User:Deadlyslashsword/Roman

Roman is a character in Dissidia Calamitas Infinita, representing Extraordinary Children. One of the earliest EC, his original power was super strength, but he has since been upgraded multiple times, and his powers now include regenerative powers and super speed, among other things. The full extent of his powers remains unknown. A brainwashed EC, he acts as a bounty hunter to capture and return escaped EC to the labs - his current marks include both Alix and Amelia. Though a shell of his former self with a microchip implanted in his brain, he still is very outspoken, and quick to act in violence, keeping his aggressive personality. He is Remus' younger brother.

Appearance
Romans's default costume, The Slave, consists of a red formal jacket over a high-collared white shirt and red tie, with black slacks, dress shoes, and gloves, with a gold pocketwatch.

Battle
 Roman  Swift Tank – Focuses on taking whatever damage he can't avoid first.

As a Swift Tank, Roman is all about the keep-away game. He uses is quick agility to speed around the battlefield, making himself hard to hit. Due to his regenerative powers, whatever attacks he does take do reduced damage. As a trade-off, his attacks have a very long execution time and need to be chained to increase to their high maximum damage capability. Overall, his speed, attack, defense and HP are high, and his magic is extremely low.

EX Mode
Roman's EX Mode is .

Roman's EX Burst is .

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle: Cross Your Heart

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }