User:A.J. two/Irios Spectre

irios Spectre is a DLC character in Dissidia Calamitas Infinita, originating from The Flashlight, part of the greater Arjus Junction Overture.

Appearance
In his default costume, Irios wears

Battle
 Solitary Quicksand  Solitary Quicksand - Moving the feet right out from under you without you ever realizing it

The embodyment of the term Solitary Quicksand, Irios presents a very straight-forward defense style, using earth-based attacks to deal damage and keep opponents away. But not-so-obvious is Irios' hidden daggers, which are endowed with various debuff effects. If an enemy gets too close for comfort, or Irios decides to charge in in an offensive rush, his blades can provide a surprisingly-strong melee attack, assailing the opponent with damage while otherwise Irios appears not-so-powerful. Irios strength lies in defending from attacks and waiting for the right moment or the right slip-up in order to charge in and rush an opponent with a lot of damage before they even know what hit them.

EX Mode
Irios' EX Mode is

Irios' EX Burst is

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Quotes
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Encounter

 * ""&mdash; If HP is low
 * ""&mdash; If HP is low
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * width="40%" valign="top"|
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * ""&mdash; If HP is low
 * ""&mdash; If HP is low
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is stronger
 * ""&mdash; If opponent is weaker
 * ""&mdash; If opponent is weaker
 * width="40%" valign="top"|
 * ""&mdash; If opponent is stronger
 * ""<BR>&mdash; If opponent is weaker
 * ""<BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * ""<BR>&mdash; If opponent is stronger
 * ""<BR>&mdash; If opponent is stronger
 * ""<BR>&mdash; If opponent is weaker
 * ""<BR>&mdash; If opponent is weaker
 * }
 * ""<BR>&mdash; If opponent is stronger
 * ""<BR>&mdash; If opponent is weaker
 * ""<BR>&mdash; If opponent is weaker
 * }