Dissidia Calamitas Infinita NT/Kiaran Psionics Facility

SUFFER IN VICTORY OR DIE IN DEFEAT

- Written on a note underneath a monitoring terminal

=Overview= The Kiaran Psionics Facility is an abandoned building of dusty, dank metal halls illuminated by faint cyan and green lights in the world of Magical Space Adventures. Nestled in a confidential location in the Black Mountains of the northern continent Feruale on the planet Kiara, second human settlement of the Galactic Consortium, this poorly-kept-secret government facility was home to inhumane research in the nature of arcanogenetics and psionics in an attempt to produce living weapons to fight in the Malridan-Kiara War, known in the Consortium as the First Great Space War or the Kiaran Revolution. Their research did lead to arcane and psionic capabilities that could be instilled among the Kiaran soldiers to give them an upper hand against the Malridian forces, which vastly outnumbered them. While the specific goals of the center were vague, as well as the true extent of their successes and to how much they could be accredited to Kiara's ultimate victory over Malridan, all was lost when the facility was shut down as per the Grand Convention that ended the War, and the rumored horrors of the facility were largely lost to memory.

Twelve years later, a vagabond pirate gang's break-in of the facility would be the apex of a confluence of strange events that would reshape the face of the Galactic Consortium and threaten all life within it...

=Stage= The stage consists of one of the larger vaults of abandoned test subjects, featured in MSA episode 5. The stage is moderately sized, with walls on all sides and high ceilings. Some large pipes hang down and provide ledges near the top of the stage that can be stood on. Towards the ground, the primary obstacles will be the tanks that formerly held human subjects, organized in twenty (ten to a side) long, tall rows that span most of the room. This has the effect of creating many "corridors" that greatly limit fights and give characters with long, narrow attacks a distinct advantage, as well as any characters that can attack from above or drop projectiles below them.

After a summon or two kills have occurred, the stage will illuminate from dim cyan-green lighting to a dark red aura of warning lights and roving spotlights that shine on players that come near the front of the room. This light is purely cosmetic and has no effect in battle.

Theme: Floating Museum

100 Wins Title: Truthseeker

The title is shown on a rusted iron nameplate with large cyan orbs of light on either end, casting a dull glow over the rest of the title nameplate.

=Events=

TBD