Delta

Delta

Delta is a DLC character in Dissidia Calamitas Infinita, originating from Dissidia Alto. He is an incredibly powerful mage coming from a wartorn land not unlike Sundry or the Dissidia depicted in his originating story. Delta merely wishes to see the cycle of war continue indefinitely in any land he finds himself in, regardless of how much damage it does to the world.

[WIP]

Story
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Battle
 Delta  Arcane Fusionist – Harness the elements, and combine them together to unleash their destructive power.

Delta is a mid-to-long range keepaway fighter, not unlike most mages, but with a small twist. Above his HP bar, and next to his EX-Gauge, he has two blank Sigils. Using his Brave attacks fill up these sigils with either Fire, Water, Earth or Wind sigils; depending on the Brave attack used. The sigils will fade at a rate of 1 sigil per second. Should his Sigil slots already be full, the oldest one is pushed out with the new Brave attack.

These sigils are used in conjunction with Delta's only HP Attack: Mystic Art. Should no Sigils be filled, Mystic Art is simply a close range offensive barrier. However, filling the sigils can turn it into Extreme Art or Fusion Art, allowing him to cast a wide variety of spells to deal HP damage to his opponent.

EX Mode
Delta's EX Mode is Trinity Destruction.

During EX Mode Delta gains a third Sigil slot, increasing the number of possible attacks he has using Fusion Art. Additionally his Sigils no longer decay over time, and can only be removed via an HP attack or Expel Sigil.

Delta's EX Burst is Chaos Arts.

Delta expels raw energy from hismelf to bring the opponent into the EX-Zone. Once inside, four blank sigil slots appear around the opponent. A series of four buttons will appear, and pressing quickly and in the correct order will have them fuse together around the opponent to have Delta cast his ultimate spell: True Fusion: Primordial Chaos. If entered incorrectly, the summoned elements will merely crash into the opponent to deal HP damage without any additional Brave damage.

Musical Themes

 * Main Theme: Torn Worlds 
 * World Map Theme:
 * Dungeon Theme: Zeal Palace 
 * Normal Battle: Battle A1 - Naruku 
 * Boss Battle: 'Suffer'
 * Final Boss Battle: Endless Despair 

Rival Battle

 * Vs X:

Quotes
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Encounter
&mdash; If HP is low &mdash; If HP is low &mdash; If opponent is stronger &mdash; If opponent is stronger &mdash; If opponent is weaker &mdash; If opponent is weaker
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Victory
&mdash; If HP is low &mdash; If HP is low &mdash; If opponent is stronger &mdash; If opponent is stronger &mdash; If opponent is weaker &mdash; If opponent is weaker
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Defeat
&mdash; If opponent is stronger &mdash; If opponent is stronger &mdash; If opponent is weaker &mdash; If opponent is weaker
 * }