User:Armageddon11/Sandbox 2

Avec Quartz
Starting Items - Doran's Ring Essential Items - Ninja Tabi Offensive Items - Defensive Items -

Innate Ability - Azul Lore: Avec and Driza's Magic Resistance are increased by 4%/7%/10% of Avec's AP stat. For 2.5 seconds after taking magic damage, Avec gains 10%/15%/20% Tenacity.

Q - Demolir: Select a target a medium range away, Avec slashes forward to that enemy with his saber extended, dealing 75% AD stat + 40/50/60/70/80 damage as physical damage to that target and 10% bonus AD stat + 55% AP stat + 20/25/30/35/40 damage as magic damage to all enemies he passes through. Grants 1/2/3/4/5 Mana and lowers the cooldown by 0.2 for every unit killed. Has 7 seconds of cooldown. Costs 50/55/60/65/70 Mana. W - Blue Bullet: A cone-shaped skillshot, Avec creates a spray of azure projectiles from a portal. Deals 50% AP stat + 40/60/80/100/120 damage as magic damage to each enemy. Has 9/8.5/8/7.5/7 seconds of cooldown. Costs 60 Mana. E - Zipwire Hoax: A skillshot that has Avec shoot a hook from Driza, dragging him to an enemy or wall on contact. Stuns for a small window of time. Deals 30% AP stat + 80 damage as physical damage. Disabled while Driza is separate from Avec. Has 22/21.5/21/20.5/20 seconds of cooldown. Costs 90 Mana. R - Driza Activate!/Switch: A skillshot that has Avec send Driza flying forward, dealing 75% AP stat + 125/150/175/200 damage as magic damage to the first enemy hit, and half damage to all subsequent enemies. The player can now control both Avec and Driza, switching between their abilities with subsequent presses of the R button. Driza has 60/65/70/75% Avec's AD and AP stats + 25% Avec's bonus HP + 200/300/400/500 health as HP, 40/45/50/55 Armor, and 25/35/45/55 Magic Resistance. Driza returns to Avec after being defeated or after 10/15/20/25 seconds have passed. Avec starts with this ability unlocked. Has 75/70/65/60 seconds of cooldown. Costs 100 Mana. →   Q - Genetic Blast: A skillshot that has Driza shoot a blue energy orb that deals 100% AP stat + 20/28/36/43/50 damage as magic damage to a single enemy. Has 5/4.75/4.5/4.25/4 seconds of cooldown. Has no cost. →   W - Tailwind: Driza flies in a circle, creating gusts of wind in all directions. Deals 50% AP stat + 50/55/60/65/70 damage as magic damage and slows by 30%/30%/35%/35%/40% for 3 seconds. Has 8 seconds of cooldown. Has no cost. →   E - Catastrophic Raid: Driza divebombs a selected area, hitting targets in a AoE skillshot. Deals 25% AD stat + 25% AP stat + 40/45/50/55/60 damage as physical damage and lowers Armor and Magic Resistance by 5/10/15/20/25 for 4 seconds. Has 12 seconds of cooldown. Has no cost.

Ser Vox Bolverk
Innate Ability - Shock Fist: Bolverk's fists are imbued with electricity for 4 seconds after using an ability, dealing 2%/4%/6% bonus AD stat + 5/10/15 damage as magic damage with his every autoattack and increasing his critical hit chance by 5%/10%/15%.

Q - Pulsing Air Juggle: Bolverk's next physical attack becomes an uppercut, dealing 90%/100%/110%/120%/130% AD stat as physical damage and knocking that target into the air for 1.25 second. Can critically hit. Has 9/9/8.5/8.5/8 seconds of cooldown. Costs 50/60/60/70/70 Mana. W - Kaiser Strike: Bolverk does a quick leg sweep that hits multiple enemies in front of him and interrupts channeling enemies. Deals 50% bonus AD + 30/40/50/60/70 damage as physical damage. If this move hits an enemy champion, Bolverk follows-up with a rapid barrage of punches aimed at the cursor's current location. Each punch deals 25% bonus AD + 5/8/11/14/17 damage in true damage, and the number of punches is increased by Bolverk's Attack Speed. Pressing W a second time will cancel the punches. Has 14 seconds of cooldown. Costs 60/70/80/90/100 Mana. E - Plasma Wire: Skillshot ability where Bolverk creates a tether of electricity and throws it, pulling the first enemy on hit in front of him on contact and stunning them for 1.5 seconds. Deals 25% AP stat + 50/55/60/65/70 damage as magic damage. Has 32/30/28/26/24 seconds of cooldown. Costs 120 Mana. R - Heimdallr Shot: Skillshot ability where Bolverk summons Heimdallr and creates an orb of energy in his hand, throwing it at the opponent at high speed. The orb can travel through opponents but deals less damage to subsequent targets, dealing a minimum of 35% damage. Deals 50% AD stat + 75% AP stat + 100/200/300 damage as magic damage. Has 90/80/70 seconds of cooldown. Costs 100 Mana.

Cinis Vas
Starting Items - Doran's Ring Essential Items - Sorcerer's Shoes, Morellonomicon, Nashor's Tooth Offensive Items - Lich Bane, Rabadon's Deathcap, Void Staff Defensive Items - Zhonya's Hourglass, Abyssal Scepter, Wit's End

Innate Ability - Umbra: On every autoattack, Cinis steals 1/2/3 AP for 5 seconds (stacks up to 2 times per enemy) and 3/6/9 Mana from his target (even if the opponent does not have the necessary stats Cinis still gains the AP/Mana).

Q - Fullmetal Slash: Cinis's next autoattack gains 325 range and deals 25% AP stat + 20/40/60/80/100 damage as magic damage. Has 5/4.5/4/3.5/3 seconds of cooldown. Costs 60/55/50/45/40 Mana. W - Dark Bond: Cinis sends a dark chain forward as a skillshot, dealing 25% AP stat + 50/55/60/65/70 damage as magic damage and rooting the target in place for 1.5 seconds. Cinis performing an autoattack on that target while they are rooted causes it to break the chain, dealing the same amount of damage again as additional magic damage and stunning the target for 1.5 seconds. Has 12 seconds of cooldown. Costs 100 Mana. E - Chaos Tether: On activation, enemy units and monsters up to 200/300/400/500/600 range away from Cinis become tethered to him by green energy for 6 seconds. Performing an autoattack on tethered targets breaks it, dealing 25% AP stat + 20/30/40/50/60 damage as additional magic damage and slowing that target by 60% for 1/1.25/1.5/1.75/2 seconds. Has 20 seconds of cooldown. Costs 100 Mana. R - Eternal Hex: Passive: Autoattacks deal 3%/4%/5% of the target's current health as magic damage, healing Cinis by 25% of that magic damage. Active: Enemy champions a medium range around Cinis (or inflicted with a Chaos Tether debuff anywhere on the map) take 25% AP stat + 75/100/125 damage as magic damage, followed by 75% AP stat + 150/200/250 damage as magic damage over 6 seconds while a near Cinis. Cinis gains 15% Spell Vamp while this ability is active. Has 130/110/90 seconds cooldown. Costs 200 Mana.

Iocus Melpomene
Starting Items - Doran's Ring Essential Items - Sorcerer's Shoes, Rod of Ages, Zhonya's Hourglass Offensive Items - Rabadon's Deathcap, Void Staff, Luden's Echo Defensive Items - Liandry's Torment, Rylai's Crystal Scepter, Abyssal Scepter

Innate Ability - Magic Hour: Iocus gains 1 AP stat every minute, increased to gaining 2 AP per minute after 30 minutes have passed and again to 3 AP after 60 minutes have passed.

Q - Kismet Gears: Two gears spin around Iocus for 3.5 seconds, dealing 30% AP stat + 30/40/50/60/70 damage as magic damage to nearby enemies every rotation, before flying away from him at their current location a long distance, dealing 70% AP stat + 50/65/70/85/100 damage as magic damage to every enemy in their path and slowing enemy champions by 30%/35%/40%/45%/50% for 2.75 seconds. Reactive the ability during the first part to prematurely send the gears flying. Has 11/10/9/8/7 seconds of cooldown. Costs 75 Mana. W - Ancient Axe: When toggled on, replaces Iocus' autoattacks with new ones that summon arms attached to blades from time portals, increasing the autoattack range to 200 and dealing 10% AP stat + 10/15/20/25/30 damage as magic damage added to every autoattack. This magic damage is increased by 70% against enemies inflicted with crowd control effects. These autoattacks apply spell-effects instead of on-hit effects. Costs 7 Mana per autoattack. E - Tempus Fragmentum: Iocus places a gear marker on the floor a large distance away. After 1.75 seconds, it becomes a large gear jutting out of the ground and travels back to Iocus's location when he placed it, dealing 70% AP damage + 80/100/120/140/180 damage as magic damage to every enemy in its path and slowing them by 50%/55%/60%/65%/70% for 2 seconds. Has 10 seconds of cooldown. Costs 100/110/120/130/140 Mana. R - Historia Calamitatum: Passive: While this move is not on cooldown, Time Tokens passively build up over time on enemy champions near Iocus and whenever his abilities (including Ancient Axe) damage them (stacks up to 20 times), which decay over time when he's not nearby. Active: Iocus briefly stops time, freezing the screen while he fires his guns around himself while spinning, before resuming the game. All enemy champions take 20% AP stat + 13/25/37 damage as magic damage for each Time Token debuff they are inflicted with, and slowed enemies are stunned for 3 seconds once it ends. Has 170/150/130 seconds of cooldown. Costs 200/185/170 Mana.

Kenzie Cambidge
Starting Items - Doran's Blade Essential Items - Ninja Tabi, Blade of the Ruined King, Static Shiv Offensive Items - Infinite Edge, Youmuu's Ghostblade, Last Whisper Defensive Items - The Bloodthirster, Maw of Malmortius, Mercurial Scimitar

Innate Ability - Fast Strike: Kenzie's first autoattack after 7/5/3 seconds increases her movement speed by 35% for 2.25 seconds and the critical hit chance of that hit is increased by 50% more than what it would have been (not a flat 50% increase to critical hit chance).

Q - Gold Fang: A skillshot where Kenzie swings Goldbrand twice, sending two medium-range projectiles one after the other. Each deals 60% AD stat + 25% AP stat + 30/40/50/60/70 damage as magical damage to all enemies they pass through. Has 8 seconds of cooldown. Costs 25/30/35/40/45 health. W - Gold Slash: Kenzie slashes with Goldbrand, creating a sphere of golden slashes a short distance around herself. Deals 35% AD damage + 10/20/30/40/50 damage as physical damage to each target and slows by 35% for 1 seconds. Has 7 seconds of cooldown. Costs 10/16/22/28/35 heath. E - Gold Drive: A skillshot dash that ends with Kenzie swinging Goldbrand. Deals 130% bonus AD stat + 60/65/70/75/80 damage as physical damage to struck targets. Has 11/10.75/10.5/10.25/10 seconds of cooldown. Costs 35 health. R -

Rutilus Nex
Starting Items - Doran's Blade Essential Items - Mercury's Treads, Blade of the Ruined King, Spirit Visage Offensive Items - Ravenous Hydra, The Bloodthirster, Last Whisper Defensive Items - Sunfire Cape, Maw of Malmortius, Warmog's Armor

Innate Ability - Warmonger's Pike: Rutilus has 4%/6%/8%/10% innate life steal, which increases further as his health lowers, up to double that amount at 25% remaining health.

Q - Glutton Blade: Rutilus spins his sword above his head to hit all enemies a short distance around him, dealing 75% AD stat + 80/90/100/110/120 damage as physical damage to each enemy (minions and monsters take 75% of that damage) and slowing enemy champions by 30%/25%/30%/35%/40% for 1.75 seconds, while also healing Rutilus by 3%/3.5%/4%/4.5%/5% of the damage dealt and applying half his current life steal. Has 8 seconds of cooldown. Costs 40/45/50/55/60 health. W - Blood Sacrilege: Rutilus surrounds himself in a red mist for 5 seconds, increasing his AD stat by 35/45/55/65/75 points and increasing his attack speed by 25%/35%/45%/55%/65%. Has 16/15.5/15/14.5/14 seconds of cooldown. Costs 20% of current health. E - Occult Cyclone: Rutilus dashes to a target location while spinning his sword around himself, dealing 120% bonus AD stat + 80% AP stat + 70/100/130/160/190 damage as physical damage to each enemy in his path. Applies half of Rutilus' current life steal. Has 12/11.5/11/10.5/10 seconds of cooldown. Costs 25/30/35/40/45 health. R - Absolute Bloodlust: Rutilus grabs a target at very close range, lifting them and inflicting a suppression effect before red mist deals 35%/45%/55% of the target's current health as magic damage over several seconds and healing Rutilus by half of that amount. Has 95/80/65 seconds of cooldown. Has no cost.

Omega Weapon
Starting Items - Doran's Shield Essential Items - Ninja Tabi, Sunfire Cape, Locket of the Iron Solari Offensive Items - Titanic Hydra, Sterak's Gage, Thornmail Defensive Items - Randuin's Omen, Banshee's Veil, Warmog's Armor

Innate Ability - Sentry: Omega gains Tenacity while standing still up to a maximum of 20%/40%/60%, which slowly decays while moving or in combat.

Q - Alpha Blade: An ability that has Omega walk in a certain direction for a set distance while swinging its sword, each hit dealing 25% AD stat + 8/11/14/17/20 damage as physical damage to nearby targets. Has 12/11/10/9/8 seconds of cooldown. Has no cost. W - Godhand: Omega's next autoattack crushes the target's neck, inflicting 80/110/140/170/200 additional physical damage and stunning them for 1.5/1.75/2/2.25/2.5 seconds. Has 10/9.5/9.5/9/9 seconds of cooldown. Has no cost. E - Terra Ruptor: Omega sends a homing dust wave at a selected target, knocking them up for 1.25 seconds and dealing 25% AD stat + 25% AP stat + 100/110/120/130/140 damage as magic damage to them and half of that to nearby enemies. Has 18/17/16/15/14 seconds of cooldown. Has no cost. R - Megiddo Flame: Passive: While this move is not on cooldown, Omega passively generates a shield while standing still up to 100%/150%/200% of its bonus Armor stat that changes its appearance. Active: A skillshot that has Omega create a large beam of fire, dealing 40% AP stat + 200/300/400 damage as magic damage over several seconds and slowing by 75% while active. Has 180/160/140 seconds of cooldown. Has no cost

Osamu Kaname
Starting Items - Doran's Blade Essential Items - Ninja Tabi, Infinite Edge, Youmuu's Ghostblade Offensive Items - The Black Cleaver, Blade of the Ruined King, Last Whisper Defensive Items - The Bloodthirster, Mercurial Scimitar, Guardian Angel

Innate Ability - Fatal Attraction: Kaname's autoattacks on targets inflicted with a Deceiver's Mask debuff increase his movement speed by 15/20/25 points for 2 seconds. This effect applies to every autoattack during Shrouded Demon. Kaname and nearby allies receive experience from kills from farther away.

Q - Deceiver's Mask: Kaname throws a metallic demon mask as a long-range skillshot, dealing 80%/85%/90%/95%/100% bonus AD stat + 60/70/80/90/100 damage as physical damage to the first target struck and leaving behind a Deceiver's Mask debuff on them for 10 seconds (stacks up to 4 times). On hit, the cooldown is lowered by 1.5 seconds for each Deceiver's Mask debuff on that opponent (after applying one). Has 10/9.5/9/8.5/8 seconds of cooldown. Costs 60 Mana. W - Force Barrier: Kaname roots himself in place for up to 5 seconds while creating a wall of magnetism in front of himself, destroying enemy projectiles it comes into contact with and increasing his Armor by 5% bonus AD stat + 5/8/10/13/15 points. Press the button again after a short delay to end the ability early, granting Kaname a 30% movement speed bonus that decays over 2 seconds if at least one projectile was successfully blocked. During Shrouded Demon, blocked projectiles are deflected instead and can hit enemies. Has 25/23/21/19/17 seconds of cooldown. Costs 75 Mana. E - Bookmark: Kaname quickly dashes to a selected target and slams a mask onto their face, dealing 80% Bonus AD stat + 25% AP stat + 50/55/60/65/70 damage as physical damage and inflicting a Deceiver's Mask debuff. Slows the target by 50% for 1.75/2/2.25/2.5 seconds based on how many Deceiver's Masks the target is inflicted with. During Shrouded Demon, it roots the target for 2.5/2.75/3/3.25/3.5 seconds instead. Has 13/12.5/12/11.5/11 seconds of cooldown. Costs 60 Mana. R - Shrouded Demon: Can only be activated if a nearby enemy is inflicted with 4 levels of the Deceiver's Mask debuff. Kaname enters his Hotaru-akki form, increasing his AD stat by 20/30/40 points, increasing his autoattack range to 175, and augmenting his abilities. Lasts for 12 seconds. The cooldown is reduced by 6 seconds every time Kaname kills an enemy champion while in it. Has 60/50/40 seconds of cooldown. Has no cost →   Q - Dead Cutter: Kaname throws a steel beam as a long-range skillshot, dealing 125% bonus AD stat + 90/110/130/150/170 damage as physical damage to every enemy struck, before spinning back to Kaname while dealing 25% of that damage to enemies and slowing enemies by 35% for 1.5 seconds while also lowering the cooldown by 0.5 seconds for each target slowed. An individual target can only be hit twice, once by the skillshot and again by its boomerang effect. Has 10/9.5/9/8.5/8 seconds of cooldown. Costs 60 Mana. →   R - Breaking Point: Kaname summons a burst of gravity energy from the floor a large distance around himself, dealing 150% bonus AD stat + 100% AP stat + 160/190/220 damage as magic damage to all targets and knocking them into the air for 2.25 seconds. Can only be used once during Shrouded Demon.

Gin Taoris
Starting Items - Doran's Shield Essential Items - Ninja Tabi, The Black Cleaver, Spirit Visage Offensive Items - The Bloodthirster, Titanic Hydra, Frozen Mallet Defensive Items - Sunfire Cape, Thornmail, Warmog's Armor

Innate Ability - The Undying: Gin's Fury gauge increases by 2 whenever he is hit by an attack (tripled if from enemy champions or epic monsters). Gin gains Armor and health regeneration the more Fury he has. Fury slowly decays while Gin is not in combat

Q - Ruthless Dash: Gin dashes a short distance in a selected distance before rending enemies around him with both his swords, each hitting separately for 50% AD stat + 30/45/60/75/90 damage as physical damage to each target and lowering Armor by 4/8/12/16/20 points for 4 seconds. Has 10/9.5/9/8.5/8 seconds of cooldown. Has no cost. W - Crimson Armor: Activates automatically after Gin kills a unit. Blood splashes onto Gin, granting 1/2/3/4/5 Fury and healing him by that amount as health if a minion or monster was slain, and 10/20/30/40/50 Fury and healing him by that amount as health if a champion or epic monster was slain, while also making him immune to crowd control effects for 0.5 seconds if a minion/monster was slain and 0.5/0.65/0.85/1/1.25 seconds if a champion/epic monster was slain. E - Disembowel: Target an enemy champion a medium distance away to have Gin make a threat before dashing to them and impaling his sword through them, dealing 50% bonus AD stat + 100/125/150/175/200 damage as physical damage while stunning them for 0.75 second and inflicting fear on all nearby enemy champions for 1.25/1.5/1.75/2/2.25 seconds. Has 16 seconds of cooldown. Has no cost. R - Bloodlet: Passive: Autoattacks and damaging abilities grant 1 Fury per hit (tripled against champions or epic monsters). While Gin's Fury gauge is full, his swords ignite, causing autoattacks and damaging abilities (except Bloodlet) to deal an additional 3%/4%/5% bonus health + 15 damage as magical damage, and autoattacks against enemy champions under 50% health also inflict Grievous Wounds for 3 seconds. Active: Gin throws a flaming claymore as a long-range skillshot, catching the first enemy champion it encounters and dragging them along with it, dealing 50% AD stat + 100/125/150 damage as magic damage to that champion and 25% AD stat + 55/70/85 damage as magic damage to all other targets it comes into contact with. On contact with a wall or obstacle, it stays lodged in it, dealing an additional 50% AD stat + 100/125/150 damage as magic damage to the caught champion and rooting them in place for 2.5 seconds. Has 90 seconds of cooldown. Has no cost.

Lance Knight
Innate Ability - Shattering Lance: Lancer's ever 3rd autoattack lowers the target's Armor by 10 points for 7 seconds, stacking up to 1/2/3/4/5 times.

Q - Pierce Truth: Lancer roots herself in place as she tosses her lance as a long-range skillshot. Deals 40% AD stat + 20/40/60/80/100 damage as physical damage to all minions and monsters it passes through. Upon hitting an enemy champion, Lancer teleports to her lance and swings it upwards, dealing double that damage and knocking the target into the air for 1.25 seconds. Has 15/14/13/12/11 seconds of cooldown. Costs 100 Mana. W - Serpent's Lust: For 5 seconds, Lancer gains 30/35/40/45/50 movement speed and her autoattacks deal 1%/1.25%/1.5%/1.75%/2% of the opponent's current health as bonus physical damage. Has 21/20/19/18/17 seconds of cooldown. Costs 50 Mana. E - Catch Destiny: Lancer dashes a medium distance in a selected direction while spinning surrounded in a golden twister. Deals 50% AD stat + 50% AP stat + 60/80/100/120/140 damage as physical damage to each enemy in her path. Has 15/14/13/12/11 seconds of cooldown. Costs 70 Mana. R - Heaven's Lament: Lancer roots herself in place as she throws her lance into the air, falling down someone else on the map several seconds later and creating a burst of electricity upon landing. Deals 100% bonus AD stat + 100% AP stat + 100/150/200 damage as magic damage to all targets in a medium distance and stuns them for 1.75 seconds. Has 150/135/120 seconds of cooldown. Costs 175 Mana.