Bunny

Bunny is a character in Dissidia Calamitas Infinita, originating from Saints of Sin. She is a demonness of the same rank as Lilith, and the two often work together as a pair on various missions: After Lilith kills a mark, Bunny is responsible for capturing the soul of the damned and transporting it to hell, a job she was given due to her lack of real combat abilities. Despite her young appearance, Bunny is much more mature than her partner, putting more emphasis on words than actions, which she chooses carefully. Though her sarcastic tongue and rapier wit might suggest otherwise, Bunny does enjoy her job and the feeling of empowerment it gives her, she's just too good at masking her true emotions behind a beautiful deadpan face to suggest otherwise.

Appearance
Bunny's default costume, The Undertaker, consists of a black bunny costume underneath black coattails, with black heels and a black stovepipe hat.

Battle
 Bunny  Undertaker - Attempts to lay the opponent to rest in one fell swoop.

As an Undertaker, Bunny's whole entire moveset revolves around successfully executing her one hit KO move. Performing Brave attacks and being in EX Mode increases the chance that the move will hit. Her Brave attacks deal little damage and her OHKO move is the only method through which she can deal damage. Even her EX Burst only deals Brave damage and increases her counter. Overall, all of her stats, attack, defense, speed, magic, and HP, are poor.

EX Mode
Bunny's EX Mode is Soul Snatcher

Bunny's EX Burst is 666 Feet Under

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }