Sanadus Sestrum

Sanadus Sestrum is a DLC character in Dissidia Calamitas Infinita, originating from Kings of Strife. Known the world over as the only son of Queen Vainia Sestrum, he is the Prince of the Lower World and his sister, Noltia, is the Princess. When, on her deathbed, Queen Vainia reveals to her children that Sanadus' is really the son of her deceased best friend Asearya Jyukyu , both heirs are shocked. As soon as Vainia dies, Noltia excommunicates her brother and orders him executed, and she usurps the throne. From then on, Sanadus lives on the lam, swearing to fight with no weapon and enforce the rule of his dear sister all across the Lower World.

In DCI, Sanadus fights for the side of Twilight.

Appearance
In general Sanadus does not resemble his mother much. He is tall, with gray eyes and light blond, almost gray hair, and very tan skin. His default outfit has Sanadus wearing baggy black pants, a dark violet cloth mantle over his waist, and black sneakers. He is shirtless and has a faded, torn red hooded cloak over his shoulders. His first alternate costume is called Lord Commander, and has Sanadus wearing a fur-collared silver cloak instead of his ragged red one. In addition, his hair is a bit longer. Next, his second alternate outfit The Promised Prince has him wearing a slim-fitting suit of formal silver dress clothes.

Story
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Battle
 Sanadus Sestrum  Long-Lost Dragon – Works hard to get in range before destroying opponents.

Known as the Long-Lost Dragon, Sanadus fights only with his fists and myriad tools he keeps on his person, along with his defensive Tyrant abilities. Sanadus is different from his younger sister and Alstromya in that he was not born with the Tyrant Eyes. After years of hard work pushing his body to its limits, he has only unlocked the use of the in his right eye. With the Tyrant Eye, though, he is able to perform the basic foresight of incoming events and attacks, but has an advanced magical technique - a sort of illusion on the outside world. In short, he is able to momentarily make himself intangible for moments with his powers, allowing attacks to slip right through him as long as he can see them.

This is Sanadus' greatest tool to overcome his crippling reliance on the close range. Though he is quite strong and mobile, as well as somewhat bulky, without making good use of his Tyrant abilities, Sanadus can be easily defeated by any mid to long range character.

EX Mode
Sanadus' EX Mode is Peace.

Sanadus' EX Burst is TBA.

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs Alstromya:

Quotes
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Encounter

 * "If you won't listen to reason..."
 * "There's truly no purpose in fighting."
 * "You must listen to me!"
 * "I don't want to have to hurt you."
 * "Never will I give up...!"&mdash; If HP is low
 * "I give my life for my kingdom!"&mdash; If HP is low
 * "I was taught never to back down."&mdash; If opponent is stronger
 * "Now it is my turn to overcome adversity!"&mdash; If opponent is stronger
 * "Surely this is a mistake?"&mdash; If opponent is weaker
 * "Righteousness and recklessness..."&mdash; If opponent is weaker
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Victory

 * "Another quelled rebellion."
 * "There is no room here for revolution."
 * "Sorry."
 * "Mother started rebellions, and I end them."
 * "Now do you understand my devotion?"&mdash; If HP is low
 * "That was a good fight. I learned a lot!"&mdash; If HP is low
 * "Sometimes it's about the battles you don't win."&mdash; If opponent is stronger
 * "Everyone can be defeated."&mdash; If opponent is stronger
 * "I'm not really cut out to teach, but..."&mdash; If opponent is weaker
 * "Try again next year."&mdash; If opponent is weaker
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Defeat

 * "Could you show me that last move?"
 * "Who trained you? How did this happen?
 * "That was... A good match."
 * "Defeated? Here?"
 * "I was too overconfident."&mdash; If opponent is stronger
 * "There will come a time when I will win!"&mdash; If opponent is stronger
 * "I never learn my lesson..."&mdash; If opponent is weaker
 * "How tedious..."&mdash; If opponent is weaker
 * }