User:Yuanchosaan/Invisible Cities Campaign/Classes

You weren’t always a merchant or expeditioner. In a past life, you may have been a scholar, or a thief, before you were swept into the outwardly more “respectable” mercantile life. But one doesn’t forget all of one’s skills…

Merchant classes
These classes are primarily responsible for the actual mercantile parts of the campaign in the city. However, they have secondary abilities that may be useful whilst travelling, and the merchant's preparation in the city will likely influence how well your expeditions will go.

Career Merchant
Just kidding. You are a merchant and always were. It’s all you know. Probably your father taught you. You’ve been selling things ever since, as a 4 year old, you got a gleam in your eye thinking about how you con your friends into buying rocks. Your father’s father was also a merchant, and his father, too. It’s merchants, all the way back.

Career Merchants get the following skills at level 1, for free:
 * Haggling
 * Appraisal
 * Perception
 * Sense Motive

As a Career Merchant, you are fairly knowledgeable about goods. You get the following Knowledge Domains:
 * Pick 1 of Alchemy, Arms, Artifacts or Magical AND 3 of the remaining knowledge domains of your choice, OR
 * Pick 4 of the knowledge domains excluding Alchemy, Arms, Artifacts and Magical

Class bonus: +1 to INT and PAN.

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Scholar
For many years, you were a scholar, poring over dusty tomes and artifacts. You were widely acclaimed – your treatises, your magics, your artifacts. Why, then, did you become a merchant? Perhaps you wanted to explore yourself, to see what was in your books. Perhaps you just ran out of money. Use your towering knowledge to extract profit from all the places you have learned about.

Scholars get the following skills at level 1, for free:
 * Languages
 * Cartography
 * Culture
 * Medicine

Scholars have the widest range of Knowledge Domains available:
 * Pick any 6 Knowledge Domains

Class bonus: +2 to INT

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Artisan
Class bonus: +2 to CRE

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Courtier
Class bonus: +2 to PAN

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Expeditioner classes
These classes are primarily responsible for ensuring the party's survival and orientation in the harsh lands between cities. They have a more eclectic range of skills and knowledge bases than Merchants, which may render them particularly useful when the city presents mysteries. Expeditioner knowledge can also fill gaps in the Merchants' knowledge bases.

Sailor
Class bonus: +1 to DEX and RES

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Scout
Class bonus: +2 to DEX

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Thief
Class bonus: +1 to DEX and INT

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster:

Explorer
Class bonus: +1 to RES and INT

Career progression:
 * Journeyman:
 * Master:
 * Grandmaster: