Corvus Esmund

Corvus Esmund is a character in Dissidia Calamitas Infinita. Born into a ruthless group of mercenaries called the Crows, he serves them unconditionally and unquestioningly.

Battle
 Corvus Esmund  Murderer of the Crows – Assassinate the enemy with superior speed.

Corvus is an agile and speedy fighter who can hide from the opponent while stalking them with his superior vision. He can see the opponent through walls and other obstacles, and can lock onto them from any distance. His attack is average, his speed is excellent, and his magic, defense and health are below average.

EX Mode
Corvus' EX Mode is Final Omen. Corvus starts wearing his mask. He gains the abilities "Regen" and "Critical Boost", and the ability "Raven's Eye", which places a marker on the opponent's front or back, giving a guaranteed critical hit if Corvus successfully hits the opponent in that area.

Corvus' EX Burst is Nevermore.

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
{|width="100%"|
 * width="40%" valign="top"|

Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }