User:Armageddon11/Project Oracle

Infinite Calamity with the BlazBlue button layout with only Twilight Crystal characters.

This may or may not only be an excuse to update old movesets I made but never showed anyone.

Taarin Leighson
{| cellpadding="5" style="background-color: #DCDCDC; border: 1px solid #C0C0C0; float: left; margin: 0 0 1em 1em; border-collapse: collapse; text-align=left; font-size: 100%;" Stats= Normal Moves= Command Normals= Throws= Aura Moves= Special Moves=
 * - valign="top"
 * rowspan="10" |

Dante Atlas
Health: High Play style: Tank/Zoning Aura Button: Mining & Upgrade. Six pieces of Ore are placed randomly across the stage, and are invisible unless temporally scanned using his Taunt. Pressing A will make Dante attempt to dig and collect a piece of Ore. Each piece of Ore can be used to upgrade a button, unlocking a new special move for that button, with up to two upgrades per button.

Normal Moves= Command Normals= Throws= Aura Moves= Special Moves= Super Moves=

Ivy Ixia
Health: Low Play style: Aura Button: Step. Ivy dodges attacks to gain Aura Points, which she can spend to augment her attacks with negative ailments.

Normal Moves= Command Normals= {|width="60%" cellspacing="0" cellpadding="2" border="1" !width="10%" valign="top" bgcolor="#708090"| Command !width="40%" valign="top" bgcolor="#708090"| Name !width="20%" valign="top" bgcolor="#708090"| Properties !bgcolor="#FF69B4" rowspan=2|6.L !bgcolor="#FF69B4" rowspan=2|6.M !bgcolor="#FF69B4" rowspan=2|6.H !bgcolor="#FF69B4" rowspan=2|3.H !bgcolor="#FF69B4" rowspan=2|(air) 2.H Throws= Aura Moves= Special Moves= {|width="60%" cellspacing="0" cellpadding="2" border="1" !width="10%" valign="top" bgcolor="#708090"| Command !width="40%" valign="top" bgcolor="#708090"| Name !width="20%" valign="top" bgcolor="#708090"| Properties !bgcolor="#FF69B4" rowspan=2|236+L/M/H/A !bgcolor="#FF69B4" rowspan=2|236+L/M/H/A !bgcolor="#FF69B4" rowspan=2|214+L/M/H/A Super Moves=
 * -class="black" style="color:black; text-align:center"
 * Forward Light Attack
 * Low, OTG
 * colspan=7|Ivy does a down-forward kick.
 * colspan=7|Ivy does a down-forward kick.
 * Forward Medium Attack
 * Launch
 * colspan=7|Ivy does a graceful forward movement with her arm.
 * colspan=7|Ivy does a graceful forward movement with her arm.
 * Forward Heavy Attack
 * High
 * colspan=7|Ivy does a forward cartwheel.
 * colspan=7|Ivy does a forward cartwheel.
 * Heavy Sweep
 * Low, Sweep, OTG
 * colspan=7|Ivy trips the opponent with her legs.
 * colspan=7|Ivy trips the opponent with her legs.
 * Downward Heavy Attack
 * High, Knockdown (vs. midair opponents.
 * colspan=7|Ivy stomps both her feet downwards. Knocks the opponent to the ground.
 * colspan=7|Ivy stomps both her feet downwards. Knocks the opponent to the ground.
 * -class="black" style="color:black; text-align:center"
 * Kunai Kiss (Ground)
 * Projectile, Poison (A)
 * colspan=7|Ivy throws a dagger projectile forward. Aura version costs 40 Aura Points and inflicts 15% of the opponent's maximum health as damage over 15 seconds or until Ivy is next damaged.
 * colspan=7|Ivy throws a dagger projectile forward. Aura version costs 40 Aura Points and inflicts 15% of the opponent's maximum health as damage over 15 seconds or until Ivy is next damaged.
 * Kunai Kiss (Aerial)
 * Air Only, Projectile, Blind (A)
 * colspan=7|Ivy throws a dagger projectile down-forward. Aura version costs 40 Aura Points and makes the opponent's physical attacks deal no chip damage for 15 seconds or until Ivy is next damaged.
 * colspan=7|Ivy throws a dagger projectile down-forward. Aura version costs 40 Aura Points and makes the opponent's physical attacks deal no chip damage for 15 seconds or until Ivy is next damaged.
 * Heartseeker
 * Invuln. startup (L/M/H), Strike (H/A), Knockdown (M/H/A, vs. midair opponents), Silence (A)
 * colspan=7|Ivy does a spinning upwards dagger strike. Aura version costs 40 Aura Points and makes the opponent's projectiles deal no chip damage for 15 seconds or until Ivy is next damaged.
 * colspan=7|Ivy does a spinning upwards dagger strike. Aura version costs 40 Aura Points and makes the opponent's projectiles deal no chip damage for 15 seconds or until Ivy is next damaged.

Seto Highwind
Health: High Play style: Bruiser/Rushdown Aura Button: Chaos Mode. Pressing the Aura button turns Chaos Mode on and off. Chaos Mode surrounds Seto in a golden aura and gives him a more dragon-like visage. Chaos Mode increases Seto's attack power, attack and movement speed, and augments many of his moves. Seto gains Aura Points by damaging the opponent, or slowly while in the air, but he cannot gain Aura Points while in Chaos Mode. His Aura Gauge decreases when special moves are used while in Chaos Mode.

Normal Moves= Command Normals= Throws= Aura Moves= Special Moves= Super Moves=

Felix Fellahin
Health: High Play style: Rushdown Aura Button: Thunder Form.

Normal Moves= Command Normals= Throws= Aura Moves= Special Moves= {|width="60%" cellspacing="0" cellpadding="2" border="1" !width="10%" valign="top" bgcolor="#708090"| Command !width="40%" valign="top" bgcolor="#708090"| Name !width="20%" valign="top" bgcolor="#708090"| Properties !bgcolor="#CC88DD" rowspan=2|236+L/M/H !bgcolor="#CC88DD" rowspan=2|5.L/M/H during Comet Crash !bgcolor="#CC88DD" rowspan=2|2+L/M/H during Comet Crash !bgcolor="#CC88DD" rowspan=2|4+L/M/H during Comet Crash !bgcolor="#CC88DD" rowspan=2|63214+L/M/H !bgcolor="#CC88DD" rowspan=2|9 during BoStar Stance !bgcolor="#CC88DD" rowspan=2|1/2/3 during BoStar Stance !bgcolor="#CC88DD" rowspan=2|66 during BoStar Stance !bgcolor="#CC88DD" rowspan=2|44 during BoStar Stance !bgcolor="#CC88DD" rowspan=2|L during BoStar Stance !bgcolor="#CC88DD" rowspan=2|M during BoStar Stance !bgcolor="#CC88DD" rowspan=2|H during BoStar Stance !bgcolor="#CC88DD" rowspan=2|4 charge 6+L/M/H !bgcolor="#CC88DD" rowspan=2|214+L/M/H Super Moves=
 * -class="black" style="color:black; text-align:center"
 * Comet Crash
 * N/A
 * colspan=7|Felix does an extended volley of forward punches with his right arm.
 * colspan=7|Felix does an extended volley of forward punches with his right arm.
 * Pegasus Chain Kick
 * Strike (1st hit), Sliding Knockdown (2nd hit)
 * colspan=7|Felix does a rising double-kick, the first hit knocking the opponent airborne and the second hit sending them flying. Leaves Felix in the air.
 * colspan=7|Felix does a rising double-kick, the first hit knocking the opponent airborne and the second hit sending them flying. Leaves Felix in the air.
 * Monkey Rod
 * Low, Projectile, Strike
 * colspan=7|Felix swings his rod upwards, creating a mid-range wave of energy that travels across the ground.
 * colspan=7|Felix swings his rod upwards, creating a mid-range wave of energy that travels across the ground.
 * Sky High Smack
 * High, Ground Bounce
 * colspan=7|Felix leaps into the air and swings his rod downwards.
 * colspan=7|Felix leaps into the air and swings his rod downwards.
 * BoStar Stance
 * Sliding Knockdown
 * colspan=7|Felix climbs onto his rod as it bends forward, hitting the opponent with Felix. Leaves Felix atop his rod, giving him new attacks but preventing him from blocking.
 * colspan=7|Felix climbs onto his rod as it bends forward, hitting the opponent with Felix. Leaves Felix atop his rod, giving him new attacks but preventing him from blocking.
 * BoStar Stance: Staff Hop
 * N/A
 * colspan=7|Felix hops forward on his rod. Does no damage.
 * colspan=7|Felix hops forward on his rod. Does no damage.
 * BoStar Stance: Dismount
 * N/A
 * colspan=7|Cancels BoStar Stance.
 * colspan=7|Cancels BoStar Stance.
 * BoStar Stance: Funky Monkey
 * N/A
 * colspan=7|The BoStar bends forward, hitting the opponent with Felix. Moves the user forward.
 * colspan=7|The BoStar bends forward, hitting the opponent with Felix. Moves the user forward.
 * BoStar Stance: Keymon
 * N/A
 * colspan=7|The BoStar bends backward, hitting the opponent with Felix. Moves the user backward.
 * colspan=7|The BoStar bends backward, hitting the opponent with Felix. Moves the user backward.
 * BoStar Stance: Trickster
 * High
 * colspan=7|Felix lifts himself higher as he kicks down-forward.
 * colspan=7|Felix lifts himself higher as he kicks down-forward.
 * BoStar Stance: Slim Pickings
 * N/A
 * colspan=7|Felix swings his fist.
 * colspan=7|Felix swings his fist.
 * BoStar Stance: Sky High Smack
 * Ground Bounce
 * colspan=7|Felix leaps into the air and swings his rod downwards. Cancels BoStar Stance.
 * colspan=7|Felix leaps into the air and swings his rod downwards. Cancels BoStar Stance.
 * Primate Charge
 * Strike (M), Knockdown (H)
 * colspan=7|Felix does a rushing shoulder tackle. On contact, the H version follows with an elbow strike that creates energy in the shape of a gorilla head.
 * colspan=7|Felix does a rushing shoulder tackle. On contact, the H version follows with an elbow strike that creates energy in the shape of a gorilla head.
 * Sky High Smack
 * Air Only, Knockdown (L/M, vs. midair opponents), Ground Bounce (H)
 * colspan=7|Felix swings his rod downwards. L and M versions knock midair opponents to the ground.
 * colspan=7|Felix swings his rod downwards. L and M versions knock midair opponents to the ground.

Guthmir
Health: Medium Play style: Rushdown Aura Button: Enrage. Darkness-based Aura attacks increase Guthmir's Aura Gauge. Guthmir enters Rage Mode automatically when his Aura Gauge is full, during which he moves and attacks faster and does increased damage. Rage Mode lasts for ten seconds. Aura Points cannot be gained while in Rage Mode.

Normal Moves= Command Normals= Throws= Aura Moves= Special Moves= {|width="60%" cellspacing="0" cellpadding="2" border="1" !width="10%" valign="top" bgcolor="#708090"| Command !width="40%" valign="top" bgcolor="#708090"| Name !width="20%" valign="top" bgcolor="#708090"| Properties !bgcolor="#666677" rowspan=2|236+L/M/H !bgcolor="#666677" rowspan=2|236+A !bgcolor="#666677" rowspan=2|623+H !bgcolor="#666677" rowspan=2|623+A !bgcolor="#666677" rowspan=2|214+L/M/H !bgcolor="#666677" rowspan=2|214+A !bgcolor="#666677" rowspan=2|5.H (repeatedly) Super Moves=
 * -class="black" style="color:black; text-align:center"
 * Ardor Blade
 * Projectile, Knockdown, OTG
 * colspan=7|Guthmir stabs a katana into the ground, a blade of darkness stabbing out of the ground a set distance away. Button strength dictates the location of the blade.
 * colspan=7|Guthmir stabs a katana into the ground, a blade of darkness stabbing out of the ground a set distance away. Button strength dictates the location of the blade.
 * Apocalypse
 * Projectile, Knockdown
 * colspan=7|Chains from Ardor Blade, before the attack comes out. This move is slower but stronger. Guthmir's stabs his twin katana into the ground creating two interlocked blades of darkness at the location chosen by Ardor Blade's motion. Grants Aura Points on contact.
 * colspan=7|Chains from Ardor Blade, before the attack comes out. This move is slower but stronger. Guthmir's stabs his twin katana into the ground creating two interlocked blades of darkness at the location chosen by Ardor Blade's motion. Grants Aura Points on contact.
 * Grim Slash
 * Air OK, Invuln. startup, Knockdown
 * colspan=7|Guthmir slashes upwards into the air, his blades infused with darkness.
 * colspan=7|Guthmir slashes upwards into the air, his blades infused with darkness.
 * Grim Ascent
 * Knockdown
 * colspan=7|Chains from Grim Slash. Guthmir does a second, spinning upwards slash. Grants Aura Points on contact.
 * colspan=7|Chains from Grim Slash. Guthmir does a second, spinning upwards slash. Grants Aura Points on contact.
 * Fury Barrage
 * Armor (1, H version only), Strike
 * colspan=7|Guthmir rushes forward slashing his twin katanas several times. Button strength changes the distance and number of hits.
 * colspan=7|Guthmir rushes forward slashing his twin katanas several times. Button strength changes the distance and number of hits.
 * Black Claw
 * Knockdown
 * colspan=7|Chains from Fury Barrage. Guthmir stabs his twin katana into the ground, causing a geyser of darkness to appear in front of himself. Grants Aura Points on contact.
 * colspan=7|Chains from Fury Barrage. Guthmir stabs his twin katana into the ground, causing a geyser of darkness to appear in front of himself. Grants Aura Points on contact.
 * Malice Maelstrom
 * Rapid fire, Strike (9th hit)
 * colspan=7|Pressing the H attack button enough in a short space of time will have Guthmir unleash lightning-quick katana slashes around himself. Can be continued up to 9 times by mashing the H attack button.
 * colspan=7|Pressing the H attack button enough in a short space of time will have Guthmir unleash lightning-quick katana slashes around himself. Can be continued up to 9 times by mashing the H attack button.

Samael Helvetica
Health: Play style: Aura Button:

Alexandra Augustus
Health: Medium Play style: Rushdown Aura Button: