Ruger

Ruger is a character in Dissidia Calamitas Infinita associated with the story Knightstuff. He is a descendent of a now extinct clan who dabbles in researching the occult and dark magic. In youth, he was a childhood friend to Argence, though the both of them are estranged for reasons unknown. Now, Ruger wanders around the world similar to that of a Rōnin, accepting fights and jobs as they come.

A lost man lacking any goals or reason, Ruger fights as a form of escapism, though he would eventually reunite with Argence as an opposing force in the battlefield.

As fate would have it, he enters the war of Gods opposing Argence once again.

Appearance
Ruger is a tall young man with black hair with matching black eyes, contrasting his pale skin tone. His attire consists of a torn hooded robe encased within a set of darkly-themed armor.

Battle
 Ruger  Revenant – Fallen warrior without any ranks nor allegiance.

Ruger is a Revenant, utilizing a blend of swordplay and dark magic to devastate his opponents. While his movement speed is below average, his attacks are deceptively fast and covers a surprising range. Some of Ruger's attacks can be delayed/powered up by holding down the input; the flames on his left hand will let out a spark to indicate a successor charge. Unleashing a charged attack will allow Ruger to perform an attack which has double the power of a normal attack, and a slightly more impressive animation accompanied with dark flames. Ruger can even perform Just Charge on some of his segmented attacks by hitting 'R' on a specific timing, which instantly charges up Ruger's attacks. Unlike a standard charge, performing a Just Charge has no delays and Ruger can cancel his current attacks is he so wish to; the 'charge' will be stored until next attack is executed.

Mastering Ruger's charge timing is crucial to maximize his damage output and gain total field control against his opponents.

Ex Mode
Ruger's Ex Mode is Darkbrandt, where his keeps his hood up and dons a mask that completely hides his face. Apart from the standard Regen, he gains the Burst Charge ability, which his Just Charged attacks becomes unblockable and inflicts twice as much damage compared to a standard Just Charge. He also gains the One with the Dark ability, which grants him enhanced speed, increased damage output and makes him immune to flinching at some attacks (though he will still receive damage). Ruger also gains a new HP attack, Lifedrain, triggered by pressing R +, where Ruger's left hand exudes a sinister glow, then closes in to ensnare the opponent in an attempt to drain their life. On hit-confirm, the opponent will always lose 3/4th of their current BRV point. The attack covers an extremely short range but autotracks to some extent and is completely unblockable.

Ruger's Ex Burst is Mark of Calamity. In his Ex Burst, Ruger's left hand forms a black flaming sword and unleashes a barrage to sword slashes at breakneck speed before delivering a vicious uppercut that throws the opponent airborne. During his slash combo, the player must perform at least 8/10 successful Just Charges to gain a perfect Ex Burst. A perfected Ex Burst results in Ruger jumping up after the uppercut and stabs the opponent with both of his sword, then eviscerating him/her by ripping the swords out, releasing an oozing stream of dark energies. A failed Ex Burst result in Ruger throwing a powered up version of Gravity Flare at the opponent after the uppercut instead.

Equipment
Ruger can equip the following: Swords, Axe, Grappling, Helmets, Hats, Armor, Clothes, and Robes.

Musical Themes

 * Main Theme: Fall
 * World Map Theme: Voices -Cello ver.-
 * Normal Battle: Sand Blues
 * vs. Argence: Remember ~on your Memories~

Attacks
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Encounter

 * "Let's go."
 * "You will not forget this power."
 * "Alright, I'll bite."
 * "It never change, does it?"
 * "We'll see about that."&mdash; If HP is low
 * "I'll take this dance."&mdash; when opponent is stronger
 * "This may be fun."&mdash; when opponent is stronger
 * "This will be unpleasant."&mdash; when opponent is weaker
 * "Last chance to turn back."&mdash; when opponent is weaker


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Victory

 * "We're done here."
 * "It's over."
 * "Goodbye."
 * "What a blunder..."&mdash; If HP is low
 * "Okay..."&mdash; If HP is low
 * "Stranger things have happened, right?"&mdash; when opponent is stronger
 * "Don't underestimate me."&mdash; when opponent is stronger
 * "Ugh..forget it."&mdash; when opponent is weaker
 * "Not good enough."&mdash; when opponent is weaker


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Defeat

 * "So my journey ends here..."
 * "This is they way it should be..."
 * "I'll be back."
 * "Heheh, not too shabby..."&mdash; when opponent is stronger
 * "Now, that's just embarrassing."&mdash; when opponent is weaker
 * }