User:Deadlyslashsword/Psymon Gregor

Psymon Gregor is a DLC character in Dissidia Calamitas Infinita, originating from ?????. A nomadic wanderer, Psymon travels as a religious outcast. A former sermonist preaching in a mainstream religion, he was excommunicated from his congregation after allegations of witchcraft were brought down upon him. Sentenced to death, he managed to escape a fiery fate and now goes from place to place, where he will, preaching his new practiced train of thought - one of free choice. He is a simple man with a strong spiritual power and a merciful heart.

Appearance
Psymon has thick, wavy white hair that falls to below his ears and heavily shadowed piercing blue eyes, with a mildly stubbly beard. He wears a thick black traveling cloak, usually with the hood pulled up, over a heavy tunic and pants with traveling boots.

Battle
 Psymon Gregor  Holy Healer - Able to heal damage and status effects at will.

As a Holy Healer, Psymon's greatest asset lies in his ability to recover lost damage and heal status effects quickly. As such, his strategy involves setting up a good defense to open up the offense. He attacks by using spiritual magic, manifesting the spirits of both the living and the dead, to create fantastic spells. Overall, his HP and magic are high, his attack and defense are average, and his speed is low.

EX Mode
Psymon's EX Mode is Aeon of Hours

Psymon's EX Burst is Argentium Astrum

Musical Themes

 * ''Main Theme: Ameno
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle: Ameno (Speed)
 * ''Boss Battle:
 * ''Final Boss Battle:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }