User:Yuanchosaan/Tonberry Team/Stages

Stages in Tonberry Team.

Bloody Prairie
Summary=

Description= Appearance
 * A vast expanse of verdant grass, swaying softly in the wind beneath a sunny sky. At the centre of the grassland is a cylindrical fortress, the Balistaria. The grass changes in colour as one progresses further towards the centre. Beginning with mere specks of red, the grass eventually becomes stained entirely with blood. This anomaly is not visible from a distance, despite the grass of the central area being completely red.
 * Relics of battle are scattered throughout the Prairie, increasing in number and appearing more recent as the player approaches the centre. Remnants range wildly in technological level and include rusted weapons, discarded helmets, broken armour, dented cannonballs and unidentifiable fragments, making the Prairie a rich source of Salvage.
 * Various kinds of burial sites dot the Prairie, ranging from large cairns, to unmarked mass burial sites, to single graves indicated by simple stone markers. Interacting with these may trigger phenomena and the appearance of enemies.
 * The Balistaria's roof is accessible via three methods: flight, the Warrior of Madness hub, or by traversing the Bloodied Prairie and climbing the external staircase which winds around the fortress. The roof is surrounded by parapets and features many small depressions along the walls where cannons are aligned. There are two larger depressions that lead to a lower floor, which is flat and unremarkable save for a deposit of gunpowder in the centre of the circular floor.

Key Features
 * Unmarked Cairn
 * Ultima Ratio Regnum: The largest cannon possessed by the Balistaria. Can be fired after repair by a technological character.
 * Weapon Cache

Phenomena
 * The Prairie is host to one phenomenon that presents a grave risk to the player character. Shades of warriors and soldiers appear throughout the stage and will actively attempt to kill the player character. These shades are relentless, resistant to most attacks and may be armed with highly advanced weaponry.
 * On the outskirts, these apparitions are typically singular in nature. All are dressed appropriately for battle, but in armour and with weapons that span eras and cultures. They may appear as ghostly blue spectres - sometimes so transparent that one can see details of the grass and sky through them. Others are completely solid: seemingly normal humans until one notes a fatal wound inflicted on the body. The majority of these beings at the outskirts stand motionless, apparently oblivious of their surroundings. A few will watch or slowly trundle towards the player character. Some move in slow motion combat, either with each other or an invisible foe.
 * Apparitions increase in number and activity closer to the Balistaria. First small bands, then squadrons, then entire platoons will appear, often engaged in combat with each other. Apparitions are not visible until one is 40 metres away.
 * Apparitions more distant to the Balistaria will generally ignore the player character, attempting to engage in combat only if the player is caught in a battle between two sides. This behaviour cannot be relied on, and one should maintain a distance of at least ten metres to all beings. This may be impossible as the density of the phenomenon increases. In the inner third, aggression becomes openly directed at the player character. Combatants will move towards a visitor, even as they continue to fight each other. Apparitions will suddenly materialise within the 40 metre range and charge at the visitor.

Enemies=
 * Shade Without Soul: A corporeal soldier dressed in military uniform, indistinguishable from a normal human apart from a fatal wound. Resists magical attacks.
 * Soul Without Shade: An ethereal blue spectre of a soldier, translucent and difficult to see. Resists physical attacks.
 * Spectral Charge: A regiment of cavalry that appear suddenly, charge swiftly at the player, then vanish again. Recommended to avoid.
 * Boon Companion: A clone of a Warrior of Twilight or Madness, usually known to the player character. Attacks are drawn from the Warrior's DCI moveset. Resistant to the player's attacks.
 * Anatta: A shade of the player character. Immune to the player's attack. Touching the shade results in a non-standard gameover. Can be force-spawned by interacting with a gravestone bearing the player character's name. Hordes of weaker shades may spawn when one is in range of an Anatta, seeking to herd the player character into its reach.

NPCs=
 * April Augustus: April can be found in the Balistaria at the centre of the Bloodied Prairie. She can be located on the roof, peacefully playing a cello. Prior to unlocking the Quest "The Sisters and the Queen", she will ignore the player character if they attempt to interact with her. Following its completion, one can speak to April at any time. She will occasionally activate the artillery units when spoken to, causing cannonfire to rain down on the Prairie. Ekram has unique dialogue with April and can speak with her without unlocking the quest.
 * Alexandra Augustus: Alexandra can occasionally be encountered wandering on the Plains once the Quest "The Sisters and the Queen" has been initiated. Her shade can be encountered following its completion.

Associated events= Quest: The Sisters and the Queen
 * 1) Speak with Alexandra Augustus at [???]
 * 2) Speak with April Augustus at the Balistaria.

Quest: The Exile's Path
 * 1) Enter the Bloodied Prairie with Ekram.

Unique items=

Emperor's Fortress
Summary=

Description= Appearance

Key Features
 * Mysterious Device:
 * The Emperor's Portrait:
 * Crystal Throne:
 * Shattered Miniature:
 * Child's Bedroom:

Phenomena

Enemies=
 * None.

NPCs=
 * None.

Associated events= Quest: Echoes of Strife
 * 1) After visiting this stage for the first time, reporting to Dr Duncen will trigger an event where he will discourage the player character from visiting the Shard.
 * 2) Completing >31% of the Research File will trigger another event. Dr Duncen will give the player a hint about Padma De'Rad's location.
 * 3) Padma can now be located at the Ruined Temple.
 * 4) The player can ask Padma to accompany them to the Fortress (payment is listening to one poetry recital per expedition).
 * 5) Padma will assist as a guide and bodyguard during exploration of the Fortress. She is able to unlock any door within the Fortress. If the presence is encountered, Padma will dash off to divert it, allowing the player to continue to explore for the next five minutes. The presence will resume normal behaviour following this. Padma may be recruited again at any time.
 * 6) Once 90% of the Research File is complete, a cutscene with Dr Duncen will be triggered. He will explain the nature of the Fortress and its inhabitant, as well as his role in the events.

Unique items=
 * Decorated Brooch: Found in Padma's bedroom. Giving her the item will increase the safety period from the presence to ten minutes.
 * Distillation Kit: Can be obtained from the laboratories in the basement. Can be equipped by Cinis to increase the potency of his Concoct ability by 10%.
 * Light-aspected Gem: A small, opalescent gemstone highly charged with light, found scattered in the central room. Equivalent to 50 Light Crystals.
 * Silver Bangle: Makes an excellent aether storage component. Two located in the central room.
 * Stuffed Doll: Found in the child's bedroom. Boosts the Research File significantly when evaluated as Salvage by Dr Duncen.

Great Basin
Summary=

Description= Appearance

Key Features

Phenomena

Enemies=

NPCs=
 * None

Associated events= Quest: The Soul of Things
 * 1) Sokutei character arc mission - boosts her abilities?

Unique items=

Great Reaper Palace
Summary=

Description= Appearance

Key Features

Phenomena

Enemies=

NPCs=

Associated events= Quest: Of Maps and Princesses
 * 1) Vainia character arc mission

Unique items=

Remains
Summary=

Description= Appearance

Key Features

Phenomena

Enemies=

NPCs=

Associated events=

Unique items=