Bris Afrost

Bris Afrost is a DLC character in Dissidia Calamitas Infinita, originating from Extrinsic Enmity. He opposes Valerie Colburn, much like in the original fic.

Appearance
Bris has silver-white hair and hetero-chromatic eyes, one red and one green.

Battle
 Bris Afrost  Shadow Mecha-Dragon-???

Like his rival Valerie, Bris plays differently with other mecha pilot warriors, as he uses a downsized version of his mecha. Bris also has two playing styles: normal and mech. Unlike Valerie, however, he is slower but stronger when it comes to deliver Bravery attacks with his sabers while in his normal form. In contrast, his mech is faster than Valerie's but is more lacking in defense.

Bris also has a extra bar know as cooling meter, as long as he is in his normal form it will stay down, but in his mecha from it will rise and rise the more he is damaged. If it gets too full, he will be kicked out of his mech and take HP damage on half the Brave he's obtained.

Brave Attack
Normal= Mech=

HP Attack
Normal= Mech=

EX Mode
X's EX Mode is  

X's EX Burst is  

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs Valerie:

Quotes
{|width="100%"|
 * width="40%" valign="top"|

Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * "Don't underestimate me."&mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * "Don't underestimate me."&mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }