User:Yuanchosaan/Invisible Cities Campaign

So said an English poet in a fevered opium dream. But beyond, and greater, than the wonders of Xanadu, are the cities of the ancient world – or at least, a dream of one. Cities bloom in the strangest of places: the oasis of a desert, sprouting from a crevice in a mountain, suspended from trees and cliffs and over chasms. There are cities of countless forms and without forms, cities haunted and empty, cities ruled by elaborate rituals and those that have no memories.

What should one do with such treasures, but try to exploit them? You, the player, following in the footsteps of Marco Polo, are both great explorer and merchant. Travel to these surreal cities and do your best to obtain their treasures – whether by trade, intimidation, bluffing, haggling or the resolution of their secrets. Bring them back, and perhaps, if the great Kublai Khan is pleased, he may bless you. Displease him and…

This is a campaign which encourages creativity and improvisation. There is very little combat (if at all), and a great deal of focus on thinking on the spot to get out of difficult situations. Dialogue, backstory, creative use of stats and dice rolling, player interaction and going a bit off the rails are all important. The system is roughly pinned to the 7th Sea TRPG.


 * Stats
 * Skills
 * Knowledge Domains
 * Classes