Acia

Acia is a DLC character in Dissidia Calamitas Infinita, originating from A.F.E 2. A disciple of the prophet Iocus, she enforces his will in Verthandi's name.

Appearance
A young fairly short woman who wears a black and purple robe with its hood up and a clockwork mask covering have face (basically is emulating Iocus' look). She is attached to the clockwork beast Lachesis. Lachesis somewhat resembles an eight-legged arachnid, with gears as its joints that let it bend its limbs in any direction. Its two hind-limbs are always carrying a large hourglass, the Stains of Time.

Story
Xth Cycle=

Xth Cycle=

Xth Cycle=

Xth Cycle=

Battle
 Acia  Wyrd Weaver – Command fate and measure the hands of time.

As the Wyrd Weaver, Acia can control the battlefield with her sand magic and the Nexus Lachesis. Acia has an hourglass mechanic on her HUD known as the Fate Counter, which begins at 100 and slowly climbs down to 0. It will continue to empty even during time freeze events such as Stop and EX Revenge. Acia's HP Attacks grow stronger the lower the Fate Counter is.

EX Mode
Acia's EX Mode is Atropos' Jaw.

During EX Mode, Acia gains a new HP Attack named "Agape Thread", which is performed with R +. "Agape Thread" is Grab-Unblockable and has Lachesis grab the opponent before weaving a line of sand out of them, which Acia then cuts with a swing of her hand. Along with dealing HP damage, it also lowers the Fate Counter by 20 points.

Acia's EX Burst is Memento Mori.

Musical Themes

 * ''Main Theme: Veroandi, the Infinite Clock
 * ''World Map Theme:
 * ''Dungeon Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Rival Battle

 * ''Vs X:

Quotes
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Encounter

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }