Eliana, The Prideful

Eliana, The Prideful is a DLC character in Dissidia Calamitas Infinita, originating from Twilight Crystal 2.

Appearance
A very beautiful woman, with bring green eyes like emeralds and long golden blonde hair. Her Default outfit is is white dress with a black skirt wearing white and golden robe over it. She carries her tome by rope around her waist and her staff is silver in blue with purple jewel at end of it. Her true EX Mode can't be relive yet, only thing know about it her staff gains wings near end and her Tome glow a purple Aura obtaining over enough Aura but more will be revile.

Battle
 Eliana, The Prideful  Aura Stealer – More Aura taken stronger she'll become.

Eliana is able gain Brave by just being near her opponent, her Brave attack instead fill up her EX meter. Once in EX Mode Eliana changes her move set with her HP Attack activating different forms letting her Brave Attack gain brave and leading to powerful Chain HP attacks.

EX Mode
Eliana's EX Mode is Pride of the Aura

Eliana's EX Burst is Aura of Our Sins

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }