User:NeloAngelo/KStuff/Effects

Item effects or traits are "item abilities" that enhance a synthesized item's potential in Shade Green. While materials listed are the main components associated with specific traits, just using them in synthesizing will not activate them; desired/optimal item traits can only be attained by adjust/control the item's synth element. For example: to get Perpetual Motion trait, White Material (100% purity) must be among the synthesized material, and the element adjustment has to be Red-5, Blue-3, Yellow-2, Black-0, White-5 (keep in mind White Material boosts all elements to 5/5).

Of course, you can also cheat the system by save scumming with Ruger's Distortion Draw synth skill, though you still need the core material(s).

General
Applicable to all ammunition/explosives/restoratives.

Recovery
Applicable to only restoratives.

Ammunition/Explosives
Applicable to only ammunition/explosives. Traits applicable only to ammunition and explosive exclusively will be listed in the effect