Argence/Movelist

Overview

 * Has high survivability due to the amount of safe moves she has.
 * Fastest taunt-animation and boosts her already great mobility. So taunt away.
 * Ex-Mode's blade has a very huge range (in comparison, it's about as tall as Nelo when he's standing up straight). abuse it.
 * On Ex, you can loop the opponent with Red Eye: Vergence if he/she is in near corner, on block, the opponent will be staggered just enough for you to fire another one. Since the blocked version will not deal HP damage, you can quickly farm BRV by forcing him/her to block repeatedly (since the initial flash is inescapable in corner).

Brave Attacks

 * HP Attacks
 * BRV to HP Attacks

Ex Mode
Argence's Ex Mode is Red Eye Ascension, transforming her outfit into a regal-of-sorts look. Apart from the standard Regen, she gains the Red Alt ability, which her speed and attacks are increased further, though this also makes her hits more difficult to time. Argence also gains the Emmetropia ability, where her sword is replaced with an larger, ornate sword with a translucent blade, increasing her attack reach. Attacking a blocking opponent with her sword will also not force Argence into stagger if her attack priority is lower instead, the sword simply chips away 5% of the opponent's BRV, though he/sge will not enter stagger either. Argence can also jump off the opponent an infinite amount of times as long as she is in Ex Mode and is completely invincible during her jump's ascending motion.

Argence's "hold-type" Lusterblade (both versions) alters are disabled during Ex Mode, replaced by the alter-Guard ability Myopia, triggered by holding down the Guard action. This allows her create a shield of red energy that prevents her position being moved even when blocking. On block, the opponent's momentum will be slightly slowed down for .5 second, but their input memory will not be reset (or enter stagger animation). The ability functions as a standalone property from her normal Guard, which can take up to 14 hits of attacks. Attack prioritized as Melee/Ranged Low takes away 1 hit, Melee/Ranged Mid 2 hits, Ranged High 10 hits, Melee High 13 hits, and is subject to Unblockable attacks. When blocking, Argence cannot cancel the action into any other moves except dodging, she has to move exactly 10 steps to reset the shield's hit counter. If the shield is broken, Argence is left in a staggered + Counter Hit state for 5 seconds. Argence also gains a new HP attack, Red Eye: Vergence, triggered by pressing R +. On execution, Argence releases a flash of red, then fires a curtain of red lasers that converge into a single line before vanishing. If the first part of the attack hits the opponent (blocked or not), the curtain of lasers will ignore any kind of support skill/barrier/buff/personal effects. The entire sequence is unique in such that if any part of the attack comes in contact with the opponent, he/she will receive the full brunt of the rest of the entire attack. If Blocked, the opponent will be forced into a loop animation of blocking while the lasers chip away his/her BRV counter while adding it to Argence's, until the last line which crushes the Guard and puts the opponent in stagger for 2 seconds. The attack has a hidden modifier that rapidly boosts Argence's BRV counter by 120 per 0.3 second.

Argence's Ex Burst is Red Veil. In her Ex Burst, Argence charges towards the opponent and slashes the opponent twice in a cross-motion pinning him/her. Argence then finishes off by conjuring a magic field that fires a storm of condensed red lasers enveloping the opponent. Damage output is scaled by how many Ex gauge Argence has remaining when executing this attack. The less Ex gauge she has, the higher the damage multiplier. The weakest effect, performed with a 80%~100% Ex gauge deals 50% of Argence's attack stats; the strongest effect 0%~10% Ex Gauge, the Ex Burst's damage calculation will always deal 250% damage of Argence's [current] stats.