Weslei Vetmos

Weslei Vetmos is a past DLC character in Dissidia Calamitas Infinita, originating from Alius Fabula Exertus. The son of a famous Gladiator, Weslei had always hated conflict and the fact that his father had to fight all the time. Despite his natural talent in battle, he despises anything to do with fighting, especially for sport. One day, before a match with a certain gladiator, his father disappeared without a trace.

Shocked and convinced that the Mist Lord caused his father to die, Weslei goes on a quest to avenge his father and end conflict.

Appearance
Weslei's default costume consists of camoflauge shorts and a grey v-neck t-shirt. He also wears tan boots and a torn up jacket with a hood that he keeps on most of the time.

His first alternate, Father's Legacy, covers him in his father's oversized, battle-worn gladiator armor.

Battle
 Weslei Vetmos  Rising Disciple - Master of all weapon disciplines who uses their differences to strengthen himself.

As a Disciple, Weslei uses all of the known fighting Disciplines to battle with a very versatile style. He switches weapons with almost every attack and can use wind element attacks as well. After equipping weapons from the various attacks, his stats get slightly affected while he uses them. These boosts last for a short time, but can stack together and quickly add up. Besides his high magic and strength and above average speed, his other stats are mediocre at best.

EX Mode
Weslei's EX Mode is

Weslei's EX Burst is

Equipment
Weslei's Weapons:

Weslei's Armor:

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:

Quotes
{|width="100%"|
 * width="40%" valign="top"|

Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }