Noia Exercir

Noia Exercir is a character in Dissidia Calamitas Infinita, originating from Amelioratory Benevolence. She is a Pact Wielder who simultaneously wields all three thirds due to calamity. Originally extremely self-conscious and depression-ridden, she committed suicide but was brought back to life by Fick who saw great potential within her. However, as punishment for her sin, her soul is now housed outside her body, which causes her pupils to be blank and for Noia to appear invisible to the living. After she was granted her second chance, she promised to live life to the fullest, and so she does. Spunky and mischievous, she uses her condition to her advantage. She'll always fight to the fullest for the ideals she believes in, including the enormous burden that has been placed on her shoulders. A natural rogue, she has acute problem-solving skills and a disturbingly near-consistent optimistic outlook on any given situation.

Appearance
Noia's default costume, Thrift Shop, consists of a black military-style jacket with purple trim open with a light blue camisole underneath, a light gray and dark gray scarf, red and white plaid shorts, blue and gold thigh-highs, and black leather boots, as five different colored ribbons.

Battle
 Noia Exercir  Nightmare Arms - Can combine her four handguns in a multitude of different combinations for different results.

EX Mode
Noia's EX Mode is  

Noia's EX Burst is Murder Me

Musical Themes

 * ''Main Theme:
 * ''World Map Theme:
 * ''Normal Battle:
 * ''Boss Battle:
 * ''Final Boss Battle:

Quotes
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Encounter

 * &mdash; If HP is low
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 * &mdash; If opponent is stronger
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 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
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Victory

 * &mdash; If HP is low
 * &mdash; If HP is low
 * &mdash; If opponent is stronger
 * &mdash; If opponent is stronger
 * &mdash; If opponent is weaker
 * &mdash; If opponent is weaker
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 * &mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
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Defeat

 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }
 * <BR>&mdash; If opponent is stronger
 * <BR>&mdash; If opponent is weaker
 * <BR>&mdash; If opponent is weaker
 * }