User:NeloAngelo/KStuff/Mechanics

Controls
*Note: All inputs are listed based on P1 (facing right)

Taunting
All characters have their own taunt animations performed by pressing R2 or Select. Taunts can be cancelled into any attack after about half of the animation has played. While it's a great way to rub it in your opponent, it has its uses. Mainly, to give a false sense of vulnerability to lure your opponent into attacking.

Taunting will always raise the opponent's meter by a small amount. If both person taunts at the same time however, the person who taunted last/got the last laugh will get the meter instead. Ex: if P1 taunts first, then P2 follows suit while P1's taunt active frames are still present, P2 (who started later and thus have a longer active taunt frame) will out-taunt P1. Note that this might not necessarily always work, as some characters may have really long taunt animations.

Characters

 * Argence
 * Ruger
 * Faye
 * Weir