User:NeloAngelo/Lunarshade/Mechanics

Offense

 * [D]eployment Shift: The D attack is a non-attacking Deployment Shift action that changes the character into their second form. For example, an Asura character will access their Asura transformation. Inputting (j.)5/2/8D will result in the same neutral shift.
 * Quick-Shift: Performed by 4/6D; the character performs a unique attack that shifts mid-animation and into their second form. Does not require Rally. Available only on the ground.


 * Throws: Are not instant.
 * Assault Art: Basically Supers/Overdrives with another fancy name. Assault Arts are categorized by Lv.1/2/3, each with their own meter requirement (Lv.1= 1 full meter, Lv.2= 2 full meter and so on).
 * Buster Art: Buster Arts are basically "Lv. 4" Supers, except it costs 5 bars of meters instead of 4 (meter caps at 6). All Buster Arts deal flat 6,000 damage, and has minimum 30% damage regardless of proration. The most unique thing about Buster Art is that if it manage to KO the current enemy character in play, all enemy backup characters will take 2,000 damage as well, though it cannot KO them (it will always leave them with 1 HP).

Rally
In Lunarshade, the Rally meter is your second (or third) bar of meter, which is sort-of your Burst Gauge. Rally is used for various commands such as Assist, making it just as, if not more important than your super meter. The Rally meter starts at 50% at every match, and can be gained by attacking or moving forward (during normal form). Deployment Shift into secondary form cannot build Rally, as their duration are tied to how many Rally you currently have.

Assist
Lunarshade allows you to call in your backup characters for covering fire at the cost of 50/100% Rally. L1=Character #2, R1=Character #3.
 * Assist Attacks: All characters have two lv.-s of Assist Attacks, but only one can be chosen during the character selection screen. All Assist have cooldown (potentially character specific). Can call multiple assists at the same time as long as you have Rally. Assists can be activated mid attacks (except during Buster Arts), but not while blocking/getting hit.
 * Lv. 1 Assist: Lv.1 Assist Attacks are weaker but also cheaper, costing only 50% Rally.
 * Lv. 2 Assist: Lv.2 Assist Attacks are powerful but also expensive, costing an entire 100% Rally.