Seike KLC-XSN

Seike KLC-XSN is a playable character in Dissidia Calamitas Infinita, originating from Unknown Aspirations. An android, she was designed as a cost-profitable solution to extensive space exploration, to go where humans cannot. She has been outfitted with a basic personality core and a number of different modules for her to be able to serve a greater purpose in her life cycle. The capital used to back the project of her creation was provided by Richter D'Arque's investment firm.

Appearance
Seike's default costume consists of her default blue and silver plating.

Battle
 Seike KLC-XSN  Combat Android - Mixes weapon options with a high mobility.

As a Combat Android, Seike's strengths lie in mobility, outfitted with jet boosters in her back and feet. She can go anywhere on the battlefield necessary to be as effective as possible, all with her Multi-Function arms. Her arms hide a number of different combat options, including a rocket punch for long range combat, gun-arms for mid range, and blade-arms for close combat. Overall, her movement speed is very high, her attack is high, defense and HP average, and magic nonexistent.

EX Mode
Seike's EX Mode is ?????

Seike's EX Burst is ?????

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }