Scarlet Night

Scarlet Night is a DLC character in Dissidia Calamitas Infinita, originating from Esper of Dusk. The daughter of the current Emperor who he abandon to not being a son and was brought to be experiment on and created to be a artificial Esper. As young child she train to fight in future wars for the father that abandon her. Taught to be loyal for her ruler and kill anyone to be his enemy, however she still felt the lonely and wish have someone share her feeling with. Once meeting Clair she start feeling envy to her and her cheery nature and friends she made but after learn truth about her father she couldn't go back and was welcome by Clair and her group to join them.

Appearance
Scarlet has long hair style in twintails with black ribbons with skull hairpin on each ribbon, her weapon know as the Blood Moon sword with crescent blade on each side with pole in middle of each blade, in Scythe mode the pole extends and two blades connect form a double edge scythe shape like the crescent moon. Her Default outfit she wear a black and red bustier with black skirt, silver belt and black tights with silver and red gauntlets and boots and black and red cloak wear more like a cap. In EX mode Her gain pair of white worn wings which looks more feathers have fallen off, and black claws on her hands while gaining a Red Aura.

Battle
 Scarlet Night  Mystic Reaper - Use her weapon to switch range while creating Mines from the Elemental of Darkness.

EX Mode
Scarlet's EX Mode is  

Scarlet's EX Burst is  

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:

Rival Battle

 * ''Vs Clair:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }