User:NeloAngelo/KStuff/Aether

The Armored Units, commonly shortened simply to AUs or Units are a various mechs employed by various factions. Though commonly seen as bipedal mechanized fighting vehicle, there are also alternate forms and sizes of it.

Armored Units are typically given nicknames, formally known as 'trips' for easier identification. It should be noted that trips are not necessarily AI names, which are considered the mechs' 'true' names.

Average Units
Overview= Average Units refer to to Armored Unit classified by their average size. Identified by their anthropomorphic appearance, they are the most common Armored Unit built and deployed for battle. A squadron of Average Units typically consists of 4 members with 1 one of them being the commander, following the structure similar to that of an air force organization. There are also special units that allow solo-missions, usually reserved to those with special skills or attributes of their Units.



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 * Profile: Base unit of Average-Class Unit Jötunn. Employed by various factions and enjoys a widespread usage, due to its relatively simple mechanics and easy-to-produce construct. Due to this, its schematics between manufacturers remain relatively the same. At its base, it is only armed with a high-frequency combat knife, though it can be modified and altered to adapt to various roles in the battlefield.



1.1=


 * Profile: Most common type deployed for combat. Armed with an Assault Rifle mounted onto the arm, Infantry Units are capable to adapting to a wide range of roles. It is also equipped with a panel-esue shield on its left shoulder, providing additional protection.



1.2=


 * Profile: Altered Unit employed specifically as a designated marksman. Armed with an extremely powerful armor piercing rifle, Sniper Units are capable of shooting down multiple units with a single shot from a distance. The legs of Sniper Units are equipped with a Pile-Bunker esque 'nail-gun', in which it staples itself onto the ground to stablize its aim. Due to the rifle's high energy demand, however, Sniper Units are not equipped with any additional armors to protect itself.



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 * Profile: First of the next gen armored unit with standalone schematics designed by Dr. Isaac Schwarzschild. Boasted by Ehrenfels tech. as the ultimate AU, it possesses capability of breaking the law of conversion of mass, typically manifesting as the materialization of energy-based weapons from thin air. Apart from its signature ability, White bird is also equipped with and a pack of automated drones that can be released at will to augment its attacks as a fallback . White bird's sole melee weapon are its claws, made sharper with its standalone energy source, allowing it penetrate the armor of a standard Unit easily.  Oddly, White bird's legs are double-jointed, allowing it shift around for better mobility. White bird is also the first armored unit incorporating Overboost System, a high energy costing ability that transports the entire unit instantaneously by means of space warping, appearing to the naked eye as outright teleportation. However, it can only be used while it is static and cannot be used consecutively. Using it extensively will also harm both the Unit and the pilot. Tragically, Dr. Isaac Schwarzschild committed suicide during White bird's last stage of development, but not before taking all of his research and more importantly, White bird's root schematics with him, making it irreproducible. Despite this, it has not stopped scientists from trying to replicate White bird's schematics and design, each with varying degree of success; though none are able to replicate White bird's signature ability and inexhaustible energy source.



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 * Profile: Next gen armored unit based on schematics of 'White bird'. Designed by Dr. Isaac Schwarzschild's daughter, Illia Schwarzschild as a full-assault unit. Vagrant's legs are reverse-jointed, allowing armaments to be equipped and wielded with greater mobility, in other words - quad-wielding. A long prehensile cable known as 'second spine' is attached to the nape of the neck, which is connected to Vagrant's signature weapon, a high-frequency heatblade. Second spine functions as 'fifth' limb, allowing Vagrant to swap-wielding the blade between its hands and legs. Despite the original plan of equipping Vagrant with 4 high-frequency heatblades, its high-cost deemed it impractical and scrapped half-way.



3.1=
 * Profile: Ascended form of Vagrant after assimilating the schematics of White bird. Possessing a portion of White bird's signature ability, Nth Breaker Vagrant is capable of materializing 8 ethereal blades nicknamed 'Bounded Vector'; the 6 blades floating behind its back augment and support Vagrant's attacks, providing for effective close and long range attacks while the rest of the 2 is equipped at its legs, eliminating the need for extra weapons. Despite its advancements, it does not possess White bird's inexhaustible energy, but rather regenerates at a fixed rate.

Fort Units
Overview= Fortress Units refer to units identified by their gigantic frame. Unlike Average Units, the classification of Fort Units does not restrict to any anthropomorphic built; a construct large enough to house any Average-class Unit with the capability to launch attacks on its own can be considered a Fort Class unit.



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 * Profile: A gigantic gunship armed with a Shock Cannon capable of causing mass-scale of destruction in a single shot. Mother Goose is also installed with an electromagnetic cloacking device that renders itself invisible. Despite its terrifying combination, Mother Goose's shock cannon cannot be used as the same time as its cloacking field; majority of its energy is required to direct towards the shock cannon for a single shot and vice-versa, a large factions of its energy is required to activate a cloacking field large enough to hide its body. Due to this, Mother Goose's shock cannon cannot be fired at rapid succession. The shock cannon itself can also be altered to house a squadron of Average-Classed Units at the cost of disabling it.