User:Nextoy/Stages

A collection of ideas for DCI NT stages based on my own works. Many of these are not considered canon, however.

Village Center ~ Alto
A sprawling city surrounded by forest with a large stone tower in the center. It would be a medium size stage, similar to DFF NT's Port Demounica in size, with the central tower being large enough to block line of sight entirely. Most search attacks could hit on the other side of the tower, but without careful use of planning and/or the minimap it'd be difficult to actually connect. However, the tower can be climbed up to bring any given character to the stage's cieling without needing to expend jumps or using rising attacks to climb upward.

The town itself isn't tightly packed and organically developed, with the space between buildings easily being large enough for three or four combatants to be fighting in any given alleyway. Not every building allows for wall rushes, however. Basic houses  will instead cause the enemy to bounce off of them, allowing for intricate teamwork or even solo characters being able to preform unique combinations on this stage by taking advantage of the bounce, while smaller structures will simply break on impact. Large, unique buildings -- such as Derringer's ranch house, Kevoriaz' workshop, and the Tower itself --  as well as the forest lining do allow for standard wall rush combos.

During it's stage transition, the Village Center undergoes two seemingly opposite transformations. On one side, the outlining forest catches on fire and the land goes from grassy fields and dirt pathways to scorched earth. In the flames the desert outside of Alto can be seen, with a large army amassing in the horizon on the city's northern end. On the other, the Tower emits a pearl white glow as clouds part way to show a golden light in the sky above.

Heaven's Tower ~ Alto
The roof of a giant stone tower that extends above the clouds. It is a small stage, similar to DFF NT's Interdimensional Rift in size, and completely circular. It holds no obsticals to the stage, allowing for a completely neutral playing field. An invisible wall hugs the edge of the floor in a manner predictable to similar kinds of circular stages.

During it's stage transition, Heaven's Tower emits a pearl white glow and the sky above shine in a golden radiance. Below, clouds part to show a vast desert that stretches all the way to the horizon. Unlike with Village Center, the army in the desert is not shown.

Bamboo Forest ~ Book of 100 Warriors
As the title suggests, it's a large forest of bamboo trees. It's surprisingly large, a small central clearing only barely large enough for two combatants to fight in without being disrupted by anyone else, but the surrounding forest mostly destructable. In truth, its stage is roughly the same size as DFF NT's Lunar Subterraine. Evening twilight can be seen above the forest, with parted clouds floating on overhead.

During its stage transition, night time hits and the Bamboo Forest lights up with fireflies. All broken trees regenerate and change their properties to having enemies be pushed to the side when colliding into them. If one looks carefully, Kodama also appear en mass across the stage. They mainly cluster around the base of trees and on the tree tops, but some will be wandering around the ground fleeing from the different combatants.

Boss Variant ~ Hyohaku
The boss version of the stage takes place during the night time, but none of the Kodama are running about. It has no stage transition mode.

Hyohaku's boss is fought not too unlike other bosses, with only player KO's counting towards the death count. He uses his normal moveset during this fight, except that all four of his HP attacks are in use and he can dodge cancel his attacks at any point. His HP is increased to 7000, and his base BRV is 3000. HIs EX-Skill is also changed to Shizukana Shi, an Iaido style slash that will instantly BRV Break whoever it hits if they have more BRV than he has HP. This EX-Skill has a 5s cooldown.

Once his health is reduced to 4000 he will permenantly gain Focus Mode, similar to his normal EX-Skill. However, as a boss he no longer has a maximum limit to how many follow up attacks he can chain together. Instead, he must be pressured into leaving his current target alone.

Servas Keep ~ Book of 100 Warriors
The inside prison area of a stone stronghold. It takes the form of four, connected hallways with small rooms along each wall. The inside part of the stage is completely solid, allowing for very little if any interraction between characters on opposite ends of the stage. Aesthetically it's very plain, with either stone walls or iron bars making up every wall and no significant markings on them.

During its stage transition the walls become cracked and magical, green tendrils start to fill in the cracks like vines.

Boss Variant ~ Servas and Kaeber
Instead, the stage takes place in a meeting room with a rectangular table and several chairs lined up. This table acts as a small platform to walk on that's just tall enough to require jumping onto but just small enough to not disrupt most attacks.

A three stage boss starts. First Servas comes in with normal stats and his standard moveset, using [Close Range] Servas Coil as his HP attack. Once he's half way down on health, Kaeber enters the fight with his normal stats and moveset, using Ceaseless Charge as his HP attack. After both of them have been defeated a third, boss exclusive character comes into assist then: Grace Servas.

She revives both Servas and Kaeber to 5000 HP. Now boith of them have 3000 Base BRV and fight with Grace, however both will prioritize protecting her over fighting their opponents.

Extraterrestrial Canyon ~ Book of 100 Warriors
A rocky and sandy bowl, with a narrow hallway leading out on one end and a sharp cliff on the other. It's a medium sized stage, with the canyon leading to a broken down version of Harukage's mech at the end of it being large enough for two combatants to fight in and the main stage easily large enough for all six to keep neutral without the stage getting into the way. Wind kicks up sand all over the stage, causing a small screen effect, and the sky is tinted brown because of this.

During the stage transition the sky grows dark and black tar covers the ground and lower parts of the walls, as well as the mech at the end of the canyon path being completely rusted over. On the end of the cliff large canine like creatures with black skin and yellowed eyes can be seen excitedly waiting for someone to fall off the cliff, despite this not actually being possible in game.

Boss Variation ~ Banshee
A different part of the canyon entirely houses a boss encounter with Harukage while inside his mech, Banshee. It is a long and cramped, but winding hallway with Banshee floating on one end at all times. Banshee can change which side it's on, leaving the stage to do so. The first two phases of the boss are against Banshee, while the third phase is against an enhanced Harukage himself.

The stage transition occures when Banshee is destroyed, with the same black tar effect as the normal stage.

Secret Arms Manufacturing Facility ~ Book of 100 Warriors
The inside of a post modern office building. While it's a large maze of rooms and cubicals, every part of the stage except for the outer shell and four closed off rooms on the corners is actually desctructable. This leaves a space approximately the size of DFF NT's Alexandria masquerading as a series of one man sized arenas. During it's stage transition, spherical drones fill the space and the sunlight shining through the windows darken into night. Once the stage has transitioned, unless he is one of the combatants, Koda can be heard taunting everyone.

Boss Variation ~ Koda
The boss variation begins as the transitioned version of the stage, but with all of the walls erected and no longer destructable. Koda has hisstandard stats and moveset, using Rip and Tear as his HP attack. However, all of the drones around the stage will fire lasers or dive down to spike the different players after a brief delay; with spiked drones dealing HP damage if they land.