User:8bit BlackMage/Core of Amaterasu/Sanna

General Gameplay
Sanna's playstyle can best be described as feast or famine. She alternates between a limited, mostly melee-confined skillset and calling out White Bird to nuke things. When her mech is not active, Sanna's moves deal light damage, but most are instant, allowing for deft handling of mechanics. Sanna's AP Gauge builds up automatically during this time, but she can accelerate this by smart use of her Quickdraw move. While White Bird is out, it is imperative to ensure Sanna's safety from enemy mechanics in order to give White Bird maximum uptime to kill things.

More than any other character, Sanna depends on intelligent AP Gauge use to perform well in her role. She boasts the greatest burst damage of the entire roster when White Bird is out and primed, but improper management can result in sad plinking at time-sensitive targets while the rest of the DPS shoot you dirty glances. A great Sanna player will know exactly when to throw caution to the wind and unleash the full potential of White Bird, focusing the majority of their damage in optimal windows of time.

AP Gauge
Sanna's AP Gauge mechanic is White Bird, summoning her mech and rendering Sanna herself immobile. White Bird then becomes the controllable unit, with a new set of abilities that are performed from its position.