Vainia Sestrum

Vainia Sestrum is a DLC character in Dissidia Calamitas Infinita, originating from Kings of Strife. A noble, stubborn, and melancholy girl who hails from the royal family of a weak, poor, and small country, she ventured into unknown territory to restore her bloodline's glory and soon became entangled with some dangerous people. With these connections she soon became entrenched in a large-scale, three-way conflict to recover all of the Crystals and prevent the world from calamity.

Battle
 Vainia Sestrum  Theta Fencer- Uses rune traps and set-ups to manipulate and defeat the enemy.

As the Theta Fencer, Vainia is a warrior whose primary weapon is a rapier. Besides the flimsy sword, however, she is very skilled at manipulating the ancient art of rune magic. These can be used to trap the enemy or set up buffs for her own attacks in the form of various Boosts, allowing her to strengthen herself or weaken the enemy before she defeats them.

Vainia is a very offensive-oriented fighter with little defense. While her runes can be used to cover her own back, they are much better suited to powering up her moves and causing the enemy's defense to falter. Overall, Vainia has very high magic, high speed, average attack, and is less than average in every other area.

EX Mode
Vainia's EX Mode is  

Vainia's EX Burst is  

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }