Zane Dusk

Zane Dusk is a character in Dissidia Calamitas Infinita. Zane uses a monotone Gunblade named "World's Descent" which is made out of skulls. It is shaped somewhat like a sniper rifle, with the primary handle being a gap in the gun's base. The blade is able to separate from the gun by a chain connected to the base controlled by Zane. Zane's magic manifest itself as dark chains which he can summon at will. Like his twin-sister and most residents of his world, he is ambidextrous. credit for Armageddon11 for make this and the one move and accessory.

Appearance
Zane's main outfit is white shirt with a black leather jacket with chains around his arms and pair black pants and boots with a chain on the right side of his pants. Zane has long black hair that reach down to his shoulders. In his EX Mode Zane turns into his esper form which he glowing black has a pair a black angel wings and red eyes.

Battle
 Zane Dusk  Heresey Evoker – Uses dark magic and gunblade to summon artificial appendages.

Bravery Attacks
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Equipment
Zane's Weapons: swords, daggers, katana, scythes, and guns.

Zane's Armor:

Music Theme

 * Main Theme: Bad Blood
 * Battle Theme: A Pointless Battle
 * Boss Battle: Psycho Soldier
 * Final Battle Theme: The End of the Search
 * Map Theme:

Attacks
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Encounter

 * "I am your executioner."
 * ""&mdash; If HP is low
 * ""&mdash; If HP is low
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * ""&mdash; When fighting an opponent in a tournament battle.
 * ""&mdash; When fighting a second straight opponent in a tournament battle
 * ""&mdash; When fighting an opponent in a round-robin party battle
 * ""&mdash; When last to fight in a round-robin battle
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 * ""&mdash; When fighting an opponent in a round-robin party battle
 * ""&mdash; When last to fight in a round-robin battle
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Victory

 * ""&mdash; If HP is low
 * ""&mdash; If HP is low
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker

Defeat

 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * }
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * }