User:Zadimortis/Sandbox

o hai

Invisible Cities character concept 1: Malin, Cat Burglar
120 EXP point buy, 119 spent. 1 EXP in reserve.

Stat Priority: DEX > PAN > CRE > RES > INT

Class: Thief

Stats: DEX 3+1 (25 EXP) RES 2 (10 EXP) INT 1 (0 EXP) PAN 2+1 (10 EXP) CRE 2 (10 EXP) HP: 8, Sanity: 6 55 EXP total for stats.

Starting Drama Die: 1

Skills (Perception freebie): Evasion 3 (12 EXP) Steal 4 (20 EXP) Climbing 3 (12 EXP) Bluff 3 (12 EXP) Appraisal 3 (12 EXP) Perception 2 (6 EXP) 64 total EXP for skills.

Knowledge: Currency, Food, Gems et al.

Virtues: Hubris:
 * Psychometry (10 EXP): Expend a Drama Die to read an object's history, emotional attachments, how it changed the lives of others, etc.
 * Kleptomaniac (+10 EXP): DM expends a Drama Die to make Malin chase the shiny.
 * Specter (+10 EXP): DM expends a Drama Die to manifest the specter (see backstory).

Mundane Items Carried:
 * Light Embroidered Silken Robe and Undergarments: his usual vestments, acquired from a corrupt priest in a town he visited along a coast
 * Daggers

Description and Backstory:
 * 17 years old, 5'6" (168cm), dark skin, lithe stature, piercing eyes and devilish smirk
 * Since a young age has felt that items have a "depth", never was able to explain it to people
 * Ran away from home at age 14 to avoid enlistment in the army
 * Got by as a street urchin, stealing and pawning
 * Slowly begins to realize that this "depth" that he feels in objects is the emotional weight of an object - how much it has affected people's lives or will affect them
 * Becomes less interested in stealing shinies and more interested in exploration and acquisition of objects of great "depth"
 * Starts feeling somewhat guilty for abandoning his family, represses this by desiring adventure and exploring the world/acquiring artifacts of "depth"
 * Ends up traveling with Alfalfa and Blaise because traveling with a caravan is preferable to traveling alone. plus, quality thievery always has its place in good merchanteering
 * Doesn't like Kublai Khan but will aim to please him for the good of the caravan, and the good of his neck
 * Will steal items of great extrinsic value for the Khan and gladly give them up because he deems them worthless compared to items of emotional weight

Specter hubris:
 * While camping in the woods one night early in his solo travels he is visited by a specter, a shadowy figure with brilliant white eyes. It doesn't attack but it scares the living shit out of him
 * Throughout his life after that point, the specter follows him, and shows up in random places - in a shadow down a dark alleyway, in a reflection on a lake at night, etc.
 * Usually makes him panic and/or hide, to the detriment of whatever he was doing
 * Will leave it to DM discretion whether or not this specter or its effects are visible to others, or how it interacts (if it does)
 * (in my headcanon the specter is a manifestation of the guilt he has repressed for leaving home. however because of the very surreal nature of this campaign I envision it starting to take physical form and causing very real collateral problems around him, not just in his head. but you can just kind of take this idea and do whatever you want with it if you like. your call.)

Concept 2: Malin, Seer of Moments
120 EXP point buy

Class: Scout

Stats: DEX 3+2 (25 EXP) RES 2 (10 EXP) INT 3 (25 EXP) PAN 2 (10 EXP) CRE 2 (10 EXP) HP: 12, Sanity: 6 80 total EXP for stats.

Drama Die: 2

Skills (Sailing freebie): Combat 2 (6 EXP) Orienteering 3 (12 EXP) Foraging 2 (6 EXP) Perception 3 (12 EXP) Animal Handling 2 (6 EXP) Evasion 2 (6 EXP) Sailing 1 (2 EXP) 50 total EXP for stats.

Knowledge: Arms, Botany, Animals

Virtues: Hubris:
 * Psychometry (10 EXP): Expend a Drama Die to read an object's history, emotional attachments, how it changed the lives of others, etc.
 * No Filters (+10 EXP): DM expends a Drama Die to force Malin to speak his mind, no matter how detrimental to the situation at hand.
 * Specter (+10 EXP): DM expends a Drama Die to manifest the specter.

Description and Backstory:
 * basically the same as above, except he actually has the skillset to survive on his own for years instead of mad optimization towards thievery, lel
 * also replace "stealing objects of depth" with "acquiring them in a wholesome manner"
 * will write up a blurb about his pseudo-psychometry tomorrow