Mother

Mother is a DLC character in Dissidia Calamitas Infinita, originating from Twilight Crystal 2. A being release from the Twilight Crystal after the battle of former Oracle April Augustus and current Oracle Cynthia Alexander and her comrades who fought along side her. Not much is know about her as of now.

Appearance
Mother is women appearing in her mid 20s, her skin appear in a pale grey color, her eyes are pure white and lips is black, and having crystal like bramble hair down to her shoulders. Mother's arms also have bramble vine wrapping around them. Mother's default outfit is crystal style evening dress, the top part and sleeves are made of a solid piece of black crystal, while skirt is made of tiny white crystal shards reaching down to the ground. In Ex Mode Mother from to crystal human dragon hybrid, gaining dragon like arms, tail with a rose at the end and wings made mostly of crystal petals, she also form the head of Shinryu appear on her left shoulder and Yizmat on the right with a rose appearing around her neck with the head of Bahamut now appear above her head.

Battle
 Mother  Crystal Flower of Sin – Use crystallized plants and flowers of the deadly sins.

Mother's playstyle revolves around keeping her distance while setting up traps or turret-like plants, building up brave points to unleash a HP attack. Mother has poor defensive and speed but is very deadly when it comes to attack, and is able set up rapid fire turrets and can use some of her attacks to help her teleport away from her opponent.

EX Mode
Mother's EX Mode is Crystal Rose Dragon

Mother's EX Burst is Twilight Rose

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle: Apocalypse

Rival Battle

 * ''Vs Cynthia/April:
 * ''Vs Avec:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }