Story:At Fate's End/Locations

Mustang
A large country consisting primarily of desert and wasteland, with scarce settlements scattered across the territory. The number of official towns is small, with most of the population living in separate diminutive communities. The people of Mustang are a hardy bunch, able to fight and survive in harsh environments. Its primary industries are metalsmithing and mercenaries.

Wrangler
The capital of Mustang and it's largest city, closest to the northern border.

Corvette
A major industry city, with factories and blacksmiths primarily producing weapons.

Diablo
A small, poor town. A large percentage of Mustang's most infamous gunslingers live in Diablo to disappear or for protection.

Sapphire
Sapphire is estimated to be the most populated country in Orphanage, and consequently one of the most technologically advanced and architecturally impressive. Farms are also scattered across the country, providing its population with sufficient food.

Azure
Sapphire's capital city, and also considered to be the world's capital. A large city that is filled with tall buildings housing the county's wealthiest citizens.

Cerulean
A huge city where gladiatorial combat is an extremely popular pastime, and it even hosts the world's largest gladiatorial arena.

Colbalt
The largest city in the country in terms of size, but has a smaller population than Azure. It is a flying city, using similar technology to the cities of Haven. Air travel is the only method of entering Colbalt.

Topaz
A small port city, known for its seafood. A large river connects Topaz with several other cities across Orphanage.

Emerald
A small rural village with a population of roughly a hundred. It trades in fresh goods, and a lot of farms are in its vicinity.

Haven
Haven is the largest of the countries, but a lot of its landmass is inhospitable or mountainous. Haven's major population centres have all ascended into large flying cities which can only be accessed by the use of airship or magic, and its population maintains only minor contact with the outside world. The smaller settlements on Haven soil are isolated and mostly ignored by the government, some occasionally attempting to gain independence.

Sanctuary
The capital city of Haven, encased in a shield of crystal. Towers and spirals peak out from the top of this giant airborne fortress. It is home to King Rallis and his elite Knights of Haven.

Refuge
A slightly smaller skycity than Sanctuary. It contains numerous faculties for training in the art of alchemy and other magical studies.

Asylum
A skycity that flies lower than the others. It is the most easily accessible for those seeking access into the skycities, but it is also largely corrupt and impoverished.

Harbor
The final skycity, which floats in-between all the others. It connects floating steams of energy to the other skycities, allowing of quicker travel between them via use of magical transportation for mages skilled enough.

Thresher
A small country with little government stability. Riots, chaos and death are constants for the population, and travel into it is even more difficult than travel into Haven.

Reaper
Thresher's capital city. Though "Reaper" is not the city's original name, it has become called only this because of the numerous graves that have spread out from the full graveyards into miscellaneous parts of the city.

Dune
The smallest the five countries, it is landlocked by every country except Thresher. Its culture is largely influenced by its neighbouring nations. It has a strong military and a large number of natural resources, with the exception of water, but it is considered the politically weakest country.

Ridge
Dune's capital city, located near two separate borders.

Sandback
A medium-sized fortified town surrounded by desert. It is closest to Mustang.

Cliff
A city built into a large cliff, located near the border to Haven.