Evon: Hey, Sau. You got a moment?
 * Sau: Yeah, sure, I guess.
 * Evon: I've got some urgent business to take care of back at the Garden. Can you help me help Reni cut some of these fire stones?
 * Reni: No.
 * Evon: He's not helping you, he's helping me help you. Besides, it takes all of five minutes to show him how to work it, no?
 * Reni: Listen, this joke has gone on long enough-
 * Evon: If you don't, I'll make Iae bring out the Turkey hat.
 * Reni: ...
 * Reni: You wouldn't. Not after the incident.
 * Evon: With all the fixin's.
 * Reni: ...Fine.
 * Evon: Thank you, Reni. Or should I say, thank you, Sau. For helping me out, and all.
 * Sau: What was all that about a turkey hat?
 * Reni: Don't you worry about it. For now, you better hope you're a fast learner, for everyone's sake.
 * Sau: I like to think I'm pretty quick.
 * Reni: We'll see about that.

Sau's affinity with Reni rises to "Tolerated"!

Dialogue - Affinity Rank Up (Accepted) 
 * Reni: Hey.
 * Sau: Hey?
 * Reni: I just, uh, wanted to, um…
 * Sau: Hm?
 * Reni: ...You are a fast learner.
 * Sau: I told you I was.
 * Reni: Yeah, but few can actually follow up on it. So, uh… nice job. You can keep working around here, if you want.
 * Sau: You’re just saying that because I give you free stuff and pay you a whole bunch for the armors you make. Are these prices even legal?
 * Reni: Now listen here, you little shit-
 * Evon: Reni! I see you haven’t kicked Sau out. Or rather, Sau, I’m surprised you haven’t left. Glad, but surprised.
 * Reni: As a matter of fact, I was just getting to that part-
 * Evon: After all he’s helped you with? He’s the only person you let in here with you who isn’t a Pokemon.
 * Reni: Yeah. Because Pokemon shut the fuck up. I like that about them. People, not so much.
 * Evon: Must mean you like Sau. It’s almost like he’s… your friend.

A scampering of small feet from outside accelerate towards a crescendo as Iae bursts through the door.


 * Iae: Is Reni finally making friends!?
 * Reni: ...I’m gonna need you both to leave.
 * Iae: He is, he is! Oh, I’m so happy-

Iae and Evon split sideways from each other like petals of a flower, a seemingly practiced motion, as a wrench flies between them.


 * Sau: You- you could have killed them!
 * Reni: You’re right. Missed opportunity.
 * Evon: Don’t worry, we’re used to it.
 * Iae: Oh, I’m so excited…!

''The two exit, chatting merrily. Reni picks up the wrench and sighs.''


 * Sau: So, are you gonna tell me about that turkey hat?
 * Reni: Fuck off.

Sau's affinity with Reni rises to "Accepted"!

Ragya-Vara=

Rei Amaya=