Avilis Andor

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Avilis Andor is a DLC character in Dissidia Calamitas Infinita, originating from A.F.E..

Appearance
Avilis's outfit weaves together the ceremonial dress of devotees to Quezacoatl and Fenrir. She wears a white robe that opens up in the front at the waist, exposing part of a black tunic and black sarouel pants that she wears underneath. The robe features short sleeves and two strips of cloth that drape over Avilis's shoulders, ending near the waist with ornate golden trim. The corseque Avilis carries has a stylized fork on each end. One end is made out of gilded steel, with the smaller two prongs in the shape of eagle wings. It is connected by a wooden pole to another fork made of obsidian, with the smaller two prongs also in the shape of eagle wings. She wears black halfgloves to handle the weapon, with matching black sandals. She has slightly tan skin and very fair hair with one prominent black streak, which she keeps half up with a barette. [wip]

Story
Xth Cycle=

Xth Cycle=

Xth Cycle=

Xth Cycle=

Battle
 X  X– 

EX Mode
X's EX Mode is  

X's EX Burst is  

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|

Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
 * width="40%" valign="top"|
 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * width="40%" valign="top"|

Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }