User:NeloAngelo/KStuff/Yurischa/Shade Yellow

Overview
Yurischa is not a straightforward character to play by any means, possessing limited mobility and less-than-optimal heavy strings, but she does have the tools to shine in a with the right mindset and a capable skillset. First, she has fantastic guard pressure -no other character can break the Guard meter, off a blocked attack, as fast and reliable as Yurischa. Related to that, her high burst damage potential allows her to easily make anyone not named Weir cringe on a Counter hit. So, if you score a counter, start a combo. Keep your combos short and sweet however, as her strings tend to have gaps in them. Something to note is that despite the OP-ness of her j.5K, there's really not much incentives for Yurischa to jump (unless you want to close distance with her air dash or something), quite the contrary; she have many tools to punish anyone jumping at her recklessly. Try to walk a fine line between being in your opponent's face, and playing conservatively, finally punish them severely if you find an opening.

Yurischa's neutral pose also has her bending downwards, which allows her to automatically whiff some characters' standing attacks. This also works the other way around; some of her standing attacks have a slightly lower hitbox that a standard standing attack (ex: 5P).