User:NeloAngelo/KStuff/Abilities

Add-On abilities in KStuff. All characters can have up to 4 abilities, and starts out with one base Ability and 3 empty slots. Equipping/switching accessories will overwrite the base ability if said acc. has 4 Abilities, but the base ability will be kept if there are only 3 or less. Not all Add-On Abilities are positive buffs however, and can be offset by one another.

Abilities that do not have the same name will stack (ex: Health UP (S) + Health UP (M) = 2 1/2 blocks) while skills that have the same name will not stack (ex: Health UP (S) + Health UP (S) = 1/2 block). The rule also apply to any item effect that(s) may correlate with the character. The only exception to the rule is Potentials.


 * HP/ST related Abilities:


 * ATK/DEF related Abilities:


 * Status Effect related Abilities:


 * Action related Abilities:


 * Materials and Rewards related Abilities: