Sam Walker

Sam Walker is a character in Dissidia Calamitas Infinita representing Alius Fabulus Exertus mk.II. As a bonus DLC character, he has no effect to the main storyline.

Battle
 Sam Walker  Big Brawler - Overwhelms his opponents with brutal martial arts.

Equipment
Sam's Weapons: Daggers, poles, thrown weapons, grappling weapons, and guns.

Sam's Armor: Parrying arms, bangles, gauntlets, headbands, clothing, light armor, and chestplates.

Poses
Intro: Puts his gloves on and cracks his knuckles, then gets into a fighting stance.

Victory: Whips out a small glass of smoothie and drinks it casually.

Defeat: Falls onto his back with his legs in the air, and then sits up with his head down.

Attacks
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Encounter

 * "Wanna play rough? We'll play rough!"
 * "Bring it on!"
 * "All right, here goes!"
 * "Let's get this show on the road!"
 * "Here kitty, kitty."
 * "I kinda like these odds." &mdash; If HP is low
 * "All right, play nice..." &mdash; If HP is low
 * "Guess I'll have to deal with you the hard way!" &mdash; If opponent is stronger
 * "The hell?" &mdash; If opponent is stronger
 * "Someone's in for a surprise." &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * &mdash; When fighting an opponent in a tournament battle.
 * &mdash; When fighting a second straight opponent in a tournament battle
 * &mdash; When fighting an opponent in a round-robin party battle
 * &mdash; When last to fight in a round-robin battle
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Victory

 * "Done and done!"
 * "Sleep tight!"
 * "Whoops."
 * "How's that, huh?"
 * "I'm so gonna feel that in the morning..." &mdash; If HP is low
 * "Who's smiling now?" &mdash; If HP is low
 * "See what you made me do?" &mdash; If opponent is stronger
 * "That'll shut you up!" &mdash; If opponent is stronger
 * "That was easy." &mdash; If opponent is weaker
 * "You didn't have the chance!" &mdash; If opponent is weaker

Defeat

 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * }
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * }